Video Game RPG

Paranoia

Reviewed by Michael LoCascio Naxat's Paranoia is one very intriguing video game. Dubbed 'Psychosis' when it hit the States, Paranoia provided a boost to NEC's already strong lineup of shooters for the P. C. Engine/Turbografx-16. However, the premise of the game separates it from most other titles in the shoot 'em up category. While you do take command of some sort of ship in this game, the adventure doesn't take place in outer space - nor does it take place underwater, in the sky, or in any other such location that is typical to the genre. Paranoia takes place inside of someone's mind. Your mission is to enter a person's unconscious and save her from the nightmarish images that have tormented her. In order to do so, you'll have to make it through five side-scrolling, action-packed stages. Five stages isn't much, and none of the levels are particularly long. Nonetheless, Paranoia is among the toughest shooters that I have ever played. Each stage is referred to as a 'Cause'; beginning in Cause 2, the game becomes incredibly difficult. The enemies are quick and powerful and they never let up. Making things even rougher is the fact that there is typically very little space available for you to move around in. Game play consists of your usual shoot 'em up fare. The screen always scrolls from left to right. Various weapons can be picked up (and strengthened), and you can obtain options to aid you in your quest. Pressing Button II fires your guns, while Button I rotates your options. Learning how to make optimal use of your options is crucial to making any type of headway in the game. You must become competent at using the options as both offensive and defensive tools. Not only can they protect you ship from enemy fire, but they can also damage evildoers upon contact, and fire in any of four different directions (whereas your ship can only shoot straight ahead). Since this game takes place inside of a person's head rather than in outer space somewhere, the locales that you visit are quite odd. During your adventure you'll fly past places as varied as sunny beaches and dark, mysterious gardens. One Cause even asks to you to slowly and methodically navigate a maze, which is quite a contrast to the rapid pace and straightforward action featured in most shooters. You'll have to constantly be wary of what is going on all over the screen, because some very strange events take place. For instance, as Cause One commences, a tiny worm at the bottom of the screen gets attacked by a couple of small creatures. While the worm's plight has nothing to do with you, should you destroy the monsters who are attacking it and save its life, you will be handsomely rewarded later in the game. Paranoia is a very interesting game visually. The backgrounds are quite colorful, and your ship (which constantly rotates) looks different from the machines that you can control in most shoot 'em ups. If I have a gripe about the graphics, it's that most of the enemies are extremely small. Most 16-bit shooters feature gigantic foes to contend with, but not this one. The enemy cast could have been a bit more daunting and detailed. The music is the aspect of the game that I probably liked the most. Most of the tracks that play in Paranoia are absolutely frantic, and even a little bit off, which contributes to the bizarre, intense atmosphere. There are times during the game when you really do feel like you're on a mission to preserve the sanity of a human being. As ludicrous as it may sound, your best bet for making it through Paranoia is to power up your ship in Cause One, and then make it through the rest of the adventure without dying a single time. The game grants you three ships and three continues, but should you die, your ship will be stripped of all the accessories that you've picked up for it. At this point you may as well pack it in, because many segments of the game are virtually impossible to get through without a ship that's fully powered-up. Your normal guns are essentially useless; as small as many of the enemies are, they can take an absurdly large amount of shots before being destroyed. Another problem is the fact that your ship flies very slowly, even after you acquire icons to boost its speed. One hit will spell the end for your ship, making Paranoia one of the toughest shooters available. Personally, I loved this game. It's a change of pace from most of the shooters that are out there, and it serves up a tremendous challenge. I'd urge anyone to play the game before purchasing it, however. It's definitely one of those titles that you'll either completely love or absolutely hate. Overall: 8 out of 10

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