Video Game RPG

Valis 2

Reviewed by Michael LoCascio Valis II was one of the first few games ever released for NEC's Turbo-CD unit (not that there were all that many ever released anyway). The original Valis never made it to the States; I suppose that NEC felt the second installment in the series was more likely to draw players to their overpriced CD system. I'm not quite sure why they'd feel that way, as Valis II is really nothing more than a run-of-the-mill action game. Actually, the few players who did purchase this title were probably extremely confused by the game's plot. If you haven't the slightest idea what the first Valis game was about, then you'll probably be lost right off the bat when you power up this title. To make matters worse, there are a number of inconsistencies between the story provided by the instruction manual and the information given in the intermission scenes during the game. I've managed to piece together the plot and I'll attempt to relay it as accurately as I possibly can - but there are certainly a few elements in the game's story that have eluded me to this day. Valis is the name that has been given to a powerful sword wielded by a young blue-haired lady named Yuko. From what I've gathered from the game's intermission scenes, along with what little knowledge I have of the original Valis, Yuko used Valis to destroy the evil King Rogress and bring peace to the Land of Vecanti. This premise conflicts with the story provided by the instruction manual, which describes Rogress as a kind-hearted man and an honorable king who died of natural causes. Also, all of the characters in this game pronounce his name as 'Rogless', which I believe was the spelling and pronunciation used in the first Valis (again, I've never played the first title, so this is purely speculative). Regardless of how Rogress died and what his real name is, civil war broke out in Vecanti following his death. There were essentially two factions involved: those who had supported Rogress and those who had opposed him. The side that opposed him eventually decided to play dirty by calling on the evil emperor Magus, who had been banished from Vecanti many years earlier. The one thing that both of these powerful armies have in common is that they both seek to obtain the sword of Valis. This is where you, the player, comes in: as Yuko, you'll have to use Valis once more to annihilate evildoers and bring peace to Vecanti. The confusing story doesn't stop there, however; a great deal happens along the way. The anti-Rogress faction eventually gains power and Magus ascends to the throne of Vecanti (Yuko actually contributes to the downfall of the Rogress army in the first two stages of the game, as she is forced to fight them off and protect Valis). Once the Rogress faction is demolished for good, Yuko discovers the truth about Magus - not only that he is now the leader of a powerful army, but also that he is actually Rogress's older brother. The surprises keep coming after that. Yuko eventually discovers that she has a sister of her own (who happens to be the ruler of a different kingdom) - but not until her real mother dies. The irony of the story becomes apparent at the conclusion of the game, when Magus and Yuko realize that they had both fallen victim to a very similar set of circumstances. Both had a rightful claim to power, but both were sent away to distant lands by their parents in an attempt to avoid civil strife and unrest. Of course, this understanding doesn't come until Yuko has dealt Magus a few deadly blows with her sword, but the story does come together rather well once you manage to figure out what's going on. Note that there are a couple of reasons why I am basically summarizing most of the important events that take place in the game. For one thing, due to the ambiguous (and somewhat incorrect) information provided by the instruction booklet, along with the fact that the first Valis was never released in the U. S., most people who play this game have absolutely no idea what the heck is happening during the adventure. Secondly, and I'm sure you guessed it by now, the plot in Valis II has almost nothing at all to do with the actual game play. As complex as its story is, Valis II is really just a generic, horizontally-scrolling action game. It consists of six stages, none of which are all that long (although the later ones are relatively difficult). You control Yuko, and you run, jump, and shoot at whatever comes your way (yes, shoot; Valis is actually more of a gun than a sword). At the end of each level is a big strong boss monster, and in between levels you get to view some fancy animation sequences. There are four different types of shots that can be fired from Valis - one of which is a homing missile (this really is some sword, huh?). There are also some powerful special items and various defensive aids that can be picked up along the way, as well as 1-ups, health restorers, and all the usual icons that are typical of this genre. While every aspect of Valis II seems simple enough, it really suffers in the game play department. Yuko moves along at a relatively fast pace, but she's somewhat clumsy when it comes to jumping, and she doesn't always react as well as you'd like her to (she's painfully slow when it comes to shooting). As soon as an enemy appears on the screen you had better pull the trigger, because they typically charge right at her, and she's not nearly quick or flexible enough to elude any types of attack. As a result, game play consist of taking a few steps, stopping to shoot at the enemies, and then continuing on. The stop-and-start action really takes away from any kind of intensity or excitement that the game might have generated. The graphics in the game are also disappointing. The backgrounds are surprisingly bland, while the sprites in the game are what you'd expect from a standard cartridge game - not a CD title. The animation sequences are well done, however - even if they aren't among the best that the Turbo had produced. On the other hand, the music in the game is wonderful. The fast-paced tracks really possess the potential to motivate players to keep going when the action gets a little bland (which happens quite often). The voice acting is decent enough, but again, it isn't the finest that the Turbo had to offer. The only thing really intriguing about Valis II is the plot, which can be a real pain in the neck to figure out. The graphics and game play are uninspired, and the controls could have used some work. The music and animation are barely enough to make this a decent title, but there are plenty of action games out there that are a lot more fun to play (and a lot less trouble to figure out) than Valis II. Overall: 6 out of 10

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