Video Game RPG

Vigilante

Reviewed by Inkhands Once upon a time there was a plot line. This plot line wasn't particularly smart, but it was very popular. When makers of video games needed something to use as the story in their game, they would turn to the tried and true, albeit simple, plot. They either thought gamers would simply not notice, or would just not care. As long as their game was fun to play, who cared about story? Time passed and this plot became nothing more than a remnant of older, much simpler times. However, it's legacy continues in games both classic and incredibly lame. In fiction, all stories are comprised of at least one character and a goal that this character wants to accomplish. In a short story, these characters do little but attempt to attain their goal. Novels are much longer, and therefore have more twists and turns along the way, before the character reaches his or her goal. Some video games are like short stories and others are more like a novel, only less literary of course. Others, like this one, is more like something a 4th grade student thought up in two minutes one morning when he realized his English writing assignment was actually due that day. Vigilante's simple story is as follows: your girlfriend, Madonna, has been kidnapped. She was on her way to a concert at Madison Square Garden when she was stuffed into a dark, moving van. The vile people responsible for this atrocity? A gang of street thugs, known only as the Skinheads. It will be interesting to note later that most of these characters do in fact have hair and we are merely witnessing a misnomer at work. The boyfriend, named Vigilante, was therefore a bit bummed out. He did in fact have a front row seat and a backstage pass. However, he was going to just go home and then he realized the thing he needed to do was to save Madonna. Mainly because she had his wallet and he wanted it back. Kids had always pointed and laughed at his name when he was a child, but now he was living up to it. He quietly thanked his parents for naming him Vigilante and went out to save his wallet, and maybe his girlfriend too. After all, at least his name wasn't Milkman. Vigilante is one of those side scrolling fighting games in which one character beats up about 186 other characters, just because they happened to be standing in his way. It just leaves me wondering why so many street thugs care about the kidnapping of one guy's girlfriend. Vigilante only has a few different moves he can use on these characters. The ever popular punch and kick are at his disposal. He can also jump and crouch, which will basically allow him to jump and kick or crouch and kick as well. Occasionally he can pick up some nunchucks to use against these buffoons. He can swing these around and they will wipe out the enemies much faster. There are different types of enemies in this game. Just because they are thugs, doesn't mean they don't have their own skills. Some of these guys are stranglers. They will grab the main character and hold him, draining down his energy, as other thugs beat him senseless. There are enemies that walk around carrying large boards to smack you around with and a guy with a chain that he can swing around quite easily. Most of these characters will only take a mere punch. However, there are a few enemies that take more than just one punch or one kick. There is a man with a gun and one bullet will kill you instantly, unless you have a near full life meter. Otherwise, it will only take around half of it off. There is also a guy with a knife and one enemy with no weapon, other than his hands, but it still takes a while to knock him down. Vigilante's setting is New York City and it presents you with five stages to make your way through. Unlike in other fighting games, in which the player can move up and down on the screen, Vigilante is such a man set on completing his mission that he only walks in a direct and straight path. This means he can only move forward or back, no hiding behind a stack of tires for this man. Basically all you see of the girlfriend in this game is of her falling down a lot in between stages while riding around in a back of a van. Some text will tell you where the van is going and you must hurry to save her before time runs out. The opening stage is a restaurant filled street and the second one is a junkyard only slightly more expansive than the one on Sanford and Son. The third stage takes you across a bridge, complete with the Statue of Liberty in the background. At the beginning of this stage you must contend with men on motorcycles who will happily kill you by running over you. If you do manage to kick them off, the motorcycle will blow up and that can kill you too. The final two stages take place downtown and then then the big boss hideout. You have only a few continues and only around three lives per continue. Perhaps the most frustrating aspect of all in this game are the final bosses. They will take off more by hitting you once than you will punching them seven times. They all have a huge life bar and it takes around five minutes to finally put them out of business. This means defeating the ending enemies actually takes longer than getting through the rest of the stage put together. It takes too long, it's easy, and it's boring. The one interesting thing about it is, you are free to move through the entire stage with this enemy. However, if you kill him way back at the beginning of stage, you'll have to walk to the very end of it again before it will say the stage is clear. More enemies will appear along the way as well. You will most likely find this to be far from challenging. The control is rather simple, because the Up button allows you to jump and the Down button allows you to crouch. One of the other buttons will punch and the other one will kick. You have to crouch down to pick up those nunchaku things or whatever. The main problem with the control in fact is the lack of movement your character has. You have absolutely no freedom in moving up and down and after a while it gets pretty annoying to just walk to the right or left. Challenge wise, all these stages are short. The ending bosses are not hard to beat, it just takes a while and it will try your patience more than your reflexes. Most of the regular guys are gone in one punch. In fact I was being followed once by three enemies. I turned around, punched, and it took out all three of them at once. The game is only for one player and there is no difficulty setting. The challenge is low and this game can be beaten easily in less than an hour and less than five tries, no matter what your skill level at fighting games is. This one is about as straightforward and mindless as they get. Vigilante walks around with blue pants, black hair, and he doesn't exactly look like the menacing type of person. I hate when he walks, the nunchucks seem to disappear out of his left hand. When you actually try to use them though, they are still there, but some continuity would help. What is he doing? Pulling them out of his pocket only when he needs them? This guy is actually fairly small, as are the other characters. The enemies at the end of the junkyard are twins. They only difference is the color of their coats. They also both happen to be wearing purple pants. I'm not sure they really match well with the junk they are jumping around on, but I guess that's what happens when they dress themselves. The backgrounds are very simple, but they are probably the best thing about the game. The shops on main street are mostly restaurants. However, there is a music store of some sort with a trombone in the window. This level is perfect for those fighters who like to do a little window shopping while taking on a half dozen bad guys at once. The third level has the skyline from the bridge. The junkyard, which interestingly enough is probably my favorite setting of the entire game, has a lot of garbage stacked around and some broken down cars and trucks. Overall, the graphics are fairly well done in this game. The sound effects are pretty basic. Just kick and punch, which both happen to sound more like a drum beat, than actual kicking and punching. The music is highly annoying. It tries to be very tense, but it just turns out to sound like some mood music, without actually adding to the mood. The overall quality of the sound in this game is very poor. It's very unlikely that anyone would bother to play through this game again after beating it once. It's a very short and easy game. I don't recall having fun for even one second of it. I got fairly frustrated with the main enemies and some of the regular enemies take too long to beat up as well. They all have the high advantage over you, since they can either strangle you, shoot you, or beat you with a chain. They also take much more of your life meter off with one punch than you do with one punch. The 's ave your girlfriend' plot may have been simple and popular, but this game is a good example of what can happen to a game when that plot is actually used. Graphics - 6/10 Sound - 4/10 Control - 6/10 Challenge - 4/10 Appeal - 4/10 Game Play - 4/10 Replay Value - 2/10 Overall: 4 out of 10

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