Video Game RPG

Keith Courage in Alpha Zones

Reviewed by Michael LoCascio Keith Courage in Alpha Zones originally came packaged with every Turbografx-16 system. It wasn't a terrible choice for a pack-in game: as a demonstration of the Turbo's capabilities, Keith Courage was quite impressive. Unfortunately, it sorely lacked any kind of depth or replay value. Keith Courage in Alpha Zones could essentially be viewed as more of a promo than anything else. In this simple, side-scrolling action game, you play Keith Courage, and it is your job to protect the Earth from the 'Beastly Alien Dudes' (B. A. D!). The game is made up of seven stages, each of which is divided up into an overworld and an underworld. I'm sure that when many gamers brought home their brand new TG-16 and started playing the level one overworld, they immediately thought that they had been scammed out of their money. The overworlds look a lot like the very first level of the original Super Mario Bros. The backgrounds are a bit more detailed in Keith Courage, but the tiny enemy creatures are really nothing more than glorified Little Goombas. The worst part is the lackadaisical pace of these lackluster levels: Keith walks along extremely slowly, and it can be a bit tough to get him to make jumps on to platforms (especially if those platforms just happen to be moving). Although the overworld stages are extremely short, they can oftentimes feel as if they take forever to complete. Once you finally do finish up a dull overworld stage, things become a lot more intense. When Keith advances to the underworld levels, he dons his powerful nova suit (which makes him look more like a robot than a human being). The pace of the underworld stages is most impressive: Keith can move at a very rapid speed with his nova suit on, which is a good thing, because the robotic villains who dominate the underworld will continually bombard him until he reaches the end of the level. The underworld is a place where light sabers, bombs, and explosions reign supreme - quite a contrast to the timid overworld sequences. When you examine the graphics and sound in Keith Courage in Alpha Zones, you can basically throw out the overworld scenes and primarily concentrate on the underworld. This is where the Turbo is really allowed to show its stuff. The audio during the underworld scenes is very intense and dynamic, while the enemy characters are incredibly well-drawn. The tremendous bosses are colorful, quick, and intimidating - they most certainly did blow away anything that the 8-bit NES had to offer. Even the underworld scenes are very simple and repetitive, however. Keith Courage in Alpha Zones becomes boring rather quickly, mainly because you do the exact same things in every single level. In the overworld, you jump from platform to platform, kill a few enemies in order to attain a little cash, buy a new sword at the shop that you inevitably come across, and move on. During the underworld levels, you kill everything that dares to come near you and make one blind jump after another (most of which land you in a pit of spikes). Since the game is so easy, most players won't have much use for it within just a few days of making the purchase. If you've never played Keith Courage in Alpha Zones, it might be neat to find a copy and get a glimpse of the underworld stages. Compare those levels to anything that you ever owned for the NES, and you'll quickly be reminded of why everyone was so excited about 16-bit gaming at the time. Don't expect anything more than an impressive demonstration of bright colors and loud explosions, however. When it came to depth and overall fun, Super Mario was still the king. Overall: 5 out of 10

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