Video Game RPG

Loom

Reviewed by Michael LoCascio Let's see.. how should I go about describing Loom? Well, you control this guy in a robe with a hood over his head - all you can see of his face are his two eyes. So, one day he wakes up at the top of a cliff, and is notified that he has to pay a visit to some other people wearing robes with hoods over their heads. So you stroll on into this tent, only to helplessly watch as the guys with hoods on their heads transform some lady into an egg. Suddenly, a swan comes flying on in, and before you know it, all of the guys with hoods on their heads have turned into swans! So they all fly away, leaving a stick behind - a stick that you can play musical notes with. Off you go, stick in hand, to find all the swans who just flew the coop. Thankfully, the sky opens up, creating a boat out of a tree for you. After you cross the sea, you run into a man who lectures you on clarity and a couple of other guys working on a giant sickle. After making a few sheep green you're kidnapped by a dragon, who later comes after you, only to kill some other kid, who just happens to come back as a ghost to hunt you down. And that's just the beginning - wait until you meet the guy with the big hat who uses your little stick to tear apart the universe. And then there's this ugly bald guy who says he'll allow you to look into a crystal ball if you'll - and I quote - let him 's ee something of yours' ('ahem'). After some dragon pops out of no where and knocks you off the top of a building, you'll run into some more swans, and then the truth will be revealed! Got all that? Eh.. I didn't think so. Loom originally appeared on the PC and was quite a success before making a very smooth transition to the Turbo's Super CD unit. It's a strange game to say the least, and it certainly isn't for everyone. It plays like a game; actually, it's quite reminiscent of Sierra's line of King's Quest titles. If you enjoy that type of game you'll probably be enthralled with Loom; if not, stay away. In Loom you assume the role of Bobbin Threadbare, the aforementioned 'guy in a robe with a hood over his head.' Bobbin is a weaver, which not only means that he must always walk around with a hood over his head, but also implies that he can use specific patterns of musical notes to make incredible things happen. One day he is summoned by the High Council of the Guild of Weavers, along with his mentor Mother Hetchel. That's when things start to get wild and people start changing into birds. It's a very confusing ride, and you may never completely understand every element of its story, but if you stick with it, Loom can be a very captivating and entertaining adventure game. Following the horrifying bird scene, Bobbin sets off to find the weavers (who have all been turned into swans). Along the way he'll meet a plethora of interesting characters. Apparently, everyone in the land of Loom belongs to some guild or another. While Bobbin belongs to the mysterious Weavers' Guild, he'll encounter folks from the Glassmakers, Shepherds, Blacksmiths and Clerics Guilds during his journey to find the swans. Eventually, Bobbin stumbles upon an evil plot that the Clerics are devising. The Clerics are enlisting all of the other guilds to aid them in their plans; of course, they're keeping everyone in the dark about what's really going on. Only interested in profit for themselves, the other guilds basically do as the clerics wish. Not only does Bobbin wish to thwart the Clerics' plans once he learns of them, but he also possesses the one object that the Clerics covet the most: the magical distaff. The distaff is the tool that Bobbin uses to play patterns of musical notes. At the bottom of the screen, beneath the playfield, the distaff is shown, and it is divided into eight different parts - each part representing a different musical note. During his journey, Bobbin will discover new patterns of notes that will cause miraculous events to occur. Each pattern consists of four different notes; focusing on a particular object and playing a pattern on the distaff is the method by which you will progress through the game. It is essential to record the patterns once you discover them, as the patterns will vary each time that you play through the game. Among the powers that Bobbin can attain are the abilities to turn straw into gold, see in the dark, change the colors of objects, turn invisible, and strike fear into the hearts of living things. Loom is a very difficult game to categorize; it isn't long or complex enough to be considered a role-playing game, but it certainly doesn't fall into the action genre. As mentioned above, it is an adventure game along the lines of the King's Quest titles - which implies that it moves at a very slow pace and requires that you do some thinking if you're going to get anywhere. You don't directly control Bobbin; instead you'll move an arrow around the screen to command Bobbin as to what to do next. Point to a place on the screen, click on it, and Bobbin will make his way over to that location. Point to an object, click on it, and Bobbin will perform an action involving the object (for example, you may choose to play a pattern from your distaff in order to produce the desired effect on an item). It's the type of point-and-click game that has been prominent on personal s, but has never made a real splash in the video game industry. Judging by the harsh criticism that Shadowgate 64 received upon its release, it's pretty clear that slow titles which require a great deal of puzzle solving and involve little action are no longer welcomed by most gamers. It's a shame, really. These types of games often contain a great deal more depth and challenge than your typical first-person shooter, but action seems to be the name of the game these days. Loom won't deliver much action, but it will keep most players entertained. It is a fabulously funny game; Bobbin is a witty, cynical young lad, who isn't afraid to crack distasteful jokes or tell off the most powerful of villains. The eclectic bunch of people and creatures that he encounters during his quest provide plenty of laughs as well; if nothing else, Loom has a wonderful sense of humor. The graphics in Loom are fairly decent. None of the character sprites in the game contain much detail, but the background graphics are often very well drawn. As you would expect from a game that focuses so much on sound, the music in the game is brilliant. Nothing overbearing or explosive; the music possesses a leisurely, ethereal quality that adds to the majestic feeling of the game. There's little doubt that the slow game play in Loom will drive some younger gamers out of their minds. Truth be told, Loom can be a relatively tedious affair at times. It's also very short; I powered up the game just before writing this review, and completed the entire quest in under three hours. However, if you enjoy this type of game then you'll most likely love Loom. It will make you think, and it will keep you entertained with its witty sarcasm and entertaining characters. And if you ever happen to figure out what the game is about, please let me know. Overall: 8 out of 10

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