Video Game RPG

Military Madness

Reviewed by Michael LoCascio I will readily admit that strategy video games haven't always been my cup of tea. Not that I don't enjoy such intellectual challenges, but I typically prefer that they take the form of a board game instead of a video game. I'd much rather spend a few hours with my friends immersed in a game of Risk or a round of Stratego than use a control pad to maneuver some poorly drawn icons around my television screen. Well, at least that was my impression of strategy games before I gave Military Madness a shot. This tactical war simulation changed my outlook on an entire genre, and it will undoubtedly appeal to those gamers who enjoy strategy titles to begin with. Military Madness takes place in the year 2089 (which was exactly one hundred years away at the time that the game was released). Valuable resources have been discovered on our moon, and struggles over possession of these resources have basically led to the outbreak of a third world war. There are two main factions that are fighting over the newfound resources: the virtuous Allied Forces, and the malicious AXIS Army. Through a number of surprise attacks, AXIS has taken control of most of the moon's surface, and has even captured many of the Allies' most prominent leaders. To make matters worse, the AXIS army is now completing work on a weapon that will have the capability to destroy our entire planet. Military Madness can be played by one or two players. In one-player mode, the gamer acts as the leader of the Allied Forces and must defeat the AXIS army in sixteen separate stages. When the first sixteen levels are completed, you can take on another sixteen levels that are even more difficult - if you feel up to the challenge. In two-player mode, the second player will lead the AXIS Army into battle. Only one stage can be played at a time in two-player mode - although you can use the passwords from one-player mode to play in any of the game's 32 levels. Speaking of the password system, you can record your progress by simply writing down the names of each of the levels that you reach. Each stage has a very simple name, such as 'Revolt' or 'Icarus'. This makes it incredibly easy to pick up right where you left off, and the simplicity of the names ensures that you won't have to worry about copying down any ridiculously long passwords or making sure that you don't confuse a capital 'I' with a lower-case 'L'. It's a very convenient system, one that I wish other similar types of games would attempt to emulate more often. Once you begin playing the game, you'll notice that the playfield takes up most of the space on the screen. Along the right-hand side of your monitor will be a column that lists your options, as well as other information such as stage name and turn number. Information concerning the various units involved in the battle and the type of terrain that the war is being waged upon appears at the bottom of the screen. The playfield allows you to view the action from an overhead perspective. Within the playfield, you'll be able to examine the layout of the stage, as well as spot where the enemies' units are placed. Play consists of selecting an option from the column on the right side of the screen, and subsequently watching the action unfold within the playfield. There are two different ways in which an army can achieve victory. First, there's the old fashioned method of simply annihilating all of the enemies' units in combat. If you want to be slick about things, however, you can attempt to capture the opposition's prison camp. These camps are placed as far away from the opposing armies as possible; getting to them will require some clever maneuvering and unit placement. On defense, it's vital that your own prison camp be guarded at all times, or the enemy will waltz right into your territory and put a quick end to the battle. There's an incredible amount of vehicles and weaponry at each army's disposal in Military Madness. Each weapon type specializes in particular kinds of actions or duties - but they all have various weaknesses as well. Combat aircraft are extremely powerful and are quite competent when it comes to aerial offensives, but they are prone to attacks by Anti-spacecraft vehicles. In turn, the Anti-spacecraft units are nearly defenseless against the heavily-armored tanks. Some vehicles can launch missile attacks from a distance; these units can be optimally utilized by placing them in the rear, as a group of tanks will have absolutely no problem at all blowing them to smithereens should the tanks be able to reach them. The only units in the entire game that can capture an opposing army's prison camp are the foot soldiers; of course, these guys are by far the weakest units at your disposal. Once you begin play and get a good look at the layout of the level and the enemy's formation, it's time to start making your moves. You can perform actions with every single one of your units before your turn ends and the enemy gets a go at you. One option is listed as 's hift'; select this command when you simply wish to move one of your units. When you choose the vehicle that you wish to move, a plethora of hexagons will appear on the playfield. These 'hexes' show every possible location that your unit can shift to. The distance that your unit can travel depends on what type of unit it is and what kinds of terrain it is advancing over. Should your unit move into the appropriate position, you will also be granted the option of attacking the enemy (all in the same turn). Sometimes you'll be able to launch an attack without shifting at all. In any event, once an attack is initiated, the perspective will change to side-view, and you'll be treated to a close-up shot of the battle. Each battle only takes a few seconds; once a fight is finished, play will resume from the overhead perspective. During a battle, you may destroy all, none, or some of the enemy's vehicles. Not every fight has a clear-cut winner, and every unit will more than likely survive a number of battles before being completely destroyed. There are numerous factors that are considered when the is determining the results of combat. One important aspect to consider is the type of terrain that each unit is stationed on during the fight. There are mountains, roads, bridges, hills and valleys that can have a tremendous effect on the outcome of a battle (it's usually a good idea to station your units on high surfaces). Experience points are also crucial to your success in battle; the more fights that a unit participates in, the more experience that the unit attains. It is also to your benefit to make sure that there are a number of friendly vehicles in the area when a fight is about to go down, because the support of your allies can increase your unit's chances of surviving the battle. Prior to shifting and attacking, you may wish to make use of the 'Guide' command. This option allows you to obtain a ton of information concerning every unit on the battlefield. Upon selecting the 'Guide' command, the playfield will momentarily switch over to a data screen, which fills you in on the strengths and weaknesses of the particular unit that you are studying. It really helps to know exactly what you're getting into before engaging the enemy in combat. The graphics in Military Madness are nothing to write home about, but it's relatively rare to find games in this genre that feature stunning visuals. You won't have any problems telling each of your units apart from one another, and it's relatively easy to make out what types of terrain you're dealing with. The music is mediocre as well; the only aspect of this game that is truly horrible is the sound. There aren't any big explosions like you might expect; instead, you'll get to hear some sort of strange squishing sound when a vehicle is destroyed. Not good at all. Military Madness takes itself quite seriously. The apocalyptic theme of the game lends to a dark, tense atmosphere, and the message and visuals that appear following defeat are actually extremely depressing. However, the intense, desperate feel of the game contributes to its ability to reel players in. It takes some time and effort to become good at this game - not to mention a great deal of thought. Two-player mode is a blast to play, but even when you go solo the game will likely keep you captivated for hours on end. One thing I know for sure is that I'd take Military Madness over some dull board game any day, which is actually a testament to how well-designed it really is. Overall: 9 out of 10

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