Video Game RPG

It came from the Desert

Reviewed by Michael LoCascio NEC's Turbografx-CD unit was a bit ahead of its time when it was first released back in '89. Most gamers simply weren't willing to shell out over four hundred hard-earned dollars on an unproven medium, especially when NEC dropped the ball and only produced a couple of mediocre titles for the unit in its first year of existence. As a result, many people missed out on the technological achievements of NEC's system - namely the introduction of Full Motion Video. The use of live actors in a video game was introduced to the States by NEC with its Sherlock Holmes Consulting Detective CD game. As graphically amazing as the game seemed at the time, the fact is that it wasn't much fun to play. Actually, most FMV games that were created in the early '90s sacrificed game play for fancy digitized story-telling (Sega's Night Trap was perhaps most notorious for displaying this syndrome). Following Sherlock Holmes, NEC tried its hand at an even more ambitious project, entitled It Came From the Desert. There was certainly a great amount of effort put into this title (NEC allegedly spent two years filming scenes for the game). Unfortunately, it falls into the same trap as just about every other game that contained FMV during the time period: it was incredible to look at, but not at all enjoyable to play. There's a neat premise behind It Came From the Desert. The game is essentially a parody of old, cheesy sci-fi flicks. The action takes place in a small town called Lovelock, which is right smack in the middle of a desert. The unlikely protagonist of the game is Buzz Lincoln, a high school student whose ambitions and rebellious ways make him somewhat of an outcast among the folks in the town. His only pal is Dr. Horton T. Pangborne, an elderly scientist who stays holed up in his laboratory conducting studies on radiation. What we've basically got here is a rebel and a lunatic who can only trust one another; the conservative people of Lovelock are constantly wary of what they're both up to. The rest of the cast is just as wacky and intriguing. Buzz lives with his step-mother and step-father, who attempt to squash his ambitions by forcing him to work at the town's Atomic Waste Plant. There's the sheriff of the town, who'd prefer that the rebellious Buzz just follow his dreams and leave the town entirely. Buzz has a girlfriend named Prissy, whom he seems to never have time for. He actually seems to spend more time with a wacky, weapon shop owner named Lud during the course of the story. Among the other strange folks that Buzz encounters are the three mysterious characters that live in Borax (a ghost town) : Clay, Marina, and 'Man O's teel'. As strange as they are, these are really the only characters in the entire game who can help Buzz in his quest to save the world. And what is Buzz attempting to save the world from? Ants. Big, mutated, disgusting ants. Flesh-eating ants. The kind of ants that can squash cars and devour people. Most notably, Buzz must defeat the evil queen of the ants, referred to as The Antmind. The atomic testing that occurs in Lovelock went horribly wrong, and these malicious, monstrous bugs were the result. These guys are a lot more intelligent and talented than your every day ant, too: not only are they building an A-Bomb, but they're also brainwashing the citizens of Lovelock to aid them in their efforts. You have to assume the role of Buzz and destroy the Antmind before work on the bomb is completed. The basic premise of this game is ingenious, and the plot gets better and better as the game progresses. It's extremely creepy to run into an acquaintance who you suddenly realize has been brainwashed by the Antmind. None of the folks in Lovelock believe Buzz when he attempts to warn everyone about what's occurring, and before you know it, they become part of the enemy army. The game becomes somewhat of a chess match between Buzz and the Antmind. Buzz has to anticipate the ants' next move in order to protect the people of Lovelock and gain the items that will be necessary to completely exterminate the ants. It Came From the Desert takes place over an eight-day span; the game doesn't end until either Buzz is victorious or the ants build their bomb. Unfortunately, while the story is quite interesting, the game is a complete bore to play. You watch one live-action sequence after another; all that you're required to do during these lengthy segments is listen and gather clues. Every now and then you'll be given a choice as to where you want to go next. It seems that some scenes in the game occur regardless of the choices you make. This makes it feel as if It Came From the Desert is just dragging you along through its story; it really isn't any fun to just sit there and watch things happen one after another. Once in a while you'll have to participate in a little action game. This is where the game really falters; the controls during these scenes are absurdly poor, as are the graphics. One game is an overhead battle in which Buzz must destroy a few antholes by using grenades and dynamite. The ants that attack Buzz look quite creepy during these scenes, but Buzz is so poorly drawn that he doesn't even really resemble a human being. He also moves extremely slowly, but it usually isn't necessary to run very far; stand next to an anthole and throw one charge of dynamite after another until the hole closes up. Another type of game involves side-scrolling action. Buzz must make his way through a series of underground tunnels while he is being attacked by mutant ants and walking zombies (at least I think that's what they are). These sequences are often a matter of luck, as the ants seem to possess the ability to just charge right through your gun shots and capture Buzz whenever they want to. Not that it matters, of course; Buzz can die as many times as he wants, but the game won't end until either he achieves victory or the Antmind completes her A-Bomb. The one enjoyable action sequence is dubbed the 'Antdroid Game'. During these segments, a person who has been brainwashed by the Antmind is basically set down on the ground, helpless, while multitudes of ants run out and slowly chew off the person's flesh. Buzz has to destroy a certain amount of ants before the person's skin is completely chewed off. The Antdroid Game is not only fun, it's also incredibly creepy. You can see the person's bones as his or her flesh is being torn away, and all the while you'll have to listen to desperate screams for help. This is really the one worthwhile part of the entire title. Who needs two years of film footage; just get a few flesh-eating bugs and you've reeled me right in. It Came From the Desert was the first game that I had ever purchased for the Turbo-CD unit. I was quite surprised when I turned the game on and heard an actual guitar being played. The headlights on Buzz's motorcycle stared me straight in the face, and then the words 'IT Came From the Desert' exploded on to the screen, all while an actual song is played in the background. Sure, it isn't the best tune ever, but how many video games back then featured real songs? Unfortunately, the music throughout the rest of the game is simple, repetitive, and boring - except for the chilling track that plays during the Antdroid Game (the Antdroid game rocks). While the FMV was quite impressive at the time, today it looks extremely choppy, and the super-long loading times don't help any. As mentioned above, the graphics during the action games are incredibly poor, even by 8-bit standards. The ants are the only things that look halfway decent in the entire game. It's too bad that more effort wasn't put into the action sequences, because the plot of this game had tremendous potential. It Came From the Desert only comes recommended to people who won't mind sitting through one boring scene after another, listening to endless dialogue with an occasional action game thrown into the mix. For everyone else: check out the Antdroid Game. It's the only amusement that's to be found in this title. Overall: 4 out of 10

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