Donkey Kong Country 3: Dixie Kong's Double Trouble
Reviewed by VGW Man
Every single Donkey Kong game was excellent. This game is no exception.
How can anyone beat this game? I have no idea! Until that happens, stick
with this review.
Graphics 10 out of 10
The ACM technology keeps on getting better! The graphics are rich with
textures and 3-D animations. There is no game with the possible exception
of Yoshi's Island for the SNES that beats this game in graphics, or any
Music and Sound 10 out of 10
Music is Rare's/Nintendo's specialty, and this is not an exception. The
music changes for each kind of stage. In other words, any stages in
factories will be the same. Same for the other places, yet in one of the
snow areas is different because you are in a vehicle. Some of Cranky's
grunts aren't in there, but he isn't the advise guy anymore. Find out about
him later in this review.
Game Challenge 10 out of 10
This game follows the same footsteps as DKC 2, but adds extra effects.
There is an extra bonus level--collecting green bananas. Fresh animals
are here, while Enguarde and Squawks are the only returning animal
friends in this game. K. Rool has a new name--Baron K. Roolenstein, and
he has extra power this time. Also, there is a twist--he captured someone
which you have to rescue to actually win the game! Who, or should I say
what, is it? Here is a hint: The bears have about two, while the other
thirteen or so are stuck in the caves. Find them, and you'll find your answer.
Game Play-Fun 10 out of 10
This game has great control again. Kiddy Kong replaces Diddy, and Dixie
is still with Kiddy. If you throw Kiddy upwards, he'll land on the ground,
maybe uncovering something. If Dixie gets airborne, new levels can be
reached. One of the new faces, Ellie the Elephant, has a vacuum move
for barrels and could put water in his trunk, waiting to be "launched"
out of his trunk. The other animals have their trademark moves.
Do I have to say this again? NO FRUSTRATION!
Replayability 10 out of 10
This game requires a lot of searching in the Northern Krem- misphere
to find everything. The main island itself can be explored in four vehicles,
allowing you to find everything within sight. Each world has at least one
secret that must be found to get a perfect score, and with an excellent
code system, this game requires at least a half a year to beat, unless
you use a strategy guide (CHEATERS!).
Game Value 9.5 out of 10
Do I have to say this again? No money, no value!
Kong Family and abilities 10 out of 10
Again, I'm using this unusual category. Dixie still has her ponytail move,
while Kiddy can do everything Donkey can do. Funky doesn't let you leave
a world--you can do that automatically. Instead, he let's you select your
vehicle for exploring. Swanky has another contest which you must pay
for in bear coins, but not for extra lives. You challenge Cranky (HUH?) in
one of three throwing games, which actually prepares you for the K3 boss,
so practice. Wringly left the school, and now plays Super Mario 64 for the
N64, exercises, or sleeps. She lets you save for free, and watches over
some animals. One, or actually about sixteen, characters that aren't Kongs
are the Brothers Bear, which help you get through. They also charge some
items for the bear coins, except Boomer, which uses Bonus Coins for paying.
Everyone, Kong or Bear, has unique styles.
Overall 10 out of 10