Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Skip the snowman boss
Get a free guy
Skip part of What The Heck
Skip the snowman boss
Sent in by Eric
In the 2nd level, right before you fight the snowman boss, you will see a
lawyer. Destroy him, then there should be a hook underneath you. Lay
down and use your whip to skip the snowman boss.
Sent in by Kewlio
Here's a small glitch in the game. In Level 2, "What the heck?", when
Heck the cat is done firing, watch out for your health meter. If you
get squished by the falling terrain, and die, Jimmy the worm will NOT
appear at your next life.
Sent in by Matt Jones
This is a glitch I found in the game. On the level What the Heck? In the
background you'll see a cat rocking back and forth. As soon as you beat
the snowman walk to the left and the cat will come out and set down
a bomb. But when he comes out he is still in the background.
Get a free guy
Sent in by Stephen Bumpus
At the first stage, New Junk City, keep going through until you come
across the first tires that you can jump on. Go to the top of the tires
and jump on the two platforms. There is a little thing to glide on
holding it by your head. At the very last second jump off it and wipe
your whip on to the mooses antlers. Then it will through you on some
chains. Keep going through the way it leads you and watch out for the
dogs. You will come across a towlet, jump into the towlet. It will bring
you to a screen with a bunch of super guns. After that go to the left side
of that screen and walk through to wall. There it gives you a free guy.
Pause the game to do these codes.
Press Y, X, Y, X, A, B, A, and X to skip to Stage 2.
Press Y, A, B, B, A, Y, A, B for the nick Jones Code.
Press Left + A, B, X, A, A, B, X, A for the Debug Menu.
Press A + Left, X, X, X + B, X, A, X, A + Left to jump to the Princess.
Press A + X, B, A, B, X, X, X, X for a Ammo refill.
Press Up-A + X, B, B, A, A, X, B, L + R for a Plasma Power-up.
Press A, X, A, X, A, A, A, A for the map View Mode.
Press Up, Down, Down / Left, Left, Down, Up / Left, Down to warp to
"Down the tubes."
Press A, B, X, B, A, B, B, X + L to warp to "Snot a problem."
Press A + B, B + X, X + Y, Left, Left, Right, Left, Right to warp to Level 5.
Press A, B, X, A, B, X, A, B + R to warp to "For Pete's sake."
Press A, X, Left, Left, X + Y, Up, Down, Left to warp to "Buttville."
Press L + A, A, R + A, A, B, B, X, B to warp to "Andy Asteroides."
Press A, B, Up + Y, Up + Y, Left, Right, Left, Right to warp to "Who╩
Press A, B, A, B, X, Y, X, Y, To get an extra continue. This can be used
once per Stage.
Press A, B, B and L together, B, X, A, X, X. You will never run out of Ammo.
Press B, B, X, X and Y together, A, A, A, A, for an extra life.
Press A, A, B and L together, A, A, X, B and L together, and then X, for eight
Plasma Shots in reserve.
Press A, B, X, A, A and X togher, B and X together, X and B together,
AND A and X together. In about five seconds you will go to the next Level.
Press A, A, X, A, Left, Right, Right, Left, to be invincible.
Press Y, A, B, B, A, Y, A, B, B, A. A screen will appear saying that it is the
wrong cheat code.
Press Y, X, Y, X, A, B, A, X, to go to Level 2a.
Sent in by firstname.lastname@example.org
Press A, B, X, Y, Y, X, B, A You will get full life.
Sent in by Kahn/Lewis Family
Press Left and A at the same time, then press B, X, A, A, B, X, A, A.
It will show a screen of the game's creators, then will take you to a
screen which will let you select which level to start on, and can
give you invincibility.
Skip part of What The Heck
Sent in by Bob Daniels
In "What The Heck" go through the level normally until you to the
first lawyer. If you have a megablast, use it to blow away the layer.
