Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Game Genie codes
Sent in by Mario938@hotmail.com
To squash Ralph you must have more than one character available. First you
jump on Ralph. Then quickly push the button to stack your characters.
Sent in by Mario938@hotmail.com
On the first level (the level with Mr. Plotz), go to the place with Ralph in it.
Get his attention and lead him under a canopy. Once he's under there, jump
on his head. If you did it right, you should be moving up and down between
Ralph's head and the bottom of the canopy for easy coins.
Sent in by Josiah C.
At the beginning when you start out next to the CEO, there should be
a large plant near him. Push it to the right. When it touches the CEO,
it will explode and a door will appear. It leads to a secret room filled
with coins (Or whatever those things are...). This trick only works once,
so don't bother to try it a second time.
Studio Ralph, Ralph, Brain, CEO, Wakko, Pinky, Dot, Yakko,
Dot, Nurse, Brain, Dot
Sci-F Brain, Dot, Brain, Dot, Ralph, Nurse, Wakko, Dot,
Yakko, Pinky, CEO, Wakko
Fantasy Ralph, Wakko, Pinky, Nurse, Yakko, Pinky, Dot,
Wakkko, Dot, Nurse, Yakko, Dot
Aquatic Nurse, Nurse, Brain, Ralph, Dot, Brain, Yakko, Dot,
Yakko, CEO, CEO, Wakko
Adventure: Pinky, Dot, Nurse, Pinky, CEO, Wakko, Ralph,
Brain, Nurse, Brain, Brian, Yakko
1. The first scene of the script is in the outdoor area at the beginning
of the stage. Proceed to the right until you see two pieces of terrain
that are taller than the screen. You will need at least two of the
Warner kids to collect this one. Go past the second tower, stack up,
and jump onto the tower on the right. The script is above this tower.
2. Proceed past the extraterrestrial background to the staircase. Near the
foot of the staircase is a scarecrow. Dash attack the scarecrow four
times, and its head will fly off and reveal the second scene of the
script. ** NOTE, be careful not to dash too far to the right, or else
the alien creature will appear and make life difficult for you.
3. After dash attacking the scarecrow, climb the stairway. In stead of
going through the door, make a short stack (3 Warners req.) and jump to
the left. The script is there.
4. The fourth piece of the script is in the area immediately after the
terminator boss. You will be in an area with many breakable objects
such as crates and stage lights. Ralph is also in this area. In stead
of going right, dodge Ralph and break the stage light on the left. This
will open a secret door to a bonus backstage area. When you exit this
area, Ralph will be gone, and you will be at the exit of this area.
Instead of climbing the ladder, go left, and break the first crate you
see. The script scene will be inside. Don't go much farther left, or
Ralph will reappear. Instead, go right and climb the ladder next to
5. After completing the set scrolling screen with the giant gear, you'll
see an exit door along with the mime who's leaning on a cane. Take the
cane, and it'll turn into the last part of the script in this stage.
All four of the scenes of the script in the fantasy stage are in the Anvilania
section of the stage. Since these scripts are all found by going to out of the
way places and not by opening secret boxes, doors, etc., I will give
directions to the four of them in a step-by-step method to guide you through
the castle. Steps marked with a "-" are listed to give you an idea where you
should be, and are pretty much mandatory to finishing the stage anyway.
They're just listed so you'll know when the important steps are coming up. A
"*" indicates that you have a choice of paths (they aren't always obvious on
the screen) and these are the critical steps to reaching each of the four
scenes in the Fantasy Stage.
1. - Dash under the first huge anvil.
- If you have at least 2 Warners, you may stack up to get over the wall
past the card soldiers. You're alone, you'll have to dash attack all
three soldiers to create a bridge of moving platforms in order to
proceed. (Note that these platforms move in two dimensions, so be sure
to be at the right depth into the screen to jump on them. They are
farthest back when moving to the right, and one level closer when going
back to the left.)
- Watch out for Ralph just past the wall. Pass him and bounce up the
cards protruding from the walls.
- Dash under the anvil.
- (Optional) Break the three card soldiers to open a secret bonus area.
- Dash under the anvil.
* Carefully cross the moving platforms to the right. Do not jump off of
the ledge. The platforms are completely off of the screen for half of
their movement area, so be patient.
- Dash through the line of card soldiers.
- Collect Scene #1.
2. - From the location of scene #1, jump off the ledge to the right.
- Watch out for Ralph at the bottom of the drop.
