Video Game RPG

Prince of Persia

Reviewed by Michael LoCascio The most prudent of video game villains know that it is best to strike when the good guys are helpless to do anything about it. Jaffar is definitely one villain that ranks among these elite evildoers. A minister who gained the trust of the Sultan of Persia, Jaffar bid his time while waiting for just the right moment to act on his evil intentions. When the Sultan went away to war, Jaffar wasted no time in not only taking control of the land, but also in demanding that the Sultan's daughter become his wife. Thankfully, just as it had seemed as if no one would be able to thwart Jaffar's diabolical plans, a brave young man burst upon the scene. This man's name is.. uh, Young Man - at least according to the instruction manual. With a moniker like Young Man, is it any surprise that the princess falls in love with him and that Jaffar now considers him a rival to be reckoned with? Not one to just let some young man march right into town and ruin all of his plans, Jaffar imprisons Young Man in a dungeon, and locks up the princess in a room on the highest floor of his palace. The princess now has exactly one hour to decide whether she will marry Jaffar - or die. Originally appearing on the PC, Prince of Persia had made a stop on most every video game system that was released during the late '80s and early '90s. While every rendition of this classic title has been fun to play, the Turbo CD version is one of the better ones. The power of NEC's unit allowed Hudson Soft to add some subtle touches to an already wonderful game, and the end result was a title that most Duo owners should enjoy. Your job in this game is to assume the role of the Young Man and guide him through the twelve floors of Jaffar's tower. Should you not like the name 'Young Man', you can change it, but it really makes no difference. Regardless of the guy's name, your goal remains the same: defeat Jaffar and save the princess. You'll only have sixty minutes to make it through the entire game, however, for when an hour is up the princess will have to make her decision. You can save your progress whenever you want to, but the game will record the amount of time that you have left along with what level you've made it to. Chances are that you'll want to practice each stage a bit so that you become good enough to breeze through them in a very short amount of time. Some of the later levels take quite a while to traverse, even when you know exactly how to get through them, so it's essential that you save as much time as possible when completing the earlier stages. Prince of Persia is more of a strategy/puzzle game than an action title. You won't have to slash your way through each level; instead, you'll have to figure out the correct route to the end of the level while avoiding the many traps that Jaffar has set for you. The game is viewed from a side-perspective, but it doesn't scroll. You'll have to make it through one room after another, solving puzzles and overcoming obstacles. Your actions in one room can have an effect on objects in other rooms, so it's necessary to memorize the layout of each level along with the order that the rooms must be visited in. The Young Man has a great number of techniques at his disposal. Along with standard actions such as running, jumping and squatting, he can grab on to walls and pull himself up and over them, as well as tip-toe his way forward. Grabbing on to ledges can be a bit difficult to pull off at first, especially when you're forced to make running leaps and hang on to a wall in mind-air. With a little practice, however, the moves in the game become second-nature. Jaffar has plenty of tricks up his sleeve, and he'll put out all the stops in order to prevent your progress. Among the obstacles that you'll come across are spiked floors, falling ceilings, and razor-sharp guillotines. On the other hand, should you step in the right place or perform the proper action, gateways can be opened up and secret passages can be exposed. You'll also discover plenty of medicine jars lying around Jaffar's palace, but be wary of these potions: not only can they heal you or extend your life meter, but some of them can also kill you right on the spot. While most of the game requires strategy and thinking, some combat does take place. Should you run into one of Jaffar's evil henchman, you'll be forced to draw your sword and engage in a fight to the death. Your health appears in the form of medicine jars on the bottom of the screen, and your opponent's energy appears opposite of yours. Obviously, whomever runs out of energy first will lose the contest. Although combat may seem intriguing, what with offensive and defensive techniques at your disposal, most of the fights fall into the the same, basic rut: block your opponent's attack and then hit him with a slice of your own. Just about every battle that you engage in can be won in this fashion, although some of Jaffar's minions won't go down so easily. For instance, the skeleton warriors that you encounter at certain points in the game cannot be killed; to get rid of them, you'll have to either knock them off a ledge or just find a way to avoid them altogether. There is also a Doppelganger that you'll have to deal with. This guy is especially pesky since any harm that you do to him will basically be done to yourself. The most impressive aspect of Prince of Persia's visuals when the game was first released was the amazing fluidity with which the main character performed his actions. Obviously, the smooth animation won't be appreciated today nearly as much as it once was, but it is still extremely well-done and worth noting. The rest of the graphics are rather dull, however: the castle walls are primarily made up of boring grays and browns, and there really isn't much to look at along the way. Still, this is the type of game that doesn't need flashy visuals in order to be successful, and what's there is decent enough. The music in Prince of Persia has a distinct Arabian flavor to it, and it suits the adventure very well. It only changes every few levels, however, and it can get on your nerves should you be forced to repeat a certain difficult sequence numerous times. The sound effects are adequate, but considering that this is a Super CD title I was expecting more. For example, when a battle takes place and two swords clash, it would have been nice to hear a realistic effect rather than a simple 'ding' that could have just as easily been done on a TurboChip. Prince of Persia isn't for people who are easily frustrated. You're going to have to put in some practice to really get the Young Man's moves down, and you'll probably have to repeat each level a few times before you'll get the hang of them. It isn't a very difficult game once you get used to the controls, however, and solving the game's many puzzles can be plenty of fun. Comes recommended if you're willing to think a bit during your video gaming experiences. Overall: 8 out of 10

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