Then, use your whip to reach a small spike below the ground level
and just to the right of that gear thing. Once you grab a hold of it
you will be at the part where all stalactites fall at you. You will
have skipped fighting the snowman.
If you look down when you first enter the level, you will see an
extra 1-up right under you. Right after you launch that cow you
will be standing on the edge of the rock ground. Further is the tires
that you have to jump on. Kill the pesky crow. Then jump high into
the air. Then start to helicopter down. Try to get as close to the
rock level as you can without touching it. There is a space between
the rock and the tires that you can fly through diagonally down to
the left. With a little practice you can make it very quickly. If you
hit a tire, try it again. You will end up on a rock level. Just walk
across the chain. You will see the extra worm.
There are many different short cuts in the first level. If you jump up
from the beginning you will see a white toilet. That is a warp zone.
To get there, all you need to do is ride the first rail device. This
is just above the cow that was launched. You will see two wires. Ride
the first rail device. Just before it falls, jump to the left, then
right at the top of you jump, whip. You will see a moose head. You
should be able to swing on the moose antler. This will put you on a
chain wire you can cross. Just fallow the rail devices up and to the
left. That will take you to the toilet. You will find about 7 mega
plasma blasters, and an extra worm. After you warp, it might seem
you are trapped in that room. Just walk through the wall to the left.
Then clime up to get out. There you find the sub-boss.
If you hold down the "B" button. You will be able to jump higher
on the tires.
The other short cut comes in the middle of the level. There you will
find another moose with antlers on a plaque. Just swing on the
antler and fallow where that leads you. You will end up where the
first warp does, with the sub-boss 'Tireman'.
This may be confusing but here is a way to get an extra guy.
Right after you launch a cow, try riding the two rail devices down.
When you are on the second wire, jump off in the circle of tires that
have that plasma gun. The circle dips in two places. try jumping in
the dip to the right. You will see a spinning star. This means the
extra guy is now visible. Now, go to the wide moving belt that you
must climb. There are objects that come down that try to stop you.
When you get to the top look up. You should see a wire up to the left.
This is how you get to that wire. Run to the right. You will see a
level that you have to jump up to. Once up there jump back to the left
and whip your body. There is a hook that is barely on the screen.
You will be able to hook and swing across. There is another hook
that you must swing on. Then you will be on the chain. Just get the
To kill the sub-boss, shoot him until he comes toward you in tank
mode. Jump over him and quickly turn around. To kill him shoot
the light above his head.
Right after the sub-boss, you must jump to a higher level. Kill the
pesky crow then walk to the right a little. There a sparkly whirly
thing will spin around you. It just means that some items have
appeared. Go back to find them if you need them. This will happen
throughout the game. So make sure you investigate what has appeared.
If you are low on ammo or energy when Fighting the Boss Chuck.
While he is NOT above the spring. Try holding the "B" button
and jumping on the spring. See where that takes you.
With the Andy Asteroid levels. Just remember to get 50 fuel pods
to get an extra can-o-worms (continue). When you do pick up those
atomic accelerators, you will NOT get touched by those asteroids.
So for a few seconds you are protected from getting hurt.
If you do end up losing to Psycrow in the warp race you will have to
fight him on level ground. Just remember you must shoot him first,
then whip him. Repeat this until he flies away.
Level 2: What the Heck?
The Green rolling gem: If its rolling that you must run on top the
opposite direction. This should make the gem rise or either warp you.
If it is rotating back and forth. That means jump on it and let it
take you up. You might have to jump back and forth because of the flames.
The first extra worm comes up as you are walking the first emerald
gem up. You might of seen it as you where walking by it earlier.
Just jump toward the extra guy. There will be a fake wall for you,
so just jump to get the 1-up. Then quickly jump down on the gem
and proceed on with the level.
To kill the Lawyer, whip him then quickly shoot him. He should
blow up and a mega plasma shot and energy should remain.
