Video Game RPG

Bonk's Adventure

Reviewed by Michael LoCascio In the midst of the 16-bit gaming wars, NEC eventually came to the realization that their TurboGrafx-16 system was in dire need of a mascot, as the generic warrior known as Keith Courage simply wasn't cutting it. Well aware of the tremendous success that Nintendo enjoyed with their Super Mario line of games, not to mention the immediate popularity attained by Sega's Sonic the Hedgehog cart, NEC went to work on creating a new franchise focused on a single appealing character. They came up with a charismatic little Neanderthal whose name was Bonk. Constantly wearing a smile on his face and burdened with a big bald head that was twice as large as his little scrawny body, Bonk may very well have been the most likable of the system mascots, even if the games that he starred in didn't quite achieve the same level of notoriety as the video adventures that featured a certain Italian plumber and a spunky little hedgehog. Everyone's favorite caveman made his debut in Bonk's Adventure, a charming, run-and-jump title that had been designed along the same lines as the many Mario and Sonic games. Not surprisingly, the game play consists of your typical side-scrolling, platform action, with plenty of malicious (yet cute) enemies to destroy, dozens of colorful locales to traverse, and countless secrets to be discovered. The game's story will probably evoke an undeniable sense of deja vu in most veteran gamers: Bonk's mission is to defeat King Drool, an evil green lizard that had the gall to kidnap the princess of the land. Sure, this adventure is just a tad bit reminiscent of Mario's quest to rescue Princess Toadstool from the sinister Bowser, but at least the princess in this case is a dinosaur. Back in Bonk's time, advanced weaponry had not yet been discovered (heck, they probably hadn't even stumbled upon the wheel yet). Without any swords or machine guns to fight off the many dangerous dinosaurs that would stand in his way, Bonk was forced to improvise. The ingenious little savage decided that his abnormally large head would serve just fine as a tool of devastation, and even developed a few special techniques that took full advantage of his rock-solid cranium. With just a little bit of practice, Bonk was able to perfect a move that we'll refer to as a 'jumping head-butt'. An incredible demonstration of strength and athleticism, the jumping head-butt technique demanded that Bonk take a great leap up into the air, and come down head-first on the bad guys. Resourceful as well as sturdy and handsome, Bonk figured out that he could power himself up by smashing the many flowers that grow throughout the land. Every now and again, Bonk might stumble upon a flower that contains a huge piece of meat, which would not only make our hero stronger, but would also grant him invincibility for a few moments. It was necessary to be cautious when bonking flowers, however, as certain blossoms contain traps that could harm the poor, naive caveman. While Bonk's Adventure isn't a great deal different than many other side-scrolling platform titles (at least as far as its basic game play goes), NEC threw in a number of interesting features to make the game more enjoyable and unique. For instance, Bonk can climb up the sides of cliffs by gnawing into them with his teeth (he was definitely a man of many talents). There are also a number of secret bonus rooms in which Bonk can participate in various mini-games in order rack up points and gain extra health and lives. This is one adventure that you'll likely play through many times, thanks in part to the many secrets that it contains and the numerous areas that can be explored. Bonk's Adventure is a colorful game to say the least. As you might expect from a title of this nature, the backgrounds are very bright and cartoonish. The game features some humongous bosses; these big bad dinos are actually Bonk's buds, but the devilish King Drool had placed them under a spell to make them believe that our bald protagonist is actually their enemy. Bonk need only knock some sense into them (literally) to make them realize the truth, but they can take a pounding before they finally come to their senses. Let me tell you, King Drool picked the right dinosaurs to hypnotize; these guys dwarf poor little Bonk. The music in the game contains some pleasant variety and is another strong point. While most of the tunes are rather lighthearted and easygoing, the track that plays during boss battles is surprisingly intense. The sound effects are equally effective: it's always satisfying to hear a nice loud 'SMASH' upon bashing one of King Drool's evil henchmen. As good as it is, Bonk's Adventure isn't quite as deep or as polished as most of the Sonic or Mario games. Part of the problem is that Bonk's jumping head-butt attack can make the game way too easy. By cranking up the turbo on Button II of your TurboPad, it is possible to fly through entire levels simply by continually spinning in the air. However, this is the only major flaw in a very worthwhile video game. Just about everyone who ever owned a TurboGrafx had purchased this game at some point or another, but if you do happen to still have a TG-16 and you've never played Bonk's Adventure, I highly recommend that you find and purchase a copy. Dust off the old Turbo one more time and give Bonk a try. Overall: 9 out of 10

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