Video Game RPG

Deep Blue

Reviewed by Michael LoCascio When the instruction booklet for a game is only four pages long, you can be pretty sure that you're not in for a very fulfilling experience. Deep Blue is anything but deep; it is a simple, yet insanely frustrating, shooter that serves up some delicious eye candy to reel gamers in. Unlike most games in the genre, Deep Blue doesn't take place in outer space; instead, you'll traverse four horizontally-scrolling stages in the deep blue depths of the ocean. It's a pretty ride, if nothing else. You'll encounter all sorts of beautifully-drawn underwater creatures that want to crush your puny A. N. G. E. L. ship - with the visual highlights of the game coming in the battles with the stage bosses. These behemoths are graphically outstanding - so well done, in fact, that you may find yourself playing the game only to see what the major enemies look like. Unfortunately, chances are you won't make it to any of the bosses. If you do, you'll have no time to enjoy the eye candy, as they'll waste no time in blowing your ship to smithereens. Deep Blue is a depressingly difficult game. The enemy creatures come so fast and in such vast numbers that you'll undoubtedly look to hide your ship in one corner of the screen and pray that nothing approaches it. The few power-ups in the game are completely inadequate. The 's afe spot' trick described above will probably get you through the first half of each of the stages. However, midway through every level, the game decides to get serious. The calm, serene music slowly decreases in volume, until it is suddenly replaced by a hideous, blaring tune that will make you want to shut the game off right then and there. If you do decide to keep playing, it will likely only be for a few seconds longer; the screen will fill up in no time with quick, huge sea monsters that will pummel you to death in a matter of seconds. The creators of the game decided to be fair and allow mortal gamers a shot at getting somewhere. By repeatedly hitting the 'Run' button, your ship's energy will slowly be replenished. The slow-motion effect created by this trick is the only way to get anywhere in the game anyway. You can imagine how annoying this rapid button-pressing can become though; besides, the tougher enemies will crush your ship in a matter of mere seconds, and nothing can account for the many times where you will simply have no room to maneuver on the screen. The final straw, however, comes when you finally do complete all four stages - only to be sent back to the beginning again. As if the four-page manual weren't enough of a clue, this complete lack of an ending sequence makes it painfully obvious that the producers of Deep Blue spent very little time and effort making the title. I suggest that gamers spend even less time and effort playing it. Overall: 4 out of 10

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