Video Game RPG

Final Lap Twin

Reviewed by Michael LoCascio At first glance, Final Lap Twin appears to be nothing more than a run-of-the-mill racing game. The graphics and sounds are just one small step above 8-bit standards (as opposed to those in the incredible racing game Super Monaco GP, which was available for the Genesis at the time). I was initially so underwhelmed by Final Lap Twin that, when I was looking for a driving game for my Turbo, I selected the mediocre Victory Run instead. It wasn't until much later that I realized my mistake and discovered what made Final Lap Twin a special and unique game. This title mixed a role-playing adventure with racing, and the results were intriguing and enjoyable. Let's discuss the dull aspects of the game first (before we move on to the good stuff). You can choose to race in your standard Grand Prix competitions. One or two players can participate in each race; finish among the top six spots and you move on to the next stage. Earn the most points after eight courses (or 16 in some modes) and you win the game. Hooray. You do get to choose from various kinds of cars before the races commence, but there wasn't really all that much difference from one type of car to the next. The only option that made any sort of difference was the choice between auto or manual transmission; I usually stuck with manual. All of this is your standard fare when it comes to racing games. Throw in the below-average graphics and sounds, and it's easy to understand why many player overlooked this title. Things don't begin to get interesting until you try the game's 'Quest Mode'. Your goal in the quest mode is to become the world racing champion and make your father proud. Your adversaries are a bunch of hooligans called the 'Baby Four-Wheel-Drive Warriors'. You start out in your hometown and begin an epic adventure in which you must discover hidden items, upgrade your racing car, and defeat the Warriors in numerous competitions. What makes this mode work is the game's sense of humor - you'd never believe just how entertaining a role-playing racing game could be. During your journey, you'll meet all sorts of strange characters and take on a multitude of bizarre tasks (at one point, your car is cursed and shrinks until it becomes the size of a toy!). Possibly the most amusing element of the entire adventure is the 'combat system'. Encounters with enemy characters would typically do down like this: After exploring a vast field for a few moments on my way to the nearest town, the screen goes black (just like in any RPG that contains random battles). An ugly, mean looking face appears on the screen. 'I'm Uncle Guido. Wanna race?' Hmm.. Uncle Guido looks pretty tough. I do have the choice of racing or running away.. I think I'll pass on this one, so I turn down Guido's offer. 'Too bad. It's all set up. ' Eh... wait a minute...... And thus, the race begins. Instead of attacking the enemies, you must defeat them in races. You can try to run away, just like in many true role-playing games, but as Uncle Guido proved, sometimes your attempts to escape will be futile... and you'll have no choice but to race! If you win the race, you get money, which can be used at the parts shops that you'll come across in the game's many towns. Now, we're not talking about an Ultima-caliber adventure here; the quest is short and easy, but it does provide a humorous and enjoyable alternative to the dull Grand Prix modes. The quest is so amusing, in fact, that the game warrants purchase simply to experience the neat little adventure. Final Lap Twin isn't a great racing game, and it's certainly not a top-notch RPG, but it somehow becomes a very good game when it puts the two genres together. You just never know what you'll come across next in the world of video games. Overall: 7 out of 10

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