Video Game RPG

R-Type I

Reviewed by Michael LoCascio While shoot 'em ups reached new heights during the 16-bit era, it was early 8-bit titles like Gradius and R-Type that kickstarted the genre and really got it on its feet. R-Type had originally appeared for a home console on the Sega Master System, before NEC redid the game for the TG-16. Released just as the Turbo was making its debut, R-Type was the cream of the crop when it came to shooting titles: very few shooters at that time could hold a candle to this game's stunning visuals and non-stop action. It wasn't long, however, before R-Type was surpassed by flashier titles like Gate of Thunder, Gaiares and Axelay, and the game play in this title will seem very outdated to most players today. Your mission in R-Type is to maneuver your spectacular battle cruiser (which is known as 'R9') through an onslaught of enemy attackers and destroy the villainous BYDO empire. This game is your typical, side-scrolling, space shoot 'em up. At eight stages, R-Type is a relatively lengthy game, but while some segments can be quite challenging, most experienced gamers will be able to make it through the entire adventure in a short amount of time. You'll have three lives and three continues at your disposal, but it will only take one hit to wipe out your ship. It's important to remain on your toes and not get careless in R-Type, as making even the slightest bit of contact with inanimate walls and objects will be enough to cost you a life. As you might expect, there are various power-up icons that you can pick up as you mow down the enemy forces. There are three different types of lasers that you can make use of besides your main beam; the type of laser that you acquire is dependent upon the color of the icon that you pick up. Obtaining a blue icon will give you a reflecting laser that shoots in a diagonal direction and bounces off of walls as it tears through enemy attackers. Grabbing a red icon will enable you to use a ring laser that shoots out in circles and plows through enemies that are attacking you head-on. Yellow icons grant you the power to use a ground laser that will spread out and demolish the members of BYDO's forces that reside on the ground or ceiling. One of the very few intriguing aspects of the game is the pod that appears each time you acquire a special laser weapon. The pod will fly on its own when it first appears, firing beams at the same time that you do. You can choose to bring the pod in closer to your ship and connect the two entities if you so wish to. Not only will this attachment add strength to your attacks, but the pod will also serve as a defense mechanism, as it prevents many types of enemy shots from reaching your ship. Each consecutive time that you pick up an icon denoting the type of laser you are using, the pod will get bigger (there are three different sizes in all that the pod can assume). You can attach the pod to either the front or the rear of R9, and you can also detach it whenever you want to. Detaching it will cause the pod to quickly shoot out in a straight line, injuring any enemies that it comes in contact with. Learning how to effectively use the pod in this manner will essentially add an extra, powerful weapon to your arsenal. There are a few other icons that will strengthen your ship should you grab them. Snatching up the appropriate icons will allow the R9 to shoot missiles as well as gain an option to fly along its side. There are also speed boosters, which are actually invaluable in this game. Most outer-space shooting games choose to ignore the fact that they're actually requiring you to control a big, heavy, mechanical lug of a ship, but not R-Type. The R9 is very slow and sluggish, and can be awfully frustrating to control in spots where it's necessary to quickly cover the entire screen from top to bottom. Of course, the humongous enemies you face can move as quickly as they want to. Until you pick up a speed booster, the R9 will basically be a sitting duck. As you might expect in a game that was designed well over a decade ago, the controls in R-Type are simplistic and should be easy to master. The control pad is used to fly the R9, while Button I is used to attach and shoot off your pod and Button II acts as the trigger for your lasers. Holding down Button II will charge up your beam and allow you to fire a powerful shot that can rip through multiple enemies and cause massive damage. You'll be virtually defenseless, however, while your cannon is charging up. I prefer to fly through most sections of the game with the turbo switch for Button II cranked all the way up; although this will prevent you from charging up your beam, it will allow you to fire off numerous shots at once and you'll annihilate most creatures just as easily as if you had chosen to use the super shot. As basic as it is, there are a few interesting twists that R-Type throws at you throughout its eight stages. For example, Stage Three consists of a single enormous battleship that you must circle around and completely demolish. This level requires crafty use of the pod, not only as an offensive aid, but also as a method of defending your ship when you can't quite hit some of the cannons that will be firing at you. Also, most of the bosses will demand that you discover their weak point before you can hurt them, and making these discoveries can be somewhat difficult at times. The sound in R-Type is certainly serviceable, but it really doesn't heighten the experience at all. If anything, the constant sound of your lasers firing away isn't all that rough on the ears, which is basically all you could ask for at the time that R-Type was released. The music, while upbeat at times, generally sounds slow and daunting. It fits the action well, but it's nothing that you'd want to crank through your stereo system. The most impressive aspect of R-Type, particularly when it was first released, is its visual appeal. The R9 is well-drawn and extremely detailed, especially in contrast to the ships that were featured in most other early shooters. You'll come across plenty of gigantic, fearsome enemies, some of which will take up your entire screen (the battleship in Stage Three is so big that only segments of it can be viewed at any one time). While the backgrounds are somewhat flat, they are still very colorful and attractive. For their time, the graphics in R-Type were astounding and revolutionary. Unfortunately, as the years go by, the things that used to blow us away eventually degenerate into nostalgic remembrances that pale in comparison with the trends of the present day. R-Type is still a solid shooting game with attractive visuals - but don't expect anything special from it anymore. Overall: 7 out of 10

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