Typed out by firstname.lastname@example.org
The tires screeched loudly as you slammed on the brakes, swerving to avoid
the shadowy figure in your headlights. Your sister screamed as your car
careened off the road towards a tree. Then everything went black.
You awaken at the wheel of your crumpled car and realize that you are alone.
Your sister must have gone for help. The aroma of gasoline assaults your nose,
urging you to get out of the car as quickly as possible. As you exit the car,
it bursts into flames. Before you looms a creepy old mansion. Could your
sister have gone there for help? Are you to become the next uninvited guest?
Names of controller parts and operating instructions
Only controller 1 is used for this game.
Used to move pointer on screen.
Used to quickly move the pointer from one window to another.
Used to start the game.
Used to make a selection with the pointer. Also used to read the next part of
Used to deselect commands.
How to play
Starting the Game
When the Uninvited title screen appears, press START to begin the game.
Choosing the File
After pressing START to begin the game, you will see a list of three possible
FILES. The three files let you save the status of three different games. Use
the control pad to move the bullet to the file you would like to use. When you
first begin your adventure, each of these files will be marked NEW indicating
that each is a new game. As you advance through the game, you may save your
current position so that you can resume your game at a later time.
Escaping from your wrecked car, you realize that you must find your sister.
Could she have gone into that creepy mansion looking for help? Only one way to
find out! Well, at least if you are unfortunate enough to be killed in your
quest, you will have the option of resuming your game where you left off.
Playing the Game
Uninvited is a graphic adventure which you control using the various windows
on screen. When you first begin the game, you will be given some important
information in the Text window at the bottom of the screen. Press the A button
to view the next part of the message. You can also press the A button while
the message is being written to more quickly display the text. After viewing
the last part of the message, you will see the main game screen which is
divided into three parts or "windows". Let's look at each of these windows and
then we'll show you how to use them to get started.
The View Window in the upper left of your screen gives you a look at your
surroundings. The Text window will appear at the bottom of your screen when
there is important information for you to read. The Command window lets you
manipulate objects and move through your environment.
When you first start the game, you find yourself in your wrecked car. In the
View window you see the steering wheel and the hood of your car. The car door
on the left side of the screen is still closed. The MOVE area of the Command
window gives you a top view of your current position with available exits
indicated by white dots. In this case, a white dot appears on the left side
corresponding to the driver's side door of the car.
Let's begin by examining the steering wheel. To do this, use the Control Pad
to move the hand pointer to the EXAM. command and press the A Button. The mark
next to the EXAM. command will turn black to confirm your selectiong.
Next, move the hand pointer to the View window. You can do this either by
using the Control Pad to move the pointer up, or by pressing the SELECT Button
until the pointer appears in the View Window.
Now move the hand pointer until it is over the center of the steering wheel
and press the A Button. You will then get a description of the steering wheel.
Press the A Button to read the rest of the description.
Considering the strong smell of gasoline, it would probably be wise to get out
of the car! To do this, we must first open the the car door.
Move the hand pointer to the OPEN command and press the A Button. As before,
the mark next to the OPEN command will turn black to confirm your selection.
Next, move the hand pointer to the car door on the left side of the View
window and press the A Button. The car door will open.
Now that the car door is open, we can get out of the car. Move the hand point-
er to the MOVE command and press the A Button. Next, move the hand pointer to
the white dot in the square below the MOVE command to choose the direction of
movement. You could also point to the open door in the view window to accomp-
lish the same thing.
Press the A Button to execute the move.
You will now find yourself in front of the creepy mansion as your car bursts
into flames. After reading the description of the mansion, notice that there
is a mailbox in the lower right corner of the View window. Perhaps there is
some mail in it that we should bring to the owner of the mansion.
Move the hand pointer to the OPEN command and press the A Button. Next, move
the hand pointer to the mailbox in the lower left corner of the View window
and press the A Button. You will get a message confirming the opening of the
mailbox. The MEMO window will change to show the contents of the mailbox.