Just after defeating the snowman and warping on the emerald,
walk to the right to the wall. Don't worry about the spikes. Jump
up and look to the left. There you will see a hook. Swing to the
left, then turn around and swing to the right on the same hook.
You will be thrown through the wall and find 4 mega blasters
and an extra guy. After, walk through the wall and proceed in
There is a way to avoid fighting the Snowman sub-boss. After
fighting the first Lawyer, you will have to open the gate to get to
the warp gem to the snowman. Don't open the gate. Stand in front
of the wheel that opens the gate. Turn to the right, and duck. Then
whip and hold down the whip button. You will be in the same place
you would of if you had defeated the Snowman. On that same hook
that you where one. Swing on it again to the right. You will find
the above extra worm.
If you don't want to have the falling Stalactites, then don't pick
up that 100% energy refiller. That triggers the stalactites to fall.
Next extra worm is easy to get. You might of seen it as you are
riding those two emeralds up. The extra guy is to the left. All
you have to do is to jump from the ledge over the spikes and
toward the extra worm. Then ride the gems up again. When you
get to the first black apparitions with fierce incisors. Kill
them and jump down to the left. There is a continue marker
right under you. If you do die, just go back and get that extra
Quick tip about the boss: When you are just Jimmy the worm.
Stand as close to the wall to the right as you can. There just
jump straight up when flames come. Wait for the wall to melt
away. Then jump into the super powered suit. When finishing
off that evil cat look at the center of the screen. You will see
Evil the Cat faster, faster to react and shoot him and his nine
lives. Jump toward the first flame. If they come at the same
time, jump straight up. NOTE: If you don't want to jump over
the flames when Heck the Cat is shooting the flames. Just walk
as far as you can to the left and duck. You will not get hit until
Level 3: Down the Tubes
There is a nice little bug/glitch at the beginning of the level. You
must start pressing the B button before the level starts (at the
title screen for the level), you also need to be pushing to the right
before the level actually starts. If it works then you should be
moving to the right, not down the tube. Keep Helicoptering until
you either enter the pod or a tube. It will cut you game time by
a couple minutes Note: You must die in that level without
continuing for this bug to work.
Yes there is a hidden airpump in the 99 sec pod race. This is
going to be a bit of an explanation on getting there. Ok, if you are
having problems with this level. The hidden airpump is about 60
seconds into your run (30 seconds left). Now as you are driving
that pod you pass guarder rails. Those criss crossing bars that
| are really part of the background. They will not touch you. You
| will pass through 5 sets of these. If you reach the 5th one, you
| have gone too far. Its halfway between the 4th and 5th set. There
| is a section that goes straight down. Right at the bottom there is
\ will be two circular lights right next to each other on the left
*\ side. That is where the secret air pump is. It looks kind of like
*\ (---- THIS!!!!!
\__________ There is a sharp turn to the right. You see
you have hit the bottom of the level. You can go no further down.
Just fly through the two lights. Then you time will be reset to 80.
After the second race of the time pod run. You will end up in a
room where the only way out is through one of the little orange
tough guys. You can kill the Orange tough guys with a Mega blaster.
BUT! Let him pound you into the ground a couple times. Where he
throws you is where the hidden secret is. Jump straight up. There
you will be sucked up a hidden tube. To the left is an extra guy.
Then fallow the tube up the end of that round.
Tube Race: When you are running along the tube race level and
you are low on energy. There is a secret room JUST above the
Hamster. It will refresh you 100%.
If you are having trouble with the 99 second pod race, try turning
on the slow-motion switch on your controller. It might make things a
bit easier. If you want to finish it the right way, don't hold down
the thrust button. Have it on-off-on-off. Once you get to the part
with the lights your almost there.
After the 99 second pod race. There is a last part of this level with
three rooms. The second room is larger than the 1st and the 3rd. Jump
in the middle of the second room. There you will find some hidden
specials. Mostly more ammo. Now its time to fight a very tough looking
goldfish. He might be hard to kill at first, but he is actually very
easy to kill. Try doing a spiral twisting double ninja whoop upside the
gill kick to the bowl.
