Video Game RPG

Legendary Axe

Reviewed by Michael LoCascio When the era of the 8-bit system reached its conclusion and the newer, more powerful 16-bit machines were introduced, many gamers shunned the Turbografx-16 in favor of the technologically superior Genesis (the revelation that the Turbo wasn't a 'real' 16-bit system seemed to kill it as much as anything else). As a result, a number of superb games that NEC cranked out were never given the due credit that they deserved. Despite the fact that it received a tremendous amount of acclaim from gaming publications, The Legendary Axe was one such ill-fated title - which is truly a shame, as it is one of the greatest action-adventure games that has ever been released for a home console. The premise of the game was nothing new, even at the time of its release: a stout, courageous young man named Gogan sets out, axe in hand, to defeat the evildoers who kidnapped Flare, his unfortunate girlfriend. The game is made up of six stages, all featuring the type of horizontally-scrolling, hack-and-slash action that most gamers had already experienced numerous times before on the NES. Button I causes Gogan to jump, while Button II is used to swing our hero's mighty axe. Along the way, Gogan will stumble upon stone idols that crumble and reveal special items upon being struck. Icons that can replenish Gogan's life bar and increase the speed with which he swings his axe are among the goodies that can be discovered in this manner. While none of this may sound particularly exciting to veterans of the adventure game genre, below Axe's mundane surface is a deep, challenging adventure game that throws a number of unexpected twists at the player. The stages in Axe are rarely straightforward; there are usually multiple paths that players can explore in their efforts to reach the ultimate bosses that await them. Axe also contains numerous secrets - ranging from well-disguised items to concealed rooms - that players can discover as they explore the game's intricate levels. Strategy will play just as important a role as apt hand-eye coordination in your success (or lack thereof). This is where Axe truly separated itself from the many indistinct, cookie-cutter titles that dominated (and eventually brought down) the side-scrolling adventure game scene. Should you approach your enemies in a reckless, impetuous manner, you will more than likely be met with a swift club to the head or spear to the body. Axe demands that you do more than simply walk from left to right, slashing anything that moves. For one thing, there is a meter at the top of the screen that fills up between each swing of your axe. Allow your meter to fill up to its maximum capacity and you will be able to do massive damage to your opponents. Each time you swing your weapon, however, the meter will be completely depleted. If you choose to wildly thrash away at your enemy, you may land a great number of blows, but you will do a minuscule amount of damage. Choosing the proper angle of attack, as well as knowing when to simply avoid your foes altogether, will also contribute to your chances of survival. The graphics in Axe are among the best that the Turbo had ever produced (anyone who doesn't think that the TG-16 can measure up to the powerful Genesis should give this game a look). The monsters are generally very large, while the backgrounds are varied, colorful and incredibly detailed. There are also a variety of visual effects that were indicative of the types of things that gamers had to look forward to from 16-bit video games. For instance, strengthening your Axe to it's greatest potential and landing a full-scale blow on a monster will result in a tremendous flash of light accompanied by a sensational, bone-crushing 'CRUNCH'. While the slight delay that occurs each time this effect takes place can prove to be somewhat tiresome after a while, landing such a devastating blow can be particularly galvanizing when in the midst of a difficult battle. The music in Axe is also superb - and incredibly atmospheric. It isn't even necessary to look at the screen to tell if a stage is set in a dark, mysterious cave or outside in the lush jungle - just listening to the music will let you know what type of environment you're being faced with. Dramatic, intense, viscous, eerie, and sanguine are all terms that can describe the tunes in this game at various points in the adventure; the tracks in Axe cover a tremendous range, and every single one of them is pleasant to listen to. Possibly the best thing about Axe is that it gets better and better as the player advances farther and farther. The graphics become more creative and colorful, the enemies become bigger and tougher, and the stages become increasingly complex. The game reaches its highest point during the fifth level, where huge, difficult villains ambush Gogan as he attempts to navigate a maddeningly difficult maze, all set to the tune of fabulous, inspirational adventure music. Axe is an exciting game; it doesn't let up until the final villain is vanquished (speaking of which, the last boss is incredibly big: he almost takes up the entire screen). As good as Axe was, it usually isn't mentioned in the same breath as games like Ghouls n' Ghosts and Phantasy Star 2 - the titles that defined the beginning of the 16-bit era. However, it is a classic game, one that was never appreciated enough. Anyone who can still find a copy of this game shouldn't pass up the chance to experience it. Overall: 9 out of 10

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