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X-Men Mutant Apocalypse

Typed out by Matthew Bell X-Men Mutant Apocalypse Instruction Manual A Special Message from CAPCOM .................... 2 Safety Precautions ............................... 4 Getting Started ...................................5 Crisis on Genosha! ................................6 Controlling your X-Men ..........................7-8 X-Men Profiles Cyclops .......................................9 Wolverine ....................................10 Psylocke......................................11 Beast.........................................12 Gambit........................................13 Using your password ..............................14 X-Men Survival Guide..............................15 X-Men Notes ...................................16-18 Warranty..........................................19 2-----A Special Message from CAPCOM----- Thank you for selecting X-MEN: MUTANT APOCALYPSE for your Super Nintendo Entertainment System. Capcom is very proud to bring you the heroic adventures of Marvel Comic's legendary X-MEN team. X-MEN MUTANT APOCALYPSE offers 16 megs of high resolution graphics and quality stereo sound. We hope you enjoy this addition to your Super Nintendo Library. 4-----Safety Precautions----- Follow these suggestions to keep your game pak in perfect operating condition. 1. DO NOT subject you Game Pak to extreme temperatures, either hot or cold. Always store at room temperature. 2. DO NOT touch the terminal connectors on your Game Pak. Keep it clean and dust free by always storing it in its protective plastic case. 3. DO NOT try to disassemble your game pak. 4. DO NOT let your game pak come in contact with thinners, solvents, benzene, alcohol, or any other strong cleaning agents that can damage it. 5-----Getting Started----- 1. Check that the power switch on your Super Nintendo Entertainment System is OFF before inserting or removing a game pak. 2. Insert the game pak into your Super Nintendo and turn power on. 3. When the X-MEN title screen appears, press the START button and the following options will appear: MISSION MODE: This option lets you start the adventure. TRAINING MODE: This lets you practice your skills on level one. PASSWORD: This option allows you to enter a password, if you have already received one. (For more info on using the password, please refer to the Password Section) SOUND: This option lets you set either Stereo or Monaural. 4. Highlight the Game Start option and press the START button to begin Professor Xavier's mission briefing. After it is complete and the Blackbird has arrived in Genosha, select your X-Man to begin the individual Missions. 5. To end the game, simply turn off the power, and eject your cartridge. 6-----Crisis on Genosha!----- Forgive me on bringing you here on such short notice X-Men, but the situation in Genosha is far worse than I once feared. As you know, I have been troubled by the rise in anti-mutant activity on the tiny island nation. While using Cerebro to scan the island for the source of the anti-mutant corruption, I came upon the presence of one of our oldest and deadliest enemies. It appears Apocalypse has found a home in Genosha. It is now clear that the Genoshan government is using Apocalypse to bring their mutant population under control. But, Apocalypse must have his own plans for the mutants of Genosha. Whatever they may be, they will only become worse unless you put a stop to this madness. Our invasion of Genosha begins tonight..... 7-8-----Controlling the X-Men----- Using the controller, you have access to all the fighting skills and mutant abilities of the X-Men. But remember, control of the mutant powers requires practice, the difference between life and death. (Picture of SNES controller) Pressing left, right, or down on the controller pad will move your X-Men, but to unleash mutant powers, a rapid series of movements is necessary. Descriptions of how to do these attacks can be hard to do at first, so you may want to go through and practice in the Training mode. Please refer to these arrows below if you have any questions about their meaning (Picture of Control pad) Once you have mastered all the skills in the training mode, enter the missions. But remember, these are not Danger Room Simulations, every hit will drain your life meter, and not even a mutant healing factor will help when it is drained. 9-----Cyclops----- NAME: CYCLOPS REAL NAME: Scott Summers HEIGHT: 6' 3'' WEIGHT: 195 lbs. MUTANT POWERS: Possesses the ability to discharge optic blasts of concussive force from his eyes. ATTACKS: PUNCH- Y CRESCENT KICK- Up+Y SLIDE KICK- Forward, Forward, Y STANDING OPTIC BLAST- Down, Down-Forward, Forward, Y JUMPING OPTIC BLAST- (In Air) Down, Down-Forward, Forward, Y CROUCHING OPTIC BLAST- Forward, Down-Forward, Down, Y 10-----Wolverine----- NAME: WOLVERINE REAL NAME: Logan HEIGHT: 5' 3'' WEIGHT: 195 lbs. MUTANT POWERS: Possesses the powers of superhuman senses, agility, and adamantium claws. (Not Featured in Game: Regenerative Powers) ATTACKS: SLASH- Y UPPERCUT- Up+Y RUNNING CLAW- Forward, Forward, Y JUMPING SLASH- (In Air) Y BERSERKER- Down, Down-Forward, Forward, Y FLYING BERSERKER- (In Air) Down+Y WALL CLIMB- Jump towards wall, Can slash upwards with Y 11-----Psylocke----- NAME: PSYLOCKE REAL NAME: Elizabeth "Betsy" Braddock HEIGHT: 5' 11' WEIGHT: 155 lbs. MUTANT POWERS: Possesses the power of telepathy, useful for a "psychich blade" ATTACKS: ELBOW JAB- Y FLIP KICK- Up+Y SPIN KICK- Down+Y PSYCHIC KNIFE- Down, Down-Forward, Forward, Y FLYING KNEE- Forward, Down, Down-Forward, Y QUICK SLIDE- Forward, Forward, Y NECK CRACKER- (Landing on Enemy's head) Down+Y 12-----Beast----- NAME: BEAST REAL NAME: Henery "Hank" P. McCoy HEIGHT: 5' 11'' WEIGHT: 355 lbs. MUTANT POWERS: Possesses the abilities of enhanced strength, speed, agility, dexterity, and acrobatic prowess. ATTACKS: PUNCH- Y BEAST CHARGE- Forward, Forward, Y SOMERSAULT KICK- Up+Y CROUCHING PUNCH- Down+Y CEILING WALK- Jump to ceIling, Up BEAST BOUNCE- (Landing on Enemy's head) Down+Y 13-----Gambit----- NAME: GAMBIT REAL NAME: Remy LeBeau HEIGHT: 6' 1'' WEIGHT: 195 lbs. MUTANT POWERS: Possesses the ability to convert an object's potential into exothermic kinetic energy. ATTACKS: STAFF ATTACK- Y LOW STAFF KICK- Down+Y JUMPING STAFF ATTACK- (In Air) Y DOUBLE KICK- Up+Y SINGLE CARD ATTACK- Forward, Forward, Y TRIPLE CARD ATTACK- Down, Down-Forward, Forward, Y HIGH CARD ATTACK- Up, Up, Y 14-----Using your Password----- As the X-Men complete their missions, Professor Xavier uses Cerebro to send them passwords. When this happens, quickly write it down so you may enter it to return to your mission at a later time. If you have gained a password, you may enter it in the Enter Password screen. Use Up and Doown to select a picture, and right and left to move over. After all the pictures are correct, press start to go to where you last left off! 15-----X-Men Survival Guide----- -Pick up large and small X-canisters to refill your health meter. -Search for the 3 X- plates in each mission. Getting all three = one life. -Learn to use your mutant abilities wisely. Over reliance on them can leave you open for attack -In Training Mode, the X button will activate your Mutant Ability, but learn the combinations, because in the real mission, the X button will not function. 16-18-----X-Men Notes----- (The retarded blank pages that no one ever really uses) 19-----Warranty----- Legal Mumbo-Jumbo


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