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They stole his mind. Now he wants it back.
Acclaim(tm) - Masters of the Game(tm)
You are Quaid. Just a regular guy with a day job - who'd like to visit Mars.
Then you see this commercial:
"..buy the -memory- of your ideal vacation - cheaper, safer, better than the
real thing. Just call Rekall."
So you do.
"Let me tantalize you," says the Rekall salesman. "You're an undercover agent,
people are trying to kill you left and right. You meet a beautiful woman. And
by the time it's all over, you've got the girl, killed the bad guys, and saved
You smile reluctantly.
"OK," you agree. "Give me the memory implant."
Who are you anyway?
You're Douglas Quaid, right? A guy who does heavy construction downtown... Or
You go to get this brain implant, one that leaves you with memories of a
Martian vacation. But when they tap into your grey matter to prime you for the
implant, they hit a memory cap...
Someone wanted you to forget who you were, where you've been, what you've
You work your way back home - fending off thugs with your bare hands - only to
find your wife isn't really your wife. And your marriage is merely another
memory implant. Plus, hired guns are after you. You gotta split.
So you end up in an abandoned cement factory. Weird place. Keep your guard up
And, oh yeah, there's one guy you never want to even get close to. Richter.
Avoid him at all costs.
Things get really hectic when you're on the run. So you gotta keep your
strength up. Pop energy canisters whenever you can get your hands on 'em. And
stay away from dark alleys.
If you stay cool, you'll get an offer for a free ride to Mars. Take it. It's
the only way you're ever going to find out what's really going on here.
Mars is a strange place. It's like the Wild West of The Future. They're mining
some kind of super-valuable stuff called turbinium ore. And everyone wants a
piece of the action. But a power-hungry guy named Cohaagen is trying to run
off with the whole enchilada. Why doesn't anyone stop him? Could it be that
this was -your- job?
Somewhere in this fiery red planet lies the answer to the two most important
questions of your life: who are you? and who is it that doesn't want that
Ready to travel
1. Make sure the power switch on your NINTENDO(r) control deck is OFF.
2. Insert the TOTAL RECALL(tm) cartridge as described in your NINTENDO
ENTERTAINMENT SYSTEM(r) manual.
3. Turn the power switch ON.
You'll first see the TOTAL RECALL title screen. Press the START BUTTON. You'll
then see the credits screen and the background screen. Game play begins when
you see Quaid downtown - heading for the subway station.
How they do it downtown
The people you meet on the streets! They sometimes have the worst manners! In
fact, they act like they own the place - and like they don't want you around...
At first, most of these thugs and special agents underestimate your fighting
ability. But there is one man who'll get you every time: Richter. Stay away
from him. Don't even attempt to fight him!
Look everywhere for Energy Canisters and weapons - they'll turn up in the most
unexpected places. And remember to take them up on that free ride to Mars.
Once you get to Mars, the same rules apply: defeat the riffraff, collect
energy canisters and weapons, and steer clear of Richter.
Then go after the top man: Cohaagen. He's Richter's boss, and he won't be easy
to defeat. But where there's a will, there's a way...
Controls - on foot
Through much of the trip, Quaid, you'll be on foot. Walking through streets,
subways, interplanetary flight terminals and more. These are the controls
you'll use at those times.
Up: Enter doors
Left/Right: Moves you right and left & selects weapons (when paused)
Start: Start/pauses game / admits you to next level
B: Punch or fire weapon
On the screen
All the game play information lies across the top of the screen as follows:
Energy blocks remaining
Weapon in use
The controls - in the transit hub
In the Martain Transit Hub you'll jump behind the wheel. At this point you
must use a slightly different set of controls.
Note: Avoid Richter's car in the Transit Hub at all costs.
The following control points are for the Transit Hub only. (For the control
points during the rest of the adventure, see Controls - on foot, page 8.)
Up/Down: Execute turns
Left/Right: Drive backwards/forward
B: Drop mines
A: Fire weapons
You don't know who you are. Or what's going on. You don't even have your own
But as the game progresses, you will be able to pick up weapons when you need
them. Some are out in plain view. Others are more difficult to find.
To pick up a weapon, simply walk over it.
To select a new weapon, press START. Then press the ARROW KEYS right or left
to cycle through the choices. When the weapon you want is shown, press the
START BUTTON again to resume play.
HAND GUN - Easy to maneuver. Easy to run with. But be forewarned: when you
bust through the X-Ray Scanner, you'll lose it.
MACHINE GUN - This one's hot. It lays down a curtain of destruction. You'll be
equipped with it once you get to Mars.
LASERS - Your most powerful piece. Fires a deadly beam of searing power.
LAND MINES - (Only in the Transit Hub.) These'll knock out anyone who comes
close to them (except for Richter.)
The lives of Quaid
You begin the adventure with 3 lives. Within each life you have 5 Energy
Blocks which are shown on the screen near your score. As you fight and get
injured, your Energy Blocks are depleted.
You can replenish your Energy Blocks by consuming the contents of the Energy
Canisters. Since different Energy Canisters contain different amounts of
energy, consuming some will show immediate results (on your Energy Bars) and
Energy Canisters - Try to find as many of these as you can. They are hidden
everywhere. Consume the contents of a canister moving over it. To show that
you've consumed the contents, the canister will float away.
Extra Life - You can never stumble on enough of these. So search everywhere
Losing a Life - When you lose a life - and it's bound to happen - press the
START BUTTON to resume.
Here are some tips that may make your trip to Mars somewhat more enjoyable:
- If walking past alleys makes you jumpy, there is a way to avoid getting
pulled in by the enemy.
- Be sure to search every nook, every corner, every cranny for Energy
Canisters and Extra Lives.
- Don't mess with Richter. Avoid him at all costs!
- Warning, by the time Richter makes it to your apartment, it's probably too
late for you to escape.
Something's wrong here. Something's missing. And it looks like it's your
But you've got your youth. And your strength. And you're going to make it to
Mars if it's the last thing you do. (And it just might be.)
On red hot Mars, you'll find out who you really are... And why they'll go to
any length to keep you from finding out...