Video Game RPG

Ballistix

Reviewed by Michael LoCascio I possess a tremendous amount of respect for video game companies that design unique, innovative titles - titles that defy categorization and display originality and creativity on the parts of their designers. Ballistix is one such game, but despite being quite intriguing, it serves as a reminder of the risks involved with departing from established, tested concepts. While Psygnosis certainly came up with an interesting premise for the game, Ballistix fails in nearly every aspect, particularly the most important one: game play. 'Ballistix' is apparently a popular intergalactic sport in which you're a participant. The game combines elements of pinball, hockey and Crossfire, and the ultimate aim is to score more goals than your opponent. A game of Ballistix can be played against a opponent or against a second player. You can also partake in a sort of 'exhibition match' in which you'll attempt to rack up goals while the obstacles laid out on the playing field hinder your efforts. Speaking of the playing field, it's basically an elongated rectangle which you'll view from an overhead perspective. Being that the playing field is longer vertically than horizontally, the action will scroll up and down, with your opponent's goal placed at the top of the field, and yours at the bottom (should you be participating in a two-player match, Player Two will defend the goal at the top). Each side will be in control of a single on-screen player - Ballistix isn't a team sport, it's a heated, one-on-one competition. The object of the game is to knock a small, black ball referred to as a 'puck' into your opponent's goal. In order to do so, you'll be supplied with a cannon full of silver balls of your own. You'll only have a limited supply of balls at any one time; however, should you use up your entire arsenal, your supply of balls will be replenished within a matter of seconds. The puck is dropped in the middle of the arena, and then the action begins. There are a plethora of options that you can tinker with before you begin a game of Ballistix. Ball speed can be adjusted, as can the effects of gravity and inclinations on the play field (inclines are denoted by red arrows that point either up or down). You can also choose the amount of goals necessary to attain victory, and set the skill level of your opponent in one-player mode. In two-player mode, you can choose from some of the game's one-hundred stages to wage war on. There are a number of different types of obstacles that appear on many of the play fields. Bumpers and 'ricochet arms' can make the game resemble pinball at times, as they cause the puck to shoot all over the screen. Should the puck roll over an acid pool or a land mine, it will be destroyed, and a face-off will occur in which a new puck is dropped. There are typically two tunnels located at opposite ends of the arena; a puck that falls in one tunnel will emerge from the other. Along with all of the obstacles, you may discover some special icons laid out over the surface of the playing field. These icons typically serve to increase (or decrease) the amount of balls in your possession. They can also disable your opponent's cannon for a certain amount of time, as well as cause a shield to pop up in front of your goal and provide some extra defensive help. While all of this may sound interesting enough, Ballistix completely falls apart as soon as a match begins. Game play consists of bashing on the firing button, launching your balls at the puck as quickly as you can. Within seconds, dozens of balls are flying all over the place, making it almost impossible to implement any strategy or plans of attack. You'll just have to keep mashing on those buttons until someone scores - which can get old really fast. The controls are adequate; the game always make sure that your cannon is aimed at the puck, so all you have to do is maneuver your player and fire away. It just isn't that much fun to mindlessly smash on buttons, hoping that a little black ball rolls the way you want it to. The graphics are way below average for a 16-bit title. While the play fields occasionally vary in color, they're all painfully boring to look at. I honestly can't even tell what your 'player' is; he might be a man, he might be a machine, he might be a combination of both for all I know. The title screen, as well as the instruction manual, depicts some sort of armored man with a sword by his side and a missile in his hand. What this guy has to do with Ballistix I will never know, but I do know that your player in the game doesn't resemble him at all. There is a humongous beast that announces the start of game play (kind of like when the umpire says 'Play ball!' in baseball), but he seems like the kind of monster that would be more at home in a game like Contra than in a title like this. The sound in Ballistix is even less impressive than the visuals. There's only one track of music that plays through the title screen and into the game. While it isn't a bad tune, it's slow pace doesn't exactly match the game play, and as you can probably imagine, it gets annoyingly repetitive after a while. There are very few sound effects in the game - there isn't even an effect for when one of your balls hits the puck (which might very well be a good thing, considering how many balls can be shooting around at once). There is a cool voice sample provided for the monster that drops the ball for face-offs (seriously, that guy belongs in a completely different video game). While playing Ballistix is definitely a unique experience, it really isn't an enjoyable one. The points that it scores for originality are negated by the many flaws in its game play. You'd do well to give the game a try, as its unique premise might appeal to you, and there is some fun to be had in two-player mode. Just don't get your hopes up. Overall: 5 out of 10

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