Video Game RPG

Lords of Thunder

Reviewed by Michael LoCascio After successfully awing gamers with their explosive shooter, Gate of Thunder, NEC wasted absolutely no time in creating a sequel. Although Lords of Thunder was intended to be a follow up to Gate, the two games really have very little in common. While Gate required gamers to take control of a ship called Hunting Dog in outer space, Lords asks that players assume the role of a warrior named Landis who exists in a mythological universe. The only things that the two games share are that they are both side-scrolling shooters, they both have the word 'Thunder' in their titles, and they're both incredibly fun to play. Shoot 'em ups aren't typically known for their deep, thought-provoking plots, but Lords of Thunder's story is even a bit sillier than most. In the land of Mistral, a great warrior named Dyu had once defeated an evildoer named Zaggart. Rather than doing the intelligent thing and finishing Zaggart off, Dyu decided to be humane and imprisoned the villain somewhere in the middle of Mistral's Six Lands. I bet this will come as a complete surprise to you, but Zaggart has managed to escape from his place of imprisonment. The 's ix bosses' of the land one day decided to let Zaggart out (why they did so is never explained). You would think that if these guys were 'bosses' that they'd already have a healthy amount of power as is, so it's tough to figure how they could benefit much from freeing Zaggart. Also, I don't know why NEC chose to label these guys with a title as silly as 'The Six Bosses'. I'm assuming that these folks are the Lords of Thunder, and that sounds a lot better to me than Six Bosses. If they're not the Lords, then I don't know who is. Come to think of it, I don't recall there being any gates of thunder in Gate of Thunder, but since the titles sound good we can let these points slide. Back to the story: a descendant of Dyu's named Landis has decided to take on these Six Miscreants or whatever their name is, and foil their plan to bring Zaggart back into power. Luckily for Landis, Dyu left behind his four suits of magic armor. Our hero can make use of Earth, Fire, Wind, or Water armor, and the suit that he chooses will determine the types of attacks that he can use. Landis must defeat the boss of each of the Six Lands of Mistral, and then fly to the center of the world to take on Zaggart. The Six Lands of Mistral are called Dezant, Aqual, Lavadara, Wildon, Freezel, and Ciodant - at least that's what they're called in Turbo language. In English we refer to them as the Desert Land, the Water Land, the Volcano Zone, the Forest Land, the Ice Land, and the Cloud Land. Landis can tackle the six lands in any order that he wishes, but there is definitely an ideal way of going about things. Once Landis chooses a land to attack, he must choose which suit of armor he wishes to wear (for that particular stage). Each suit of armor works better in some stages than others, but there really shouldn't be much experimentation involved; it doesn't take a genius to figure out that the Water Armor will work best in the land of fire. Along with choosing a suit of armor, Landis is allowed to purchase goods before beginning each level. He starts off with a very small amount of money, but more cash can be earned by annihilating enemies and picking up the gems that they leave behind. In the shop, Landis can purchase anything from health points and bombs to extra continues and shields. It will undoubtedly be necessary to make use of the shop following each level that you complete, as Landis tends to take a beating during his quest. Money is abundant in this game, however, and you shouldn't have any trouble at all keeping Landis in tip-top shape. Once the action begins, Lords of Thunder plays like any other side-scrolling shooter. You simply must demolish the enemies before they demolish you. As you make your way through each level, you'll have the opportunity to pick up icons denoting money, health, and weapon power. At the end of each stage, one of the Six Scoundrels awaits you. Should you run out of health, the game is over - although you are granted three continues, and you can purchase more at the shop. The graphics in Lords of Thunder may very well be the best that I have ever seen in a game for the Turbo. The environments are well-drawn and colorful, and the enemy attackers are huge and ferocious. The bosses in the game are truly impressive - they usually cover at least half of the entire television screen with their girth alone. The various animation scenes are also well done - although you probably won't want to watch them more than just a few times. The music in Lords of Thunder is straight ahead hard rock. It sounds as if the guys at NEC broke out some electric guitars and the ol' drum set and wailed away for a little while. The sound quality is excellent, and you can actually hear the music over the sound effects in this game (unlike Gate of Thunder). However, with the exception of the title screen track, the music in the game is rather repetitive and annoying. Lords of Thunder isn't very difficult, especially if you're experienced in shoot 'em ups. If you haven't been around the block a few times, however, it can be pretty tough to get through. Landis is relatively big, and with so many huge enemies the screen can get pretty crowded at times. The difficulty of the game can be adjusted if the game happens to be too easy for you. Keep in mind that the lowest level of difficulty in Lords of Thunder is'Normal'; there are no novice modes. So, how does Lords stack up against Gate of Thunder? Gate certainly offers more challenge and better music, but Lords is more visually appealing and contains more variety in its game play. Any way that you look at it they're both superb games, and if you own a Turbo-CD or a Duo, they come highly recommended. Overall: 9 out of 10

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