Video Game RPG

World Court Tennis

Reviewed by Michael LoCascio For a system that was hailed as being high-powered and state of the art, the TurboGrafx-16 featured plenty of games that looked like they belonged on an 8-bit system. World Court Tennis, a miserable excuse for a 16-bit sports game, was one of those titles. I am completely serious when I say that this game has no redeeming features, and that there isn't a single good reason to go out and buy it, even if you are an ardent fan of the sport of tennis. Well, to be fair, maybe there was one decent feature: the option of allowing four players in on the action simultaneously. This lone bright spot is basically nullified, however, when you realize that none of your friends would ever want to play this horrific game. If you're really lucky, you might be able to bribe your little sister into playing - but there's no way she'll ever fall for that despicable trick more than once. The first awful thing you'll notice about World Court Tennis is the game's ridiculous appearance. This is a 16-bit title that actually features slow, stupid looking-players with absurdly huge heads - the type of graphics that were outdated even by NES standards at the time. You'll soon find out that the sound effects follow suit perfectly: all of the dinks, bloops, and blips will take you back to the glorious early days of the NES (some of you older gamers may even be reminded of the Atari 2600 upon hearing this discordant clamor). The controls are inadequate as well; your players will typically be too slow to get to the ball once it's hit to your side of the court, and even if they do make it on time, they'll be lucky to hit it back over the net. There are plenty of fictitious players that you can select from, each with different strengths and weaknesses, but they all swing so meekly that it'll make you wonder if these guys have ever picked up a racket before. Making matters even more frustrating is the fact that your player will often completely miss the ball even when he or she is in perfect position to make a return. When forced to switch sides (from the near end of the court to the far end), it becomes virtually impossible to hit the ball back to your opponent. World Court Tennis includes a role-playing 'quest mode' that is very similar to the adventure mode featured in NEC's Final Lap Twin game. As a young, aspiring tennis player, your goal will be to defeat any and all challengers that you meet up with en route to becoming the tennis champion of the fictitious world in which you live. You'll begin your adventure in your home town; upon departing, you will find yourself on a world map screen. You'll subsequently make your way from one town to another, challenging all of the local tennis champions along the way. Random battles occur in the form of tennis matches. For each match that you win, you'll be awarded prize money that can be used to purchase better equipment (such as rackets, shoes, etc.). Although it may seem a bit silly, the quest mode at least represents a sliver of creativity on the part of the game's designers. Unfortunately, the actual matches that take place in quest mode are plagued by the exact same problems as those that occur in normal modes, and chances are you won't want to play the game long enough to complete the journey. World Court Tennis is an absurd excuse for a 16-bit game and it doesn't do the sport of tennis any justice at all. If you own a Turbo and you're a tennis fan, you're still in luck: Davis Cup Tennis is the best tennis game ever made, and you shouldn't hesitate for a moment to purchase it (if you can still find it). This, on the other hand, is absolute trash that nobody should waste their time on. Overall: 2 out of 10

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