Sent in by The Rock
After joining up with someone unequip all their stuff then go to a guild
and sell it then part with him wait a month and join up again. This works
well if you want lots of money.
Sent in by James Repchull
Once you beat up the Oda after you get all your spells, all monsters
except overland monsters and the monsters in Oda's tower will be gone.
Some items can do spells when used. The fire staff, for example, can do
Fiero, and the tengu fan can blow enemies out of the battle.
I recommend having as a team, the hero, one healer (medicant is best,
don't take a shinto because they aren't good mages) and either a mage
(if you can, they all seem to work for Oda) or a Samurai or Ronin (they
can use every weapon). Other ninjas are worthless, as they are worse
than the hero (and he's pretty bad).
As tempted as you are to use a spell to run from every battle, don't, or
bosses like Asura will kick your butt.
The circles with triangles are teleporters.
The third boss in Oda's tower is like Rubicant, as in he will refill your
HP before the battle.
Sent in by James Repchull
Here is how to get any ally you want. Don't settle for Iga Ninjas,
and Hermits who literally batter your door down. Take 'em at
first but ditch 'em for a better class, like Medicants, Mages, or
Samurai. The more advanced in level and class an ally is, the more
likely they have a special skill. But you don't know that until you
join with that ally.
Step 1- Find a cool ally. Be level 7 or above.
Step 2- Save, then talk until they answer you when you Ask.
Step 3- Ask. If they like Oda, or plan to travel to a place you never
heard of very soon, get someone else. If they like Oda, they will leave
your party sooner or later.
Step 4- Talk until that ally is 60% or more. If they don't want to talk,
keep asking. Don't fight, because they will leave if you win.
Step 5- Get ally to join. Repeat until satisfied.
Don't let any foe be at your backside if you value your life.
To easily beat a boss, cast a spell that boosts your defense until
they do almost no damage, then attack.
Just as you can get critical hits, so can the foes, beware.
Psychic winds will dispel defences.
Remember magic in grid battles. They can be the difference between
winning or losing.