Video Game RPG

Bonk's Revenge

Reviewed by Michael LoCascio If there's anything that the video game industry has proven, it's that sequels can, in fact, improve upon the original. For instance, take a look at what Nintendo and Sega have done with their most successful franchises. With the possible exception of the second installment, Nintendo essentially took the basic premise of Super Mario Bros. and added to and improved upon it in every subsequent episode. The difference between the first and third chapters in the series is not only obvious, it's astounding. Similarly, Sega took the basic formula that worked so well in Sonic the Hedgehog, and added a number of new elements in the sequel, the least of which were not a new, playable character and a two-player competitive mode. That's why it annoys me to no end to pick up a game like Bonk's Revenge, a sequel that displays very little (if any) innovation or creativity. As a matter of fact, NEC managed to screw up a few things in this follow-up, even though it's a virtual carbon copy of the original game. The first title in the series, Bonk's Adventure, was a delightful little run-and-jump game that attracted more than a few gamers to the struggling Turbografx-16 system. Bonk the caveman was an adorable, charismatic character, and served quite well as the TG-16's mascot. He wasn't just about charm and good looks, of course; Bonk's Adventure was a colorful, enjoyable game that required the gamer to traverse a number of horizontally and vertically-scrolling levels while bashing enemy dinos with Bonk's big, bald head. Everything about the game worked.. so rather than taking a chance by tinkering with anything, NEC chose to keep almost every aspect of the game intact, and thus released a clone rather than a true sequel. One of this game's biggest problems is that it simply doesn't have anything new to offer. If you've played Bonk's Adventure, than you won't be surprised by anything you find in Bonk's Revenge. The game usually progresses from left to right (although a few levels require Bonk to do some climbing), and you're responsible for bashing bad guys with your head while grabbing as many goodies as you can. Food and other assorted power-ups can once again be found in flowers. There are a few bonus rounds along the way, and the requisite big boss at the end of every level. It's your typical Mario-style, run-and-jump action game. Differences between Bonk's first and second quests are minimal. In Bonk's Revenge, Bonk can actually breathe fire at his enemies should he grab the appropriate power-up. Also, Bonk will have to contend with a few mini-bosses this time around - not a very big deal. The only noteworthy addition in this game is a new jumping technique that allows Bonk to bounce off walls in order to reach platforms that are high off the ground. This move works quite well, and it is one of the very few worthwhile additions that NEC made to the formula from the original game. The biggest difference between the two games is also the one element in game play that plagues Bonk's Revenge the most. When Bonk does his trademark spinning head butt in this game, there is a very small delay that takes place between each spin. This allows enemies to get in shots at Bonk while he's in the midst of spinning. In Bonk's Adventure, the jumping head butt was so fast and continuous that it was extremely easy to simply spin through entire levels. Try that technique in Bonk's Revenge and the enemy characters will waste no time in swatting you out of the air and back to the ground. I realize that this was an attempt on NEC's part to make the game a bit tougher to get through (you can't just jump and spin your way through the game), but altering the layout of the levels could have worked just as well as messing around with the feel of the game. Since the spinning head butt isn't as effective as it once was, you'll be forced to take your time in Bonk's Revenge. Unfortunately, the alteration in control makes this game a slow and tedious affair. The fact is that while Bonk is certainly an appealing character, the games which feature him are no where near as deep, as expansive, or as long-lasting as Nintendo's Mario titles. The superb controls and the charm of the main character covered up for this fact in Bonk's Adventure, but the point becomes painfully obvious in this clunky sequel. The graphics in Bonk's Revenge are, not surprisingly, very similar to those in Bonk's Adventure. The visuals may even be brighter and less serious-looking this time out (if you can imagine that). Looking at a Bonk game is like looking at a coloring book: every object in the game is outlined in black, and it looks like someone just colored them in. I prefer the look of the first title, but the graphics in Bonk's Revenge are more than adequate. As a matter of fact, the same goes for the music. Many of the tracks from the first game are present in this one, so Bonk fans will undoubtedly feel right at home. I was obviously quite disappointed with this title, but there is some fun to be had in it. If you typically enjoy these types of run-and-jump games, then this one should provide you with some short-lived amusement. But I truly enjoyed Bonk's Adventure, and I was expecting a lot more from NEC in this follow-up. Bonk's Revenge displays a minimal amount of effort and originality, and even takes a step backwards in many areas when compared to its mighty predecessor. This is one instance where the sequel comes no where close to matching the overall quality of the original. Overall: 6 out of 10

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