There are two extra worms that you may find along the third pod run
(99sec). If you pass a place where there is a small crack in the
wall. There is a section where there is a fake wall. It is on the left
side, just after the inlet that has a Mega Blaster. The fake wall is above
the crack. You might see a bit of the tube if you are close to the wall.
Quickly go through the fake wall to get the 1-up.
The other extra worm is very close to the beginning of the level.
They are on the other side of the first guarder rails (bars that
criss-cross between the two walls that). They are on the start of a
curve around a turn. On the other side of the curve you might see
a room. Go straight left to enter that room.
Level 4: Snot a problem
Only hit major mucus on the right hand wall!!!! That is the easy way
to make him fall. Here is the rhythm. Go down on the left hand side.
Then halfway down or before you stop at the bottom. Move over to
the right hand side. When you have stopped for a second at the
bottom. You can tap EWJ as close to the wall as you can. This means
EWJ is behind the protruding rocks. It might not matter, but you
want to be close to the wall. Then when you are slinged upward.
Major Mucus will fallow right behind you. As close to the wall is,
he will be the same. Perfect for bashing. Just as he is about to catch
up to you. Move to the left 1/2 body length. This will make him
hit the wall. Then on your way down, bash Mucus into the wall
as many times as you can. Remember you must be at the left hand
side by halfway down. So you can repeat the process.
If you are having trouble getting up the section that should have
stairs, where if you try to walk up it, you just slip and slide right down.
Try jumping onto those energy charger things (Objects that shoot
energy from one metal ball to another vertically). If you keep going
right, you should find a target. Whip that bulls eye (ping). Now you
will find that stairs have popped up. Because of all that work you did.
You don't even need to walk up them. They will do all the work.
The metal cage: There is a sequence that the cytoplasm creatures come.
With the first group you must remember.
1 4 (-- The way the cyto creatures may come.
First batch 3-1-2-1-2-3-1-2-3
Second batch 1-2-4-3-1-2-4-3-1-2-4-3-1-2-4-3 (see the pattern?)
There is a secret level within 'Level 5'. Its a level that is totally
dark. The way to get there is through a warp. It is located right
after that sequence with Professor Monkey-for-a-head tries to turn
those blue wheels. If he open up those spheres, he let those eye
creatures out. So shoot him before he has a chance to. You will have
to hit him on 3 different occasions. Once you get to the top
(on the left), you will be standing under two sets of 5 red dots lined
vertically. In the center is one big red dot. Jump in and warp to the
Hidden level: Who Turned Out the Lights?
Room one: Try to make it up to the top of this room. From the door
Jump to the light above you. From there jump to the left and make
your way to the top of the screen. You should be able to walk
straight across the screen. Fall down on the extra worm. Then walk
through the exit.
Room two: Jump from light to light. You might say each light is a
platform. So you might want to jump for the edge of the light if
you want to climb up.
Room three: To get to the extra worm. Jump over the exit. Walk to
the right and see how far you can go. Jump high and to the right. You
should fall down two levels. If not move to the left a little and
repeat. If you do it right, just walk to the left and pick up the
Room five: Remember to kill all the little roaming eyes. You may
come to some eyes that you cant kill. Right when you see the big eyes
run to the left as fast as you can. There will be a point where you
can't run any further. In that case turn around and start running to
the right. This will have given you enough room to jump over those
big eyes. Then continue running to the right.
You will encounter Professor Monkey-for-a-head three more times.
He will be running along a wire. Quickly jump onto the horizontal
wire that you can use your arms to walk across. Then just fire.
The way to make him go away is by hitting him in the back.
You will come across a red wheel. Try whipping it and see what
you get. Sometimes energy comes out, sometimes ammo.
Little green blobs also come out. When that happens, this
means there are no more goodies for you to get.
