Video Game RPG

Soldier Blade

Reviewed by Michael LoCascio Soldier Blade is the third and final chapter in a trilogy of shooters that began with Star Soldier on the NES. Both Soldier Blade and Super Star Soldier (the second episode in the series) were released for the Turbografx-16, and both were modeled after the classic NEC shooter, Blazing Lazers. Unfortunately, rather than taking some of the best aspects from Blazing Lazers and building on them, NEC chose to make Soldier Blade a direct clone of their premier shooter. The result was an unoriginal, uninspired shooting game that is merely average in almost every respect. Just like Blazing Lazers and Super Star Soldier, Soldier Blade is a vertically-scrolling shooter that requires you to pilot a high tech ship and annihilate the forces of your enemy. There are only seven 'operations' contained within this game, but all of them are painfully long and quite challenging. If anything, it can be said that Soldier Blade is tougher than it's superior predecessor - but it's difficult for all the wrong reasons. The action isn't all that fast-paced or intense (when compared with Blazing Lazers, Soldier Blade seems to contain the excitement of a fishing game). However, many enemy attackers can take a ridiculous amount of shots before they're finally disposed of, even if the weapon that you are using has been powered-up to its maximum strength. Speaking of weapons, there are only three different types of power-ups that you can make use of in Soldier Blade. Green icons denote a wave-type weapon, blue icons grant you a powerful laser beam, while red icons give you back your basic, boring shot. Picking up an icon for any type of weapon will make an option appear by your side, while grabbing an icon for a weapon that you are already using will strengthen your shots. You can choose to make use of a 'super shot' for a few seconds that will maximize the power of your weapon and annihilate most any type of opponent that you will encounter, but it will be at the expense of the weapon itself. After you make use of a super shot, you'll lose the weapon you were using and be forced to make due with the last type of gun that you had. The game will only keep track of the last three weapons that you had attained, so you won't have an unlimited amount of super shots at your disposal. The controls in Soldier Blade are quite basic, as you might expect from such an uninspired game. Holding down Button II will allow you to fire your weapon continuously, while a single press of Button I will release a super shot. One nice aspect of the controls is the option to adjust the speed of your ship by pressing the Select button, although you'll only be able to choose between 'High' and 'Low' speeds. Once you've played through an operation or two, there really won't be any reason to continue. The action is awfully repetitive, and there just aren't that many unique, exciting sequences in the game. There is very little variety in the types of enemies that you will face; after the first three stages, the same types of attackers will appear over and over again. There are tons of mini-bosses to contend with along the way, but they can all be destroyed in the exact same manner (blow up one piece of the attacker at a time). There isn't much diversity in the looks of the levels either, and they aren't connected in any sort of logical manner. You'll spend one level soaring through outer space, and the next flying over some sort of military base. Not that it really matters what the levels look like, anyway; the game play and the types of enemies you'll face will remain exactly the same. The graphics, like most every other aspect of the game, are dull and disappointing. While the enemy ships are quite large, they have an odd, flat look about them. Perhaps I've been spoiled by the 3D visuals sported by recent advanced video games, but the enemies in Soldier Blade look like flat pieces of paper rather than sleek pieces of machinery. The background visuals are rather boring as well, with most of the levels taking place in the dull depths of outer space. The music in Soldier Blade is decent enough, if a bit quiet and underwhelming. The sounds consist of your typical blasts and explosions, along with a muffled voice that says 'Alert' when a major enemy is about to appear. Unless you really need to have every shooting title that sees the light of day, there isn't any reason to get this game. The action isn't very intense, the graphics and sounds are dull, and the game play is absurdly repetitive. Granted, the later levels will provide a decent challenge, but chances are you won't want to play long enough to get through them. If you own a Turbo and you're in search of good shooters, stick with Blazing Lazers and don't even give Soldier Blade a second thought. Overall: 5 out of 10

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