Video Game RPG

Neutopia

Reviewed by Michael LoCascio It's only natural for people to attempt to emulate those who have reached the pinnacle of success. NEC probably took a look at Nintendo's incredibly popular NES and realized that they could learn a thing or two from the masters of gaming. Their fledgling Turbografx-16 machine was conspicuously low on role-playing games at the time, so who could blame NEC for trying to recreate one of the best adventure titles ever created for their new system. However, there's a certain point at which 'emulating' degenerates into 'copying', and NEC really pushed the borderline with Neutopia. To put it bluntly, Neutopia is little more than a rip-off of Nintendo's original The Legend of Zelda. The two games look the same, feel the same, and play the same. Sure there are a few differences: the hero's name in Neutopia is Jazeta rather than Link. Instead of Princess Zelda being kidnapped by an evildoer named Gannon, Princess Aurora is abducted by the villainous Dirth. And while Zelda requires you to find eight pieces of the Triforce (each of which can be found in a dungeon), Neutopia demands that you acquire eight medallions (each of which can be found in a dungeon). Pretty significant differences, huh? Most every aspect of Neutopia's game play has been lifted from The Legend of Zelda. In case you've never had the pleasure of playing that classic cart, the action is viewed from an angled, overhead perspective, and the adventure takes you through two different principal locations: an overworld and an underworld. The overworld is a bright, colorful place where you'll be able to conduct limitless exploration as you search for items, shops, and of course, the entryways to the underworld. Upon penetrating one of these entrances, you will find yourself in a dark, elaborate labyrinth that you'll need to make your way through before obtaining one of the medallions. Each medallion, of course, is guarded by an enormous, dangerous boss creature. Jazeta controls in the exact same manner as Link did in The Legend of Zelda. One button is perennially used to swing Jazeta's sword, while various other items that you stumble upon during your adventure (such as bombs) can be assigned to the second button. The control pad can be used to make Jazeta walk in any of four different directions (much like Link, Jazeta cannot move diagonally). The controls are incredibly easy to master, although Jazeta's limited maneuverability can prove to be a minor source of frustration when the action begins to pick up. Reminiscent of a certain NES game that I've already mentioned numerous times, the action in Neutopia takes place one screen at a time. When you move Jazeta to the edge of the screen, the action will pause for a split second as the screen scrolls over to give you a look at the next area that you can explore. The dungeons are made up of numerous rectangular rooms, and you'll need to tackle each room one at a time. There will be plenty of locked doors that will require the use of a key to open, as well as shutters that will only let you pass after you've completed a certain task (be it killing all of the enemies in a room or moving a particular block in the correct direction). You'll also be able to obtain a map in each dungeon that will display the layout of the labyrinth you're in, as well as a compass that will guide you to the boss. By the way - does any of this sound familiar? As you might expect, the one department in which Neutopia is drastically different from The Legend of Zelda is graphics. This is a much more colorful game than Zelda, and the enemies here are far more detailed than the beasts that Link had to contend with. Despite the attention to detail, however, the characters are a bit small (with the notable exception of the bosses, of course), and none of the visuals are exceedingly impressive considering that this is a 16-bit game. Jazeta himself is a short, chubby, bearded fellow - not exactly your prototypical knight in shining armor (then again, who would have thought that some silly little child in green pajamas would become one of the most well-known heroes in video game history?). The music in Neutopia basically alternates between being loud and upbeat (during the overworld scenes) and sinister and low key (while you're making your way through the dungeons). It's certainly easy on the ears, but there's nothing particularly noteworthy or surprising here. There certainly aren't any tracks that are nearly as memorable as the now-famous overworld theme in The Legend of Zelda. To be fair, Neutopia is a longer, larger game than the title which it is patterned after. While The Legend of Zelda contained only a single gigantic overworld, Neutopia is made up of four different worlds for you to explore. Unfortunately, Jazeta has an easier task ahead of him than Link did, as the enemies in Neutopia are largely pushovers. You won't have to deal with any enemies in this game that are half as irritating as the Darknuts that gave so many players fits in Zelda. To be blunt once again: Neutopia is a heck of a lot of fun to play. Yes, it's almost an exact carbon-copy of The Legend of Zelda - but hey, Zelda was one of the best games of all time. NEC may have shamelessly reproduced another company's game for their system - but they pulled it off perfectly. Whether or not you should purchase this game entirely comes down to whether or not you enjoyed the original Zelda. If The Legend of Zelda was one of your favorite NES games, then chances are you'll love what NEC did with it. Just remember, though, you're not going to find anything new here. Overall: 8 out of 10

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