* Climb upon the first suit of armor to the right of where Ralph is.
* If you have three Warners, stack up, and jump to the springy cards
protruding from the wall to the left, or if you have insufficient
siblings, then allow Ralph to jump up onto the armor with you. Be SURE
to jump as he jumps up onto the armor, or he'll catch you. Bounce off
of his head onto the cards in the left wall.
- Bounce up the cards and collect the script that's hovering there.
3. Drop back down from script piece #2, and be careful not to land in
- Continue to the right, and bounce up the springy cards.
- Dash through the card soldiers. Do NOT jump off of the next ledge.
* You will need at least two Warners here. Stack up in either of the
back two layers of the screen.
* Jump to the right, and bounce up the cards in the wall. (NOTE these
cards are staggered between the back two layers of the screen.)
- Collect script piece #3.
4. This is the only scene of the script that's out in the open. After
beating the king (by luring him under the anvil three times), in stead
of going through the exit that opens, go to the right, and you will
find scene #4.
The first area in the aquatic stage is complicated enough to merit a
play-by-play guidance to the three scenes there. This will be in the same
style as the Fantasy stage guide.
1. - Jump on the raft and cross to the next island.
- Ride the barrel to the next island.
- Ride the raft across the water.
- Use either the barrel or the raft to cross the next water.
- Ride the barrel.
- Ride the raft to the island (It will have a raft in the back left and
a barrel in front of it.)
* Take the raft, and QUICKLY proceed left. Collect >>ALL<< of the coins
that leap out of the water, and a script scene will appear on a nearby
island. It is safe to jump from the raft to that island.
2. - Return to the island that had the raft going left and the barrel.
- Ride the barrel to the right. (Keep moving, and the shark will miss)
- Ride the raft, then the barrel, then the raft. While riding the
second raft in this sequence, there will be a line of coins. They don't
lead to a script, however.
* It is possible to leave the raft early and jump down onto an island. DON'T.
* Instead, continue to the right on the raft, to the island.
* While riding this next barrel back to the left, several coins will
pop out of the water in a zigzag pattern. Collect ALL of them, and a
scene from the script will appear on the island to the left.
3. - Ride the raft to the right.
- Bounce across the pink shells to the island with a raft and a barrel.
* Use the raft.
- En route, a long line of coins will pop up. Collect them ALL to get
- Ride the next raft to the end of this area. As long as you keep
moving at a steady pace, the shark cannot catch you.
4. To get script piece 4, defeat the second octopus on the pirate ship,
and then fire the cannon after a moment.
5. Script scene 5 is on the pirate ship in the area where Ralph chases
you. There is a breakable crate in the second set of boxes that you run
on. It is hidden amongst the unbreakable boxes on the left side of an
opening in the boxes.
6. After beating Captain Mel's octopus, in stead of going through the
exit, go to the right, and the last scene in the aquatic stage will be
1. You need all three Warners to get this one. Climb from the sign
pointing up to the platform. From there climb to the platform above
you. From there, stack up again, as far to the right as possible, and
leap to the 3-plank platform to the right. Once on that platform, stack
up again to get the script piece above you.
2. To reach this part of the script, begin at the sign pointing up the
ladder on the far side of the swamp. (You can dash attack the sign to
open a secret door.) Go left, avoiding the alligator until you come to
the lily pad in the backmost layer of the screen. (The second one
you'll come across) Bounce on this pad to the platform above you. Stack
up to reach the next platform. From there, jump to the single plank to
your left. This is a falling platform, so quickly hop up the platforms
above you (yes, they all fall too) until you reach the script piece.
3. This one is easy to get, but easy to accidentally leave behind, too. It
is in the swinging ropes area. Near the end of this section, you'll
swing into Buttons, knocking him off the screen. After climbing the
falling platforms, and swinging across one more rope, you'll be at the
end of the section. Carefully walk to the right, until Buttons returns
from orbit. He'll have a piece of the script. If you walk too fast,
he'll still arrive, but you'll go to the next area before you can pick
up the scene.
4. Go through the first door you see. (It will be at the bottom of the
collapsing staircase.) Inside it will be a room with a vampire flying
around and a lot of spring blocks on the floor. High up in the right
side of this screen is a piece of the script.
5. Near the end of the main area of the mines, there will be a group of
doors underneath a crushing ceiling. Go through the next-to-last door
and the script will be right there.
