Video Game RPG

Chouzetsu Rinjin Bravoman

Reviewed by Michael LoCascio Clumsier than MegaMan and uglier than Bomberman, not quite as resourceful as Pac Man and certainly not as charismatic as the one and only ShubibinMan, Bravoman may not seem like a particularly awe-inspiring superhero upon first making his acquaintance. Don't write him off, however; this rather silly looking fellow has a few tricks up his sleeve with which he can defeat even the most diabolical of video game villains. His most impressive power, of course, is his ability to stretch out his limbs to absurd lengths - thus allowing him to wallop evildoers that happen to be just a few feet out of his normal range. Of course, most other superheroes simply take a few steps forward in order to solve this dilemma (either that or they pack a long-range weapon which really makes their lives a lot easier), but the courageous Bravoman still managed to nab a part in his very own video game - despite his unimpressive powers. Unfortunately, the game itself is just as mundane as its not-so-super superhero, although some of its many flaws actually contribute to the moderate level of enjoyability that can be salvaged from it. Bravoman is a relatively standard side-scrolling action game. You assume the role of the spectacular Bravoman and utilize his incredible stretching techniques to beat up evildoers as you plod through one stage after another. Bravoman was apparently called away from his home planet of Alfa to thwart the malicious plans of the daunting Dr. Bomb, who himself is a poor man's Dr. Wily with what looks like an enormous mushroom growing out of the top of his head. As a matter of fact, the entire game, with its cartoonish appearance and robotic villains, is somewhat reminiscent of Capcom's line of MegaMan games, although Bravoman clearly lacks the depth and detail that can be found in any given episode if that famous series. Possibly because he realized his own limitations, Bravoman decided to bring some friends along for his exhilarating adventure. One of his pals is a slender, strange-looking robot named Lottery Man. Despite his odd appearance, you'll more than likely be quite happy when Lottery Man appears, as he drops off random goodies for Bravoman to pick up, including food that replenishes our hero's health meter. Bravoman's other pal is an annoying fellow who swoops on in every now and then to offer some useless commentary or ask exceedingly stupid questions (Do you think that this tremendous, angry-looking robot at the end of the level will want to be our friend or not??). Among the game's most amusing elements is the option to beat up on your two friends whenever they appear. Especially entertaining are the insults that Lottery Man hurls your way as you smack him around. Interestingly enough, the beleaguered robot will eventually refuse to give you food if you continue to pound on him. While most of the stages in Bravoman simply require that you stroll along from left to right beating up bad guys, you'll occasionally need to take care of some business underwater. For these particular levels, Bravoman shows off his other impressive power - the ability to transform himself into a submarine of sorts. The game play then drastically shifts from beat 'em-up to shoot 'em-up, and the variety is quite welcome, although the shooter stages in Bravoman are anything but intense. If nothing else, they at least provide a brief break from the tedious fighting action. The controls for Bravoman are laid out quite well, although it will probably take some time to get used to the ways in which Bravo himself moves and acts. During the fighting stages, Button I is used to make Bravoman jump, while Button II causes our lanky hero to attack. Simple enough, although the method of attack (or rather the limb that Bravo attacks with) is dependent upon Bravo's positioning and your work with the control pad. Pressing and releasing Button II will throw a short jab, while holding the button down will cause Bravo to throw a long, extended punch. Pressing up on the control pad while attacking will result in a kick that is aimed upwards, while ducking down and pushing Button II will cause Bravo to extend his neck and actually attack with his rock-solid cranium. For the underwater levels, Button II is used to shoot missiles while Button I drops bombs (the feel of these sequences is quite reminiscent of the classic shooter, Fantasy Zone). The graphics in Bravoman are extremely disappointing and do absolutely nothing to elevate the mundane game play. The beat ?em-up stages all look somewhat fuzzy and, although colorful, the locales themselves are sparsely detailed. Considering that the game was designed way back in the Video Game Stone Age (1988), it's easy to understand why Bravoman's visuals don't quite measure up to those in 16-bit titles that were released a few years later. What is unforgivable, however, is the blatant use of the exact same nondescript backgrounds in different levels. After a while, you'll realize that you're experiencing the same three or four backdrops with tougher enemies (all of the underwater levels look exactly the same), which has a severe effect on the game's replay value. Who would ever want to come back for more if you essentially experience every stage three or four times in a single sitting anyway? The enemy cast is also rather disappointing when you consider that Bravoman is about three times bigger than ninety percent of his foes. What kind of superhero picks on villains that aren't even half his size? Bravo himself is pretty big and carries himself well in his strange blue outfit with its funny little cape, but it's difficult to even make out what any of the enemy attackers actually are due to their small size and fuzzy appearances. For the most part, you'll be dealing with what appear to be tiny tanks, flying toasters, and midget ninjas. It's interesting (and somewhat curious) to note that Bravoman can only hit a single enemy with any given technique, even though his attack may extend through three or four villains at once. It's a bit amusing to see the word ?Bang!? appear on the screen when Bravo decks a troublesome evildoer; they should have included a ?Pow!? or a ?Zap!? while they were at it, as in those old Batman episodes. Much like the visuals, the music in Bravoman is extremely repetitive and not at all impressive. The same few tracks play throughout the game, and none of them are particularly pleasant to the ears. Most of the tunes are rather upbeat and go well with the colorful, cartoonish appearance of the game, although the 'jolly' atmosphere established by Bravoman's superficials really doesn't benefit the game play. Sound are limited to your typical shots and explosions, although the designers did decide to include some awfully muddled voice effects. Every single time that Bravo uses an extended attack, he yells out the word 'Bravo!' Needless to say, this gets extremely irritating before long. Also, in between each level, you are treated to a portrait of handsome Dr. Bomb, while a voice proclaims 'I am Dr. Bomb!' Why he feels the need to introduce himself after each and every level is beyond me. Well, at least those 16-bit capabilities are truly being put to good use in this game... Perhaps the area where this game needs the most work is its dialogue. This may very well represent one of the absolute worst translation jobs of all time. Thankfully, the many textual goofs actually make the game a heck of a lot more entertaining. Errors range from amusing little statements like, 'HELLO I'm JAPANESE TELEPHONE BOX? to horrifying abominations like, 'MY LOVERY FOLLOWERS... YOU... I WILL GET EVEN WITH THEM IN TIME.' Yes, that is an exact quote. As repetitive and uninspired as it is, Bravoman is actually a relatively enjoyable game... for a while. The translation errors and the humorous remarks made by Lottery Man are rather entertaining, but the game play is still unforgivably tedious. You'd do well to give Bravoman a chance, as it will probably give you a good laugh, if nothing else. However, you?d be better off playing someone else's copy rather than purchasing it yourself, as a silly superhero and his unoriginal video game will probably only hold your interest for so long before you are completely sick of them. Overall: 5 out of 10

Click here to search for more information!!!

OR
Search the Net

Game Boy Game Cube Genesis NES Nintendo 64 Playstation Pokemon Super NES


Debt Help - Free Credit Report - Mortgages - Loans - Cheap Flights