Teenage Muntant Ninja Turtles 4: Turtles in Time
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Fighting the rat king
Rest option can be set to 10
Continue as player 2
Sent in by Norfleet
Although you may think that all of the turtles are exactly alike, you
are very wrong. Each turtle is unique in the following ways.
Raph: He moves and runs faster than any of his brothers, but he also
loses his energy the quickest also.
Mike: He is the slowest of the four, but he can take more punishment than
any of his brothers.
Leo: Leo ranks second in speed and defense, making him a good choice.
Don: Don is the most average turtle. He ranks third in speed and defense,
making him not good but not bad either.
Fighting the rat king
Sent in by John Arguello
On level 3 (Sewersufin), when fighting the rat king stay all the way to
the bottom, keep hitting him, and he will not be able to hit you with anything.
Sent in by Paul Franzen
Go to the game options screen and flip through the sound test selections
until you find "Staff." Start playing it, then push Y and it will start
sounding very weird.
Press Up, Up, Down, Down, Left, Right, Left, Right, L, R on controller two
at the title screen for a level select.
Rest option can be set to 10
Highlight the "Option" selection on the title screen. Quickly press Up, Up,
Down, Down, Left, Right, Left, Right, B, A on controller two, then Start on
controller one. The "Rest" option on the options screen may now be set to ten.
Continue as player 2
Press Start on controller two just before losing with no continues remaining.
Game play may be continued as player two with the continue total reset to
Stage 1 (Big Apple)
Avoid the wrecking ball, jump over it before it flattens you. Beware of the
lightning bolts shooting out of the Robot Krang, stay to either side of them.
When you get to Baxter Stockman you need to avoid his machine gun fire. The
best way to avoid his murderous fire is to stay outside his range. Keep moving
from corner to corner - side to side. Once he lands you can strike him three
to five times before he takes to the air. Keep repeating this process until he
is destroyed. It is essential to keep moving to avoid being struck by his
machine gun or his giant hand.
Stage 2 (Alleycat Blues)
End Boss: To defeat M. Head you must get the pizza located nearby before he
materializes. Be wary of his extended punches with his hands and feet. Get
close and strike as fast as possible three to six times. Once he starts to
shoot his laser you must jump back to the opposite side. Keep moving around
until he lands. This is where he is vulnerable. Hit him repeatedly until he
pulls out his laser. Then simply repeat the process. You must keep moving at
all times to avoid any unnecessary trouble.
Stage 3 (Sewer Surfing)
Watch out for the many obstacles within this level, falling spike wall, spiked
red balls, giant pizza monsters. Pick up the bonus(question marks) whenever
possible. When you get to R. King it is important to strike his boat at the
area marked break point . Keep hitting the boat until it starts to glow.
Beware of the spiked balls and remote control missiles. Try hitting the boat
three to five times then maneuver away from the obstacles. Keep hitting until
it is destroyed.
Stage 4 (Technodrome)
When you reach Tokka and his buddy Razhar, it is important to contact on one
creature at a time. Beware of Razhar s fire breath and Tokka s freeze ray. Try
getting one of them in the corner and simply pound him into oblivion. Watch
out for the second creature to sneak up behind you and attack. The jump/slash
technique is effective but will take considerably longer simply slashing. Once
you reach Shredder, you must throw at least nine foot soldiers into his
console. Watch out for Shredder s gun, he will try to rack you and destroy
you. It is important to keep moving at all times.
Stage 5 (Prehistoric Turtlesauras)
At the beginning of the stage, watch out for being trampled by a runaway
dinosaur, it will take about 3/4 of your strength away. Watch out for the
falling rocks and stalactites. When you get to Slash you cannot fight him in
the conventional way. There are two methods which will work, it is easy to
keep jumping over Slash and land behind him to attack, but this takes quite a
long time. Another method is to run into Slash with your shoulder, he will be
momentarily stunned. This method is harder, but it will take less time to
accomplish. Don t try a straight on attack because he will simply block your
hits with his pair of swords.
Stage 6 (Skull and Crossbones)
When you are making your way across the ship, beware of the loose planks. Once
the pirate ship comes onto the screen, watch out for the falling cannonballs,
they will take half of your strength away. when you get to the pair of
gentlemen in yellow and black who keep throwing the spiked boomerang, you must
concentrate on the one closest to you. You may have to take a couple of hits,
but shoulder throw the closest one, then you can concentrate on the second
guy. When you get to Bebop and Rocksteady, pick up the pizza, you need to use
the jump/slash technique. Keep attacking Bebop, jump in and hit him four
times, then jump away and do the same thing to Rocksteady. Don t get in
between them or they will sandwich you. Keep concentrating your attack while
Stage 7 (Bury My Shell At Wounded Knee)
When you reach L. Head, use the jump/slash technique to strike repeatedly.
Once he goes into a prone position, jump away and start moving around to avoid
his knives and lobster attacks. Use the same evasive techniques to defeat M.
Head. Jump to the other side and evade his attack. Once you get close enough,
hit him between three to six times, then move. Watch out for his jab. If you
can jump into him before he throws his knives and lobsters, you can stun him
temporarily and slash three to five times. Keep repeating until he is
Stage 8 (Neon Night Riders)
Destroy as many foot soldiers as possible, while picking up as many question
marks as possible. When you reach the helicoptered foot soldiers, it is tricky
but you need to jump up and slash them as quickly as possible. Once you reach
Krang, use the jump/slash technique, hit him as quickly as possible. But watch
out for his missile attack and his kicking ability. Keep moving up and down,
side to side and keep hammering away. When he releases his bubble attack, look
for the shadows of the bombs prior to their exploding. You must move quickly
because you don t have a lot of time to react.
Stage 9 (Starbase: Where No Turtle Has Gone Before)
To defeat Super Krang (inside spaceship) you must keep jumping and slashing to
avoid his giant bubbles or robots. The bubbles will trap you in suspended
animation long enough for Krang to smash you. Another trick used by Krang is
to smash you with his spaceship. Keep hitting and running, you must be extra
patient with this section. Keep repeating until he is destroyed.
Stage 10 (Technodrome: Final Shell Shock)
To defeat Shredder you must avoid his attacks. He has three modes of attack,
you must watch his hand and the color of the flameball to decide what type of
attack it will be. The red flameball means a line of fire across the floor,
you only need to move to the other side to defeat this attack. The green
flameball is the shrink ray, you move away and wait for the blue flameball
(the freeze ray). This is where Shredder is weakest. You must be patient to
defeat Shredder. After he throws the freeze ray, strike him five to six times
then simply wait for the next freeze ray. Keep repeating until he is