You find an envelope in the mailbox that is listed in the contents of the
mailbox. Let's open it up and see what it contains.
The OPEN command should still be selected. (The mark next to the OPEN command
should still be black. If it is not, move the hand pointer to the OPEN command
and press the A Button to select it.) Next, move the hand pointer up to the
ENVELOPE item in the mailbox contents list. Press the A button to open the
envelope. In the envelope, you find a letter and a pendant.
There may be some valuable information in the letter so we should probably
read it. Move the hand pointer to the EXAM. command and press the A Button.
Then move the hand pointer to the LETTER item in the envelope contents list
and press the A Button. The information in the letter will then appear on the
screen. Press the A Button to continue reading the letter.
A chill overcomes you as you read the letter. What does all this mean? Well,
if you're going to meet the "undead", you better have the pendant with you!
Move the hand pointer to the TAKE command and press the A Button. Next, move
the hand pointer to the PENDANT item in the envelope contents list and press
the A Button. You will get a confirmation message indicating that you have
picked up the pendant. It will now appear on the PROPERTY page of your memo
pad. And, as you take the pendant, the front door of the mansion creaks open!
Move the hand pointer to the MOVE command and press the A Button. Next, point
to either the white dot in the MOVE box or at the now open door in the View
window and press the A Button. You enter the mansion to find ...
You're well on your way, but the rest is up to you! Good luck!
The other commands work similarly to the ones you have already used. Here is a
summary of the commands and how to use them.
This command allows you to examine objects in the View window. This is the
best way to get information on the objects you see. It will help you determine
which objects are important.
Used to open doors, drawers, boxes, and other containers. You can also use
this to open items that appear in the PROPERTY page of your memo pad, or items
in the contents list that may appear when you open an item.
This command lets you use an object that you are carrying. The objects you are
carrying are listen on the PROPERTY page of your memo pad. To use an object,
first choose the USE command. Next, move the pointer to the object you want to
use in the PROPERTY page of your memo pad and press the A Button. If this
object is to be used on another object, you can then move the pointer into the
View window to choose the object that should be acted upon. In this way you
can use a weapon against an assailant for example. This command is also useful
for consuming food or drink.
This command lets you try to drop an object at your current location. You can
do this to lighten your load or to discard an item that is no longer of use.
Use this command to pick up an object. After taking an object, it will appear
on the PROPERTY page of your memo pad.
Used to close objects that have been opened.
Use this command to strike a forceful blow against someone or something.
Use this command to talk to the other characters you may encounter.
This command permits you to move through your environment. To use the MOVE
command, first move the pointer to the MOVE command and press the A button.
You can then specify where you would like to move by positioning the pointer
over one of the available exits. Available exits are shown in the box below
the MOVE command as white dots. This is a top down view of your present locat-
ion. You may also specify where to move by moving the pointer to the desired
exit in the View window and pressing the A button. Each time you move to a new
location, you will be given a description of your surroundings.
The memo pad window shows you an inventory of the items you are carrying. Only
one page of the memo pad is visible at a time. You can use the Left and Right
arrow boxes in the Command window to turn the pages of your memo pad.
The self box
The SELF box lets you use an object on yourself. For example, to drink a glass
of water, you would first TAKE it so that it shows up in the PROPERTY page of
your memo pad. Next you would choose the USE command, select the water from
the PROPERTY page, and lastly choose the SELF box to use the water on yourself.
The save command
You can save your current status by selecting the SAVE command. This will
allow you to resume your game at another time. It is wise to save your game
often just in case you run into trouble!
Resuming a saved game
You may resume a saved game at any later time. After pressing the START button
to begin your game, choose the FILE to which you had previously saved your
game. You will then be given three choices:
CONTINUE - lets you resume your previously saved game.
EXIT - lets you cancel your choice.
NEW GAME - lets you start the game from the very beginning. However, this will
erase your previously saved game!