Typed out by Andalite1@aol.com
Part I: How to start
Part II: Option screen
Part III: Controller settings
Part IV: 1P Puzzle mode
Part V: 2P vs. mode
Part VI: Challenge record
Part VII: Items
Part VIII: Tips
Part IX: Warranty
Part I: How to start
Hey, all you puzzle-playing game gurus-- it's time to blast some
bubbles in Bust-a-Move! Follow the instructions below to get going
on all the bubble-bursting action.
With the power turned OFF, insert the Bust-a-Move Game Pak
into the Super Nintendo Entertainment System (Super NES) Control
Deck and switch the power ON. When the Title Screen appears, you
may either watch the Demo Screen, or press the Start Button to
bring up the Options Screen. Use the directional Control Pad to one
of the four options, and press B to select it. Each of these choices
are detailed later. (Demo Screen You may watch the Demo Screen
at the begining for some helpful tips, or press Start to skip it.
Part II: Option Screen
Because not all bubble blasters are the same, Bust-a-Move gives
you the option of controlling the different variables of the game
and customizing your own settings.
The Levels option allows you set the difficulty level for your own
game. You can choose from Difficult, Normal or Easy. 2: Levels
The Levels of Computer option allows you to set the difficulty level
for your computer opponent. This way, you can set a handicap in
the Vs. Battle. 3: 1P Vs. 2P
The 1P Vs. 2P option allows you to determine the number of games
played when taking on a human opponent in the 1P Vs. 2P Mode.
You may choose a one game sudden-death match, or try a best
of 3, 5 or 7 game series. 4: Controller Select
You may use this option to assign your own Super NES controller
functions to each button.
Choose End to begin play.
Part III: Controller Settings
Bust-a-Move makes it as easy as posible for you to bust those
bubbles by allowing you any way you'd like. Just choose the
Controller Select option. The MOVE FAST setting moves the Bubble
Launcher right or left quickly, the MOVE SLOW setting fine tunes
the Launcher's movement and FIRE launches a Bubble. NO USE is
for buttons which aren't being used currently. To change any or all
of the default settings, press the Control Pad up and down to
highlight the button you want to change, then press right or left
between the choices. You can also use the A or B button instead
of the left or right of the Control Pad. Choose End to return to
the main menu.
Part IV: 1P Puzzle Mode
1P Puzzle Mode is for the bubble shooter who is going solo. There
are a total of 100 Rounds to shoot your way through. You can
either start from the beginning, or enter a password to continue
from a higher level you reacher previously.
1: Current Score
The meter at the top of the screen keeps track of you. The better
your maneuvers, the more you'll score. Blast those bubbles and
keep racking up the points!
Not all the Bubbles in Bust-a-Move are the same. There are eight
colored Bubbles and three special Bubbles.
3: Bubble Launcher
The Bubble Laucncher blasts the bubbles to the top. The one in the
center is the one that will be fired next.
1P Mode Steps
1: Decide the Direction
Use the directional Control Pad To the direction you want to shoot.
Be sure to line up your sights carefully!
2: Shoot a Bubble
The goal is to shoot your colored Bubble so that it touches a group
of two or more Bubbles of the same color. This causes that group
to break. If you don't move fast enough, the "Hurry Up" signal
appears, and you'll have five seconds to shoot. The faster you can
clear the round, the higher your score will be, so don't dawdle!
3: Finish a Round
Once you eliminate all the Bubbles on the screen, the Round is
clear. There are 100 Rounds in all.
When it's all over
Even the best Bust-a-Move Bubble Manipulator is going to have
rounds that are just too to beat. Don't worry, though! When the
round is over, you'll advance to a continue screen where you can
choose "Yes" to continue, or "No" to go to the Game Over screen.
You'll have up to seven chances to continue, but those who use
the fewest numbers of continues have a chance to see the best
of three possible endings! The Password System
When it's time to take a break, just write down the password
shown at the Game Over screen. That way, you may continue
from the same spot later.
