Video Game RPG

Tricky Kick

Reviewed by Michael LoCascio My erudite friend King Broccoli once said, 'some video games are like monkey decent bananas. You won't know what they're really like until you peel away the skin and find out.' Now, while I'm not completely sure what he meant by that statement (he lost me at the part about the monkey banana), I'm pretty sure that KB was referring to titles like Tricky Kick. What appears to be a cute, endearing little game on the outside turns out to be an insanely difficult puzzle game once you 'peel away the skin' and begin playing it. Tricky Kick starts off harmlessly enough. You're initially asked to select from six adorable characters, all of whom are faced with daunting tasks that they must complete. After you make your choice you will be treated to a delightfully cute cinema which briefly explains what goals your character will be attempting to accomplish. The main character of the game is Oberon, a stout young elf who's out to rescue a friend of his from an evil sorceress. The rest of the people from whom you can choose are descendants of Oberon (this family clearly has a long history of trauma and turmoil). Udon is a 'bionic man' who must save our planet from a hostile alien invasion that takes place in the 25th century. Taro is a timid little boy who, in order to become a member of the 'cool kids' at school, accepts a dare to explore a haunted house. Gonzo the noble caveman is on a mission to slay a woolly mammoth and feed his hungry family, while the crafty Prince Suzuki is looking to ascend to the throne of feudal Japan. Cute, green-haired Mayumi might have the toughest task of all: in order to make it to her pal Biff's birthday party, she'll have to cross through the rough side of town, where the mean kids hang out. Tricky Kick is quite reminiscent of the old Adventures of Lolo games that appeared for the NES a number of years back. It's a puzzle game that requires you to tackle one screen after another, moving objects around and meeting certain requirements. You view the action from an overhead perspective, much like in Lolo. The action will never scroll in any direction; everything you'll need to solve the puzzle at hand will be at your disposal on the screen that you're presented with. Each character is asked to complete ten different screens. While the ten stages for any particular character must be completed in a particular order, you can switch from one character's adventure to another at any time that you wish. If you get sick of hunting woolly mammoths with Gonzo, you can abandon the tough little caveman and help Mayumi on her quest to survive the tough streets of her 'hood. Of course, if you start to feel bad about leaving Gonzo behind, you can rejoin him whenever you want. While Lolo required gamers to collect special heart icons, Tricky Kick simply asks that you destroy all of the living creatures that are present on a screen. Half the time you won't even be able to tell what these things are, but it doesn't really matter. They don't even move around or fight back. You'll know which objects you'll have to destroy because they'll all be moving in place. Your job is to kick identical creatures into one another, thus destroying both of them. When you kick a creature, it will move in a straight line until it bumps into another object, at which point it will come to an immediate standstill. Should you kick one green dragon into another green dragon, they will both vanish. Eliminate every creature on the screen and you'll proceed to the next level. The action in this game can be a lot trickier than it sounds. You'll have to be careful to avoid kicking objects into places where you won't be able to retrieve them (should you kick an object into a corner, there is no way that you'll ever get it out again). There are plenty of inanimate objects that will get in your way and frustrate you. You'll also have to become used to the idea of placing two creatures directly next to each other. Kicking a creature that is right next to another one will cause the creature that is farthest from you to move. You'll have to be careful, however, as this trick will only work with two adjacent creatures; you will be unable to budge three creatures that are placed in a straight line next to one another. Progress in Tricky Kick can be recorded by copying down a password, and you'd probably be wise to write down your passwords as often as you can. This game is insanely difficult; even the earlier stages will require a great deal of time and thought. You can't sit there deep in thought for too long, however, as each level has a time limit. Of course, you'll likely screw up long before your time runs out, in which case you can 'give up' and start the level over again. Poor graphics in puzzle games are usually forgivable, but Tricky Kick's visuals are downright awful. As mentioned above, it is often very difficult to tell what kinds of creatures you're kicking around. There are numerous instances where inanimate objects will appear to be creatures that you're supposed to kick, until you look very closely and realize that they're not moving in the slightest. There are even times where it's difficult to tell where you can walk and where you can't. These graphics are not only poor, but they also detract from the game play. The music in Tricky Kick varies with each character that you select. Prince Suzuki's music is fast, upbeat, and generally fun to listen to. On the other hand, the track that plays in the haunted house is slow, sloppy and incredibly annoying. In any event, you'll probably switch from one character to another at some point in time simply because the music will begin to drive you crazy. Even the better tunes in this game become repetitive and irritating after you've been playing for a while. Tricky Kick's biggest flaw is its lack of variety from one level to the next. Whereas Lolo presented you with different types of enemies to contend with and items to make use of, Tricky Kick only allows you to kick, kick, and kick some more. While it would seem as if the inclusion of six different characters should add some variety to the game play, you're basically asked to do the exact same thing in all six adventures. Some characters are more enjoyable to use than others, mainly because the graphics are more defined in some levels, and some particular tunes are more tolerable than others. But despite the cosmetic differences, every level in Tricky Kick is basically the same as the one that came before it, and the ones that come after it. Tricky Kick isn't a very addictive game, unlike most puzzle titles (such as Lolo). The main reason for this is that you'll never really get into a groove while you're playing it. You'll solve one level after countless attempts, and then spend a ton of time just trying to complete the next one. I'm sure that such a challenge will be welcomed by hard-core fans of puzzle games, but most players will likely be turned off by Tricky Kick's high level of difficulty. As the wise King Broccoli once said, 'some people will like it, and some people won't... but in the end, it's still just a monkey decent banana.' Overall: 6 out of 10

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