Video Game RPG

Space Harrier

Reviewed by Michael LoCascio For whatever reason, NEC chose to redo a number of games that had appeared on the 8-bit Sega Master System for their Turbografx-16 machine. Fantasy Zone, R-Type and Ys are all examples of classic Sega games that NEC added some audio and visual flair to, and I must admit that while they didn't score any points for originality, NEC did a great job of updating what were already some wonderful titles. Space Harrier was among these titles, which may seem rather odd since Sega had already released a sequel to the game for the Genesis. But regardless of the circumstances, I'm quite glad that NEC did release Space Harrier, as it is a fast-paced, enjoyable shooter that benefited from the Turbo's advanced capabilities. Space Harrier's plot is certainly simple enough: evil beings from another world have invaded the once peaceful planet of Dragon Land, and you're the flying warrior who must annihilate them. You'll view the action from behind your harrier; the landscape will scroll towards you and objects will gradually grow larger as they approach, thus giving the action a three-dimensional look. Armed with a powerful, high-tech side arm, your harrier will have to make his way through eighteen difficult stages before Dragon Land will be liberated. You'll be able to take a break from the fast, furious action during stages five and twelve, as these levels are nothing more than bonus rounds. A big, friendly white dragon will allow you to hop on its back and ride it through the entire stage. For some reason, this big lug has always reminded me of that dog-dragon creature in The Neverending Story... but in any event, your job during these levels is simply to make the dragon crash through as much of the scenery as you possibly can. The more obstacles you wreck, the more points you'll earn. Attain five million points and you'll be rewarded with an extra life. The controls in Space Harrier are quite simple and respond extremely well. Crank up the turbo switches on your control pad and hold down either button, and your harrier will fire away. One neat aspect is the ability to choose from 'normal' and 'reverse' controls. In Reverse Mode, pressing up on the control pad will cause your harrier to descend, while pressing down will cause him to move upwards. I usually stick with Normal Mode, but the controls are equally responsive either way, making your decision completely a matter of personal taste. Space Harrier is an extremely difficult game. Enemy creatures will continually bombard you, and while you deal with them, you also have to be wary of the obstacles that the landscape throws at you. Particularly troublesome are the enormous trees and giant pillars that are scattered about in almost every stage. Trees aren't such a huge concern because you can destroy them with your shots, but the indestructible pillars can present a very big problem, especially since the action is so fast and you don't have much time to react when you're about to run into them. There are also numerous smaller roadblocks to deal with on the ground. Running through bushes will only trip you up a bit, but crashing into a rock will mean instant death. There isn't a life meter for your character in this game, so colliding with an obstacle or getting hit by enemy fire will mean the loss of one life. You'll only have three lives to work with, although there is a 's ecret' way to obtain three continues. If you make it past the first bonus round and enter the initials 'CNT' on the high scores table after you lose all of your lives, you'll be allowed to continue from the stage immediately following the bonus round. Seeing as how this little 'trick' is stated quite clearly in the instruction manual, I don't quite understand why they couldn't have just given you the option of continuing without having to type in certain initials on the high scores board. A bigger problem, though, is the fact that you'll always have to continue from the stage following the last bonus round that you completed. None of the levels in this game take any longer than a couple of minutes to complete, but the action really starts to pick up in stage six, and it's somewhat annoying to make significant progress and then be sent back a few stages when you continue. The graphics in Space Harrier are very bright and colorful. The cast of enemies is particularly intriguing; from the robotic knights to the one-eyed mammoths, most of your opponents are large and well-drawn. While the objects in this game are drawn in 2D, I'd take them any time over the polygonal abominations that are present in Star Fox. While the stage music in Space Harrier is a bit too cheery for my tastes, the various tracks that play during boss encounters sound a bit more intense and are generally superb. The sound effects are also adequate, with the exception of the voices; good luck trying to figure out what the heck is being said when game play commences. Space Harrier does have one major flaw, and it's something that has plagued a great many shooters over the years: the non-stop action just gets a bit too repetitive as the game goes on. The looks of the landscapes as well as the enemies tend to repeat themselves once you get past a certain point in the game. Basically, more enemies will be thrown your way, and more shots will be fired at you, but you'll be taking the same actions and viewing the same visuals over and over again. The repetitive nature of the game isn't helped any by the fact that you'll only have one weapon at your disposal throughout the entire game; there aren't any power-ups or additional weapons to obtain. Thankfully, you'll probably be able to tolerate the repetitiveness simply because the game is so much fun to play. Besides the fast action and impressive visuals, Space Harrier offers up a hefty challenge, one that should keep most gamers busy for quite a while. As long as you don't possess a particular dislike of shooting titles, Space Harrier will be an excellent addition to your library of Turbo games. Overall: 7 out of 10

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