To Kill the Robot Chicken. Use the whip and hit the red target on
the top of the screen in the center. Make sure when you do that,
the chicken is in the middle. A cytoplasm creature will fall out.
Make sure it touches the Robot Chicken.
While you are falling. You are going to have to shoot the chicken.
One shot will do it. What will happen is the chicken will split into
pieces and come back together. If you look behind the chicken
you might catch a glimps of a bomb in the background. If you shoot
the chicken again, he will stay in one place and get hit by the
bomb blast. So start in the middle of the screen and shoot the
chicken. Then move down a fraction and shoot again. Repeat this
until you can no longer go down. Then do a half circle above the
chicken and repeat the process. When you see those broken eggs
this means he is about the die.
Level 6: For Pete's Sake!
This level is very straight forward. There is not a lot you can look
for secret wise. There is an extra guy, but you probably have
someone to look after that is more important. Pete can get
pretty angry if he falls. You can stop him by shooting him. This
will give you needed time. Shoot all UFO's. When you come across
those asteroids, stand there and just blast them until they go away.
When you come across those tentacle creatures that grab Pete,
it might be better if you let them grab Pete. Saves you some
time, and it also might save a life. You don't loose that much
when Pete gets angry.
When you come across these objects:
\ (-- Land on the top end and the smaller end will go up. This
might launch Pete into the abyss.
You want to make sure that if you whip Pete onto one of those
contraptions. You want to jump in the center. This will not
launch Pete. Then quickly whip Pete again to level ground.
To get to the Advanced level of 'for Pete's Sake', just whip him
over his home.
Level 7: ButtVille (the last level)
You will come across some creatures that are really quite
dangerous. They start as little eyes in the wall. Then as you get near
the pop out with 2 big choppers. If you are in his way, you get
get chopped in half. There is timing involved here as well. He will
go away. Why wait though? Why not whip 'em? They will explode
into lots-a-little green pieces. This will make it easier for you
later on in this level if you remember you can kill these guys.
You will have to do the dreaded whip the hook, in mid-air
turn around and whip back the way you came. You must climb
up a ladder of hooks to get to an upper level. It may be hard at
first, but you will get use to it. Try practicing in the first
set of hooks. The second set, you will be bothered by some
nasty bugs. When you are attacked by bugs, don't worry about
them. You are more concerned with getting up.
You will end up on the back of The Evil Queen Pulsating, Bloated,
Festering, Sweaty, Pus-filled, Malformed, Slug for a butt.
Thankfully there is a continue marker there. Now comes the part
where you must whip those choppers that come out of the wall.
But this time you must also worry about slipping off those balls
that you are standing on. Just make little jumps. Then when those
chopper creatures come out. Whip them. Then move to the other ball.
You will come to a point where you must make a leap of faith to
the right. Do it! You will land on a moving belt of rocks. Look up and
you will see one UGLY butt!
How to get past the Queens butt. If you just stand there you will
end up in the spikes. So this is the rhythm that you must get into
to destroy that nasty butt. Start all the way to the right. The stand
there firing up. You will hit the butt a couple times. When just
past the butt, quickly jump all the way to the right again. Repeat
the process. Soon there will be spikes that will come as one of
the platforms. Just jump over those spikes. The platforms will
also start moving faster.
You will see another spiraling stars. Walk back the way you came
and pick up 4 of those plasma blasters that just appeared. Don't
worry about the green spittle that falls from the ceiling. It will
not hurt you.
You should have at least 2000 shots. That would be enough to
kill the Queen. You will spin counter clockwise. If you don't
shoot the queen, she will summon creatures that will kill you
instantly. You must shoot the queen at 12 o'clock, 9 o'clock,
6 o'clock, 3 o'clock. Shoot in very short bursts. 3 shots at the
most will do. You just need to keep the queen off guard. This
will not allow here to summon those creatures. Just keep that up,
and you will beat that queen.