Video Game RPG

Side Arms

Reviewed by Michael LoCascio Here's a little trivia for you: what was the first game ever released for the TurboGrafx-16 by a third party company? As I'm sure that most of you astute gamers guessed, Side Arms holds this propitious honor. Radiance Software released this conversion of the Capcom arcade game right around the time of the Turbo's initial release. To my knowledge, it's the only title ever designed by Radiance for the TG-16 (and of the very few Turbo games not designed by NEC or Hudson Soft). I mention this little tidbit of information because it might very well be the only thing noteworthy about the game. Side Arms looks, sounds, and feels like a game that was produced rather early on in its respective system's history, before game designers really had a firm grip on the advantages and capabilities of the new hardware that was at their disposal. Side Arms is a side-scrolling shooter that is generic in every sense of the word. The game's story is absurdly trite: an evil, malicious menace is looking to... well, do something really bad to us, and you're the one 'Interstellar Warrior' that has to thwart its plans. What those plans are, I do not know. The brilliant guys who wrote the instruction manual didn't feel that it was very important to actually state the goals of the bad guys or the hero's reasons for opposing them. But to be completely honest, it really isn't all that important. Just knowing that they 'pose a threat' to our galaxy will suffice for such a simple, uninspired shoot 'em up. Being a macho interstellar warrior means that you won't need any crummy old space ships for a dangerous mission like this. I guess interstellar warriors need only strap on a jetpack and hold their breath for a really long time and they're fine up in outer space. In any event, your warrior controls rather easily. The control pad can be used to make him fly in whichever direction you want. Button I on the TurboPad makes him shoot to the right, while Button II is used to fire shots to the left. This is the manner in which you will guide your warrior through the numerous horizontally-scrolling stages (although there are a few segments which feature vertical scrolling). Besides the standard shooter icons that boost your speed and give you bonus points, you can pick up five different weapons along the way, none of which are all that special. You don't need to sacrifice a weapon that you already possess when you pick up a new one; you can switch from one gun to another that's in your arsenal whenever you want. While none of them are particularly flashy, they each serve a purpose. For instance, the shotgun can shoot down enemy bullets before they get to you, while the laser cannon can eliminate many of your opponents with a single shot. Switching from one weapon to another can be a real nuisance, however. In order to do so, you must pause the action, which brings up a menu at the bottom of the screen that displays your current arsenal. The most appealing aspect of most shooting games is the fast, uninterrupted action that takes place in them. A session of Side Arms is unfortunately full of interruptions, due to this inadequate weapon selection process. One semi-interesting element in Side Arms' game play is the ability to obtain a special alpha drone, which combines with your warrior to make a powerful attack machine. While in drone form, your standard gunshots will be accompanied by beams which are fired in eight different directions. You're twice as big in drone form, however, which means that you're also twice as vulnerable to enemy firepower. Upon receiving a hit from an enemy, your drone will be destroyed and you'll be on your own again. Side Arms is a very difficult game to get through. Not only are the enemies quick and relentless, but one hit is all it takes to annihilate your great interstellar warrior. You'll only get three lives and two continues to make it through this contest, and it's sure to be a frustrating ride. There aren't any breaks in the action when your warrior goes down; another warrior simply appears in his place. Thus, if you were surrounded when you were destroyed, you'll still be surrounded when your next try begins. It's very possible for you to lose all of your lives and both of your continues in mere moments, as the enemies won't let up and your firepower will be depleted each time that you die. The graphics in Side Arms have an odd, washed-out look about them. The cookie-cutter enemies are small and nondescript, while the backgrounds are generally dull and unimpressive. Even the boss characters have a simplistic look about them, and to make things worse, some bosses reappear or use identical attack patterns against you. It just doesn't appear that much time or effort were put into the visuals or enemy designs in Side Arms. The music and sound effects are in an even worse state than the graphics. Everything you hear in this game could have easily been done on an 8-bit system. It's not that the music is unlistenable or the sounds are terribly annoying, but the Turbografx-16 was capable of so much more than this. The boss music is particularly bad - they went for intensity and drama with this tune, but instead it sounds as if you're about to be attacked by some cute, furry little villain from a colorful 8-bit title. The action in Side Arms is quite fast, and while it's a frustrating game, it isn't boring to play. However, there were so many quality shooters released for the Turbo that there really isn't any reason to purchase this one. Give Sinistron or Psychosis a try (or Gate of Thunder if you have CD capabilities), and forget about this one. But hey, if nothing else, at least Side Arms will forever remain the answer to an obscure trivia question. Overall: 5 out of 10

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