Part V: 2P Vs. Mode
2P Vs. Mode is the perfect way for one player to try his luck
against a challenging opponent, or for two players to get together
and test their Bubble busting move against each other. Either way,
it's you against the ever-growing stack of Bubbles!
1: Bubble Gauge
Make things difficult for your friend! Fill the Gauge by bursting a
group of Bubbles, then break another. The Bubbles in the Gauge
will go into Player 2's field.
In a "best of" series, the score is kept at the bottom of the
screen. The player that wins the majority of the total matches
is the winner. Vs. Mode Steps
Select 2P Vs. Mode from the Main Menu, then choose to play
against a computer-controlled opponent, or against a human
player. Next, set the diffic ulty level for each player to allow for
differences in their skill. The object is to eliminate all your Bubbles
before your opponent can, A player loses the match if his Bubbles
cross the line at the bottom of the screen. When the series is a
draw, you'll play one last game to determine the outcome of the
series. If the bonus game is a draw, then the series will end in a draw.
Vs. Computer Battle
The rules of the Vs. Computer battle are the same as those in
the Vs. Mode, except you can only play a series of three matches.
This is a tough one, though -- there are a total of ten computer
controlled opponents to take on, and each is harder than the previous one.
Part VI: Challenge Record
Challenge Record Mode is a one-player mode that challenges you
to beat the world's Bubble busting record. If you're up for the
challenge, get ready to Bust-a-Move!
This meter in the corner keeps track of the total number of
Bubbles you've broken.
Challenge Mode Steps
The object of Challenge Record Mode is to break as many Bubbles
as you can, while racking up a large ammount of points. As soon
as you bust Bubbles, more appear. There is a bonus if you're able
to clear all the Bubbles from the screen, then you continue with a
fresh screen full of Bubbles. The game isn't over until you make a
mistake. Your results are then displayed.
Part VII: Items
In addition to the eight colored Bubbles, there are four special
Bubbles that will come in handy throughout the course of Bust-a-Move.
Read on for all the details.
1: Thunder Bubble
This Bubble shoots Thunder horizontally from where it lands
and break out the Bubbles in its path.
2: Flame Bubble
The Flame Bubble breaks all groups of Bubbles that are the same
color as the ones it touches.
3: Water Bubble
The Water Bubble breaks individual Bubbles of the same color
around the area in the which it lands.
Part VIII: Tips
Now that you all are Bust-a-Move experts, you'll start to develop
your own tips, tricks and strategies, then bust out the Bubbles
with the best of them.
Here are a few more:
1: Use the Wall
To send a Bubble to a hard-to-reach spot, use the wall. Like in
billiards, if you hit the right place, the Bubble will bounce right
2: Wait for Bubbles
When the Bubble you get isn't the Bubble you need, just wait for
the right one. Then, you can get rid of the useless ones all at once.
3: Break the Joint
All Bubbles stick to the top bar. If you break a group that is sticking
to the top bar, all the ones connected below will fall.
Part XI: Taito America Corporation Limited Warranty Taito America
warrants to the original purchaser of this Taito product that this
game pak is free from defects in materials and workmanship for a
period of ninety (90) days from the date of purchase. This Taito
product is sold "as is" without express or implied warranty of any
kind, and Taito is not liable for any loses or damages of any kind
resulting from the use of this product. Taito agrees for a period
of ninety (90) days to either repair or replace, at its option, free
of charge, this Taito product. Send product postage paid, along
with dated proof of purchase, to the address shown below.
This warranty shall not be applicable and shall be void if the defect
in the Taito product has arisen through abuse, unreasonable use,
mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES ALL OTHER WARRANTIES AND NO OTHER REPRESENTIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TAITO.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE. IN NO EVENT WILL TAITO BE LIABLE FOR ANY SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS TAITO PRODUCT.
Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions of limitations of incidental or
consequential damages, so the above limitations and/or exclusions
of liability may not apply to you. This warranty gives you specific
rights, and you may also have other rights which vary from state
Taito America Corporation
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