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Teenage Mutant Ninja Turtles: The Arcade Game

Typed out by Martin Nielsen GAME : TEENAGE MUTANT NINJA TURTLES 2 - THE ARCADE GAME MAKER : ULTRA RELEASED : 1990 GAME CODE : NES-2N-USA ULTRA SOFTWARE CORPORATlON LlMITED WARRANTY Ultra Software Corporation warrants to the original purchaser of this Ultra software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Ultra software program is sold "as is" with without express or implied warranty of any kind, and Ultra is not liable for any losses or damages of any kind resulting from use af this program. Ultra agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Ultra software product, postage paid, with proof of date of purchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear Thls warranty shall not be applicable and shall be void if the defect in the Ultra software product has arisen through abuse, unreasonable use, mistreatmerrt or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WAIRANTIES AND NO OTHER REPRESENTATIDNS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ULTRA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT INCLUDING WARHANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL ULTRA BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ULTRA SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts/or exclusions or limitations or inciderrtal or consequential damages so the above limitations and/or exclusions of specific liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Ultra Software Corporation, 900 Deerfield Parkway, Buffalo Grove, IL 60089-4510, (708)215-5111 WELCOME TO THE WORLD OF ULTRA! You're now the proud owner of ULTRAs authentic version of Teenage Mutant Ninja Turtles - The Arcade Game for the Nintendo Entertainmet System. We suggest that you read the following instructions thoroughly before taking on Shredder's ten levels of turtle ripping terror. TABLE OF CONTENTS INTRODUCTlON .............................. 4 HOWTOPLAY ................................. 5 THE MUTANT MOVlE STARS .................... 6 CONTROLlING YOUR TURTLE ................... 7 THE SCREENS OF THE CRlME .................. 8 ENEMIES A'PLENTY .......................... 10 THE CHAIRMEN OF THE HORDE ................. 12 TAKlNG CARE Of YOUR GAME .................. 14 THE BOUNTY BOYS ARE HERE Welcome to the crime infested boroughs of New York, where one wrong look at the right person can be your last. But the turtles sleep contentedly, for they've made Manhattan a safer place for all. Especially since they've sent Shredder to the local landfill. Or so they think. While dreams of pepperoni pizzas dance through their heads, the turtles' worst nightmares blast into Earth's atmosphere. Two irrtergalactic bounty hunters have been attracted by the price that Shredder has placed on the half shell heroes' heads. Shredder's alive and looking for payback! Although the turtles tossed Shredder into the metal jaws of a garbage huck, titanium battle helmet protected his maniacal mind from being mauled. Upon awakening on a seabound garbage ship, Shredder vowed vengeance. After floating back to land on a pile of non-biodegradable styrofoam Cups, Shredder began training a new breed of Foot Soldier. One that is better trained in the lethal art of Taekwondo. And one that will make the ultimate sacrifice to defend leader. But that was only the beginning. Shredder journeyed throughout the universe, via his Translocation Matrix Beam, recruiting the top bounty hunters. He chose two. Tora is a ten foot, half ton blizzard beast who, in 2000 years, has never known defeat. Journeying from the distant ice planet of Traglodoon he has come to Earth needing only one weapon, his devastating daws. His partner in cosmic crime is Shogun, an inhabitant of Sector Six in the Oead Star Zone, and the mastermind behind the Ultimate Galactic Sword. But that's not all, Folks. Shredder and his professional punishers have again captured April O'Neil and plan to use her as turtle bait. Fail to save this lovely journalist, and that's all she wrote! Shredder's ten levels of terror, with a lethal leader at the end of each one, are the deadliest the turtles have ever had to face. Even if you survive the eight action riddled arcade arenas, you still must contend with the two new unbeatable bounty hunter stages. But the turtles stand ready to fight through this shell squashing mess. For Splinter has taught these turtles to fight with the ferocity of a lion. HOW TO PARTY TlLL YOU DROP! The green gurus of grimefighting are hummin' the blues. They've just learned of the evil event that awaits them. Shredder's throwing a reunion party, with the bounty hurders as the guests of horror. Your goal is to survive all ten levels of fatal festivities,save April and defeat Shredder in the Technodrome. But keep your amphibian eyes peeled. There are over 700 pain packing party monsters who'd like to use you as the pinata! PICKlNG YOUR PARTY CRASHER (HOW TO BEGlN) To begin, choose either the one or two turtle mode with the Select Button, then press the Start Button. Next, choose your turtle(s) of choice with the Control Pad. In the two turtle mode, use the Control Pad on both controlers to choose your turtles. When you've locked on, press the A Button. Once a turtle is selected, you cannot change turtles in the middle of the game. Now you're ready to rock. Good luck green gladiator! HOW TO GETA LIFE Your turtle has but only three lives to give to his city and to Splinter