6. In that same row of doors, go through the third from the left. This
leads to a room with Ralph, and a row of Gold coins in a diagonal line
above him. These mark some invisible stairs. Climb them to the script
Pinky and the Brain
The three scenes from the script that Pinky and the Brain still have are the
easiest in the game to get, but two of them are not obvious. The third appears
when you defeat Pinky and the Brain, and the robot suit explodes. The other
two are obtained by throwing a bolt at the robot suit while it's airborne. The
first time you hit it from the air, you get a scene, the second time, you get
a gold coin, and the third time yields the next-to-last piece.
Here are some tips on beating the bosses as quickly and with as little
pain as possible.
Adventure Stage Boss
The boss of the adventure stage is a large pair of mechanical gorilla hands
and a flying gyrocopter. The copter is what you need to destroy to defeat this
boss. It flies back and forth across the screen and will always be in the
plane of the screen that your Warner is, so to hit it, pick up a coconut,
jump, and throw it to the side the copter is on. The monkey hands have three
behaviors: they will pound the ground alternately, they will simultaneously
pound the ground at the sides of the screen, causing two coconuts to fall, and
they will attempt to clap you between them. They can only harm you by pounding
you underneath them, or clapping you between them.
As you enter this area, the fists will both pound the ground, causing two
coconuts to drop. Grab a coconut, walk out from under the copter, jump and
throw. Do the same thing with the other coconut. You should be able to hit it
twice before the hands have pounded the ground more than three times. Hint -
walk in the opposite direction the copter's going to get out from under it
quickly. As long as you don't move into or out of the screen, you should be
guaranteed a hit.
Soon, the fists will pound again, dropping two more coconuts. Use them to
clobber the gyrocopter. After another series of alternating poundings, the
hands will then try to clap you between them. You can see it coming because
the hands will open up and face together. As you see this happening, move to
the back center of the screen, and as they come together, jump and move
forward. After a few more pounds, the hands will pound down two more coconuts.
Hit the gyro with both, and you've won. Be sure to stay away from the copter
when it crashes, or you'll be smashed along with it!
Sci Fi Stage Boss
After you clear the last pit of molten metal, the screen will return to its
normal color. When this happens, get in the bottom row and dash to the right.
You will hit the switch. Time your dashes so that you're hitting the switch
exactly when it returns to its regular position. If you time it just right,
you'll be able to get all 3 before the terminator catches you.
If your timing is off, then hit the bottom one 5 times, and the middle one as
many times as you possibly can before the terminator reaches you. At the last
possible moment, jump straight up, move slightly over, and bounce off of his
head to escape to the other side of the screen. Wait for him to chase you, and
wait until the absolute last moment to bounce back over him to the switches.
Repeat until terminator's a pancake!
Fantasy Stage Boss
The goal is to lure him under the anvil to squash him under it three times.
The easiest way to achieve this is to simply run around avoiding him until the
anvil goes up. If he is running away from it when it does, dash under it. It
will crash down between you and the king. He will run up against it, and you
should get right in front of it, too, but be sure that you are in a different
row than the king is. Just before the anvil rises, hit the A button to get
ready to dash, and when the anvil moves, hit A to dash under it. the king will
turn around, but not soon enough to get out from under the anvil.
Do this two more times, and you're the winner.
Aquatic Stage Boss
The boss of this stage is an octopus ridden by Captain Mel. This octopus will
take four hits to destroy. However, this one may become invulnerable from time
to time, so you'll need to act quickly. (this strategy works for all the
octopi, by the way) As the octopus is climbing up the side of the ship, use
this time to push the canon slightly to the left of center. Captain Mel will
shake his fist at you and then the octopus will begin its attack by raising
IT's right tentacle (the one on the left of your screen) :) As soon as it
does, take a hop onto the canon. The shell should smack him at the instant
he's vulnerable. Don't wait, while he's reeling from the first hit, fire
another. Time it so that it lands right when the stun has worn off. By now,
the octopus will start going down. Once he's disappeared, fire a shot so that
it hits him just as he peeks over the side. Use the time he's stunned to fire
your last shot. If you time it right, it'll smack him before he can come all
the way up and turn invincible.
