Video Game RPG

Cosmic Fantasy 2

Reviewed by Michael LoCascio Say what you will about Victor Ireland and the rest of the folks at Working Designs, but the fact is that they've brought some absolutely fabulous video games over to the United States. My first experience with this wonderful translation company came when I purchased Cosmic Fantasy 2 for the Turbografx-CD - and what a memorable experience it was. Intriguing, exciting, suspenseful, hilarious, captivating, and even touching at times, Cosmic Fantasy 2 was one of the best of the classic-system role-playing games, and it ranks among the ten greatest video games that I have ever had the pleasure of playing. Cosmic Fantasy 2 takes place on the primitive planet of Idea, where swords, shields, and sorcery are commonly used and machinery is no where to be found. The hero of the game is a young man named Van, an energetic lad who tends to act before thinking and constantly avoids work in favor of play. Apparently the only thing that Van takes seriously is his relationship with his girlfriend Laura, who has been his best (and possibly only) friend since childhood. Living their life in a tranquil little village, Van and Laura would have their lives forever altered by the ruthless Galam, a maniacal, power-hungry sorcerer who utilizes his mighty black magic to garner a tremendous following and conquer the entire world. The final straw comes when Galam decides to take Laura to be his wife - a decision that doesn't exactly sit well with Van. While there's nothing special about the basic premise of the game, the many plot twists that occur along the way make the story one of Cosmic Fantasy 2's most appealing elements. After slaughtering Van in their initial battle, Galam opts to send the young fool twenty years into the future, so that Van can observe what Galam's mighty empire will be like at the height of its power. Following this encounter, the game completely switches gears, abandoning Van's story to focus on a young lady named Babbette who just happens to be a 'Cosmic Hunter'. It is apparently the responsibility of every Cosmic Hunter to maintain peace in the universe and aid people in any way that they can, so when Cadet Babbette receives a distress signal from Idea, she wastes no time in cruising on over in her ship to check it out. Much like Van, Babbette is a wild type who rushes into this situation without thinking things through; as a result, she ends up stuck on an underdeveloped planet with only one friend to stand by her side: a talking cat named Pico. Eventually Babbette and Pico will become acquainted with Van, and while many other characters will join and leave your main party during the adventure, these three rag-tag misfits are the ones who you'll get to know best, as they'll stick around for the duration of the game. They'll undoubtedly grow on you as the game goes on; Van's maturation from a foolish, reckless troublemaker to a prudent, powerful warrior is gradual and believable, while Babbette and Pico offer some wonderful comic relief - usually just as it appears that the game is taking itself a bit too seriously. While the idea of melding medieval and futuristic fantasy did not originate in Cosmic Fantasy 2, it works quite well in this adventure. The game uses the many differences between the characters to create some exciting - and sometimes hilarious - plot twists. Also, you'll have to fight off a tremendous variety of enemies; traditional RPG foes such as knights and goblins will attack you, along with futuristic, robotic villains. Speaking of the enemies, there are a ton of them in this game. The encounter rate is annoyingly high; this becomes a major problem when you're stuck in a new country or dungeon that you need to explore, as you won't be able to take any more than a few steps without being interrupted by monsters. The combat system is typical, turn-based stuff: you can choose to make use of weapons, spells or items, but if you fail to kill off the evildoers, then they'll take their turn at beating on you. This system worked well enough for its time, but younger gamers who are used to the innovative combat systems featured in games such as Grandia and Star Ocean: The Second Story will likely be bored out of their minds with Cosmic Fantasy 2's simple, tedious battles. Like many titles for the Turbo-CD, Cosmic Fantasy 2 makes use of numerous animated cinemas to tell its story. These sequences look absolutely fabulous, and feature some superb voice-acting. They're definitely beneficial to the game's plot, although they sometimes get off track in order to display the impressive physical traits of some of the female characters (anyone who saw it will likely never forget the infamous 'Cadet Babbette in the shower' scene). They also range from being humorous to dramatic - I rather enjoyed the sequence in which Galam taunts Van by remarking that he must enjoy 'getting his butt kicked'. The graphics outside of the animation scenes are above average considering when the title was released. The enemy creatures don't move at all during the battle scenes, but for the most part they are extremely well drawn. Cosmic Fantasy 2's visuals are definitely an improvement over the Dragon Warrior and Ultima games that appeared for the NES, and they're even a step above the Phantasy Star titles that were released for the Genesis. For a CD game, Cosmic Fantasy 2 contains some mediocre music. It's not that the tracks are bad, but there aren't all that many of them, and they can get extremely repetitive at times. There is a neat little song that plays during the credits at the conclusion of the game, but the rest of the music really isn't noteworthy at all. Cosmic Fantasy 2's greatest strength is its story. The graphics and music are decent, the battle system is boring, and the game play consists of your typical walking from town to town purchasing equipment and collecting experience points - but the plot really hits home. Not only can it be an extremely funny little game, but it can also become quite emotional at times. A tragic event takes place in this game that will surprise and sadden most everyone who witnesses it. The event may not be quite as shocking as the death of Aeris in Final Fantasy VII, but it is just as emotional and affecting. Anyone who has enjoyed Working Designs' more recent translations for the PSX (such as Lunar and Alundra) would do well to track down a copy of Cosmic Fantasy 2. Despite all its flaws, the game remains excellent thanks to its superb cinemas, fabulous sense of humor, and captivating plot. I wish that subsequent Cosmic Fantasy titles had made it to the States (or the one previous CF adventure, for that matter). Nonetheless, I am more than satisfied with Cosmic Fantasy 2. It provided me with one of the most enjoyable gaming experiences I've ever had, and it may very well do the same for you if you manage to find and purchase a copy. Overall: 9 out of 10

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