You can prolong your life by eating all the rejuvenating pizzas or terminating as many villains as possible (for every 200 knockout punches, you're given another life). Your energy will be drained each time you're wounded by an enemy. When your energy meter reaches "null", you're void. NOTE: In thetiwo turtle mode, if you lose all three lives, you can be given a new lease on life by pressing the A Button on your controller (but only if the second turtle has a life to spare). HOW TO CONTlNUE After your last turtle has been made into party mix, CONTINUE or END will appear. Choose one of the categories using your Select Button, then press the Start Button. If you've got the turtle guts, choose CONTINUE and you'll be thrown back into the level where you were just wasted (you can perform this continue feat a maximum of three times per adventure). NOTE "Rest" is located in the upper left corner of the screen. This indicates the number of lives remaining. THE MUTANT MOVlE STARS No, the turtles' agent didn't force them to appear on a sappy game show, This is your Select Turtle game screen. Leonardo Raphael Leonardo's the head Raphael's weapon honcho. He enjoys of choice is a bad giving splitting attitude and dual headaches with his Sai daggers. Katana Blades. Michaelangdo Donatello When he's not The brains of the cracking jokes, he's outfit. Call him cracking heads with computer geek, and his mind numbing you'll be eating oak Nunchuckus. from his Bo. CONTROLLlNG YOUR TURTLE Control Pad Press to moveforward, backward, up, down or diagonally. A Button Press to jump. B Button Press to attack. NOTE: To jump and attack at the same time, carefully press the A Button and B Button simultaneously YOU'LL GET A KICK OUT OF THIS ADVICE If you press the A Button, then the B Button while pressing the Control Pad Left or Right, your turtle will jump kick. DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD DDDDDDDDDDDDDDDDDD DD DD DDDDD DDDDDDDDDDDDDDDDDD Nintendo DD DD D U D D SELECT START D DD DD DDDDD DDDDD DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD DD D L 0 R D DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD DD DDDDD DDDDD D ****** ****** D DDDDDDD DDDDDDD DD DD D D D DDDDDDDDDDDDDDDDDD B A DD DD DDDDD DDDDDDDDDDDDDDDDDD DD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD THE SCREENS OF THE CRlME Scene 1 Scena 2, Part 1 April's Hot Midtown Loft Times Square (The Core of the Big Apple) Scene 2, Part 2 Scene 3, Part 1 SoHo Sewer Syslem Snowy Central Park (Tora's Trap) Scene 3, Part 2 Scene 4, Part 1 Vinnies Valet Parking Garage Madison Square Avenue (Home of the world's greatest fights!) Scene 4, Part 2 Scene 5 Rock-A-Fella Expressway Rock Quarry Factory (The Stone Warriors Lair) Scene 6 Scene 7 House of Shogun Technodrome ENEMIES A'PLENTY Tubular Transport An overgrown, mechanical mosquito equipped with a turtle zapping laser gun. Blackhawk This air borne attacker carries a 50 caliber cannon that will leave you shell shocked. Frosty the Hit Man Don't let this carrot nosed creep fool you. He's packing heat seeking missiles that have your name on them. Roadklll Rodney Unicycle soldiers that will zap you senseless. Stone Warrior Granhor's army ot hard rock hit me. Mouser These mini-titanium titans are programmed to chew off turtle toes. Foot Soldier Trained in Shredder's Taekwando gym, these maximum offenders are brainwashed to destroy the turtles at any cost. Main enemy af Scene 4. Venom, Blade, Ulocent Van Grawl Three deadly predators designed by Shogun to weaken his prey. THE CHAIRMEN OF THE HORDE Granitor The Stone Warrior Ruler of Scene 5,this hardbodicd hooligan likes his turtle meat extra crispy. And he's brought his own hibachi blaster cannon. Professor Baxter Stockman Mouser bombardier by day, Knat Man by night, you'll find this fun lovin' freak in Scene 2, Part 2 and Scene 3, Part 2. Krang Once a warlord of alien planets, Krang fights side by side with Shredder in Scene 7. Tora and Shogun These two infamous intergalactic bounty hunters are looking to tag team the turtles. Tora will test your skills in the radical new and never before Scene 3, Part 1. Shogun will shock your sences in scene 6, the one of a kind challenge that will change you from green to black and blue! Shredder Ruler of Scene 7, You'll face off against this old foe in the ominous Technodrome. Rocksteady and Bebop Shredder's right and left hand men, er, mutants of Scenes 1 and 2 (respectively). They prove that beauty is only skin deep, but ugly goes all the way to the bone. TREAT YOUR ULTRAGAMES CASEETTE CAREFULLY * This ULTRAGAMES cassetle is a precision-crafted device with complex electronic circuitry Avoid subjecting it to undue shock or extremes in temperature. Never attempt to open or dismantle the cassette. * Do not touch the terminal leads or allow them to come into contact with water or the game circuitry will be damaged. * Always make sure your computer is SWITCHED OFF when inserting the cassette or removing it from the computer Teenage Mutant Ninja Turtles~ is a registered Trademark of Mirage Studios, U.S.A. April O'Neil, Shredder, Splinter, Krang, Technodrome, Leonardo, Raphael, Michaelangelo, Donatello, Foot Soldier, Professor Baxter Stockman, Mouser, Bebop, and Rocksteady are Trademarks of Mirage Studios, U.S.A. Based on characters and comic books created by Kevin Easlman and Peter Laird. (c) 1990 Mirage Sludios. All Rights Reserved. Used wilt permission, Exclusively licensed by Surge Licensing Inc. Ultra and ULