Super Mario RPG: Legend of the Seven Stars
Reviewed by Andrew
Super Mario RPG is truly one of the greatest games of all time. The
graphics are great, and the levels are long and interesting. It made
people actually interested again in the thought-to-be "outdated"
Super Nintendo, and did well in the midst of the 32, and eventually
64 bit systems to become a classic.
It starts with Bowser kidnapping the princess, and taking her to his
keep (castle). (now where have I seen THAT before?) Mario goes to
rescue her, but as he is ready to untie her, a sword crashes through
the keep, and they are each thrown in different directions. Mario
lands in his house through a pipe in the ceiling, and Toad tells him
to "get the princess back, like he always does." When he goes back
to the castle, the sword tells him to scram, and that Smithy rules
the world now. He then knocks out the bridge... The basic plot (from
there) is to recover the 7 star pieces and make wishes come true again.
Graphics 10 out of 10
I never really thought that a 16-bit game would look this good, or be 3D.
I mean, it didn't have that cheap look that the games before it (Super
Mario World, Gradius 3, Super Mario Kart) had that made 16-bit gaming
more-or-less an unevent. And as far as the 3Dness is concerned, no one
ever expected any SNES game to have any 3D in it whatsoever, which
was thought to be N64-only, and it really adds depth to the game.
Music and Sound 10 out of 10
I've always kinda loved game music, but this is the best I've ever heard,
including the Nintendo 64 songs!! These songs are much more unique
than any other Mario game EVER, and I've found that there's over 40
songs in this one game!!
The Sound Effects are excellent too, but they lacked the all-too-cool
personality of voices. I've seen a few SNES games (Beavis & Butthead,
Star Fox) that actually USE voices, and I thought they'd do that for this
game, perhaps. However, they brought back the classic "jump" sound,
and had many other interesting sound effects. And, knowing how limited
the SNES is, they really delivered in this department as well.
Game Challenge 5 out of 10
Eh, it's not to challenging if you're a good player. You don't have to go
through a lot to level up, and it's easy to buy items such as the mid
mushroom or maple syrup, in the rare event that you'd need them. I
think it's quite easy, personally. But the game's amount and depth of
levels can somewhat make up for that.
Game Play-Fun 10 out of 10
Although it's easy, I think it's the most fun game I've EVER, or WILL EVER
play. There are so many different things to do, and not the same reward
for doing them, either (ie stars in Super Mario 64). You can get Yoshi
Cookies, Frog Coins, Flower Tabs, a Troopa Pin, a Knoknok shell, a quartz
charm, and so much more for completing certain tasks. You can even go
searching for invisible flags, and get the semi-useless, but expensive
While nothing's endless, it still provides a lot of fun. And if you set the
game aside for a while, and play it after that, you'll find that you've
forgotten a lot, and it's fun once more.
All in all, there's little frustration, EXCEPT when you climb the vines
in Bean Valley. I've spent HOURS trying to collect those coins near
Replayability 10 out of 10
Like I said, it's very fun, and very re-playable. I, personally, had someone
rent the game, and show it to me. It seemed like ETERNITY until I got to
play it again and had my own copy 6 months later.
The reason I think it's replayable is the sub-games, such as "Moleville
Mountain", Land's end, Booster Hill or the Goomba thumping game. I always
try to break my own records, and I created a web page as an incentive
(motive) to do so. If you have a good score for one of these games,
or just want to see the page, then go to my web page and check it out.
Game Value $45 out of $59
I don't think that anyone should have to pay the full $59, or yet alone the
original price of $79(!), but it still, if you're willing to part with a few
bucks and pay the full price, it won't let you down.
I'd recommend buying it used from someplace like Funco, or from a Video
Game store if they have it available. The instruction booklet isn't
as helpful as it COULD be, but Nintendo's Tip guide for it, on the other
hand, is very helpful.
Plot 8 out of 10
Well, I've got to say the plot is very unique, unlike previous Mario games.
Collecting the stars is a nice twist, and they even used an old name from
Super Mario World "Star Road", keeping the Mario "traditionalists" happy.
Mallow and Geno really make the party interesting, and I ALWAYS wanted
to see Bowser ON YOUR SIDE for a change. (I think they drew Bowser better
here than they did in Mario 64!) However the "wishes" part of the plot a bit
kiddish (not as bad as its sequel will be though!). I mean, as far as wishes
go, you just don't ask for them in the real world, you got to make them
Anyway, the plot, with its twists and turns, shouldn't disappoint you.
Ending 10 out of 10
It's about 10 minutes long, is split into 2 parts, and has GOOD music.
In the first part, the seven stars you collected will show you stuff
that happened with some of the characters after you finished your quest
(I won't spoil it). And in the second part, almost everyone in the game
is in a big parade, led by Luigi. There's then a good fireworks display,
and that's about it.
As far as I'm concerned, one of the best endings I've ever seen. It looks
like they even spent a lot of time on this. They really ended the game
with a bang.
I think that it was even better than Super Mario 64, not to mention
WAAAAAY better than Star Fox 64.
Overall 10 out of 10
Super Mario RPG is truly a game that broke major ground. Not only
was it the last great SNES game, but it was also a game that broke
all rules set by previous Mario games. They had different characters,
and a way different, not to mention cooler, plot (and final enemy!).
The 3Dness also broke every limit I'd heard of concerning the SNES. It
wasn't build-in, like the N64, so they merely "emulated" it, so to speak.
However they did it, they did a very fine, and commendable job.
The music was a refreshing change of pace from the repetition (Super
Mario World), and the no-talent eeriness (Super Metroid). It had some
elements of actual instruments in it, as well as rhythm and dynamic
levels (volume). And, in another major change of pace, they used many
different original tunes, not made re-mixes of one or two (Super Mario World).