Pinky and The Brain
The Brain will jump into his robotic suit to challenge you. He has 4 different
attacks. The first is to simply run straight at you. Avoid it by running off
the edge of the screen and warping to the other side. Keep doing that until he
stops running at you. The other attacks come from the air. He will float
towards you dropping little flames, or large iron balls. If he's dropping
flames, just go back and forth through the edge to keep him in the middle of
the screen. That way, all the fire falls harmlessly to the center of the
screen. If he drops the balls, simply jump off the edge of the screen to warp
to the other side. You may land on the balls safely. His final attack is to
drop two little enemies at you. As you see him drop the first one, hit button
A to prepare to dash. As soon as the second one comes down, dash attack them
to destroy them.
Once all of his attacks from the air fail, Brain will drive the suit off the
top of the screen and come crashing down. Be sure not to be under him when he
hits the ground. You should try to be near the center of the screen at this
time. When he crashes, Brain will cause a nut and a bolt to drop from the
ceiling. Grab whichever is nearest to the center. Smack him with it, and grab
the other one. (Note- while he's stunned you can go through him, so use this
to your advantage if he's too near the other projectile.) You may want to lure
him away from the other object before throwing yours so that you will be able
to pick it up easily and safely. When you do pick it up, save it. Avoid the
running attack until he goes airborne. When he does, let them have it, and he
will crash and drop a piece of the script. Grab it QUICKLY or else Pinky will
run out and get it back. Once you've gotten 2 script pieces, just throw both
objects while he's running, why wait 'till he's airborne? It takes a total of
8 hits to destroy The Brain's mechanical suit.
There are 3 endings. The first happens when you have found less than 10
script scenes. The middle ending happens when you've done better than
10, but have forgotten / missed even one scene. The best ending happens
only to those with a perfectly complete script. And might I say that
all three endings are good, especially if you're a fan of the show.
Note: The best ending has more after the credits. So don't hit that power
Across the top of the password screen you'll see the faces of Animaniacs
characters. Y= Yakko, W= Wakko, D= Dot, R= Ralph, P= Pinky, B= Brain,
N= Hello Nurse, and C= The C.E.O.
To create a password, you'll need to start with what I call a 'base code.' A
base code is one that has nothing changed, and is in fact, the same as
starting a new game. There are 8 of them (one for each character) but the page
of them was torn from my notepad, so I only have one for you at the moment,
but that's enough to build on.
In the section below, I will list what to change in order to make something in
the game different. These changes will be to add some number. For instance, if
you see +4, you will need to change the current face to the one that is four
spaces to the right, so if the current face is Yakko, you should change it to
Pinky. If there aren't enough spaces left, you should start over, so Hello
Nurse + 4 would give you Dot.
There are 12 spaces in the password grid which will be numbered as follows:
rows are numbered 1 - 3, and columns are lettered A - D. So the top left
corner is 1A, the bottom right corner is 3D, and so forth. In the next
session, each variable of the game will be listed in a table, along with what
change to make to activate it. So for example to register script piece 1 from
the Aquatic stage, you will see 2C+2, which means to adjust the second row's
third picture to the right by two.
Note: VERY IMPORTANT: Whatever you do to modify any space must be done to
space 3C as well. This is how the game checks the code for validity. So, in
the previous example, you changed 2C to the right by two to get Aquatic script
#1, and you ALSO must do the same to 3C.
To cause a certain stage to be completed, adjust 3C and the indicated spaces
Intro Stage: 1B+1
Pinky and The Brain: 1A+4
The scripts will be in the order listed in the FAQ above.
Aquatic: 2C+2 2C+4 2B+2 2B+4 2B+1 2C+1
Fantasy: 2A+4 2A+2 1D+1 2A+1
Sci-Fi: 1D+2 1C+1 1D+4 1C+2 1C+4
Adventure: 3A+1 3A+2 3A+4 2D+4 2D+1 2D+2
Pinky & Brain: 3B+2 3b+4 3b+1
Y W D R
P B N C
Y W D R
This is the one base code I still have. Space 3D should never change. That is
the one that the computer uses to know what base code you're using.
If you just want to see the ending, enter the following password:
1.Start with the Base code.
2.Adjust all spaces except 3C and 3D to the left by one.
3.Adjust space 3C to the left by 2.
4.Beat Pinky and The Brain, and watch the show.
C Y W D This is a password for 100% completion.
R P B N Just defeat Pinky & The Brain.
C Y Y R
Game Genie codes
Sent in by Brian Kent
85BD-47AA You jump higher and when you jump you become
Invincible (You flash, and the invincibility doesn't last long, so
you have to keep jumping)
D5BD-47DA Jump Higher
C0C2-3DDC Get 1 coin and you Max out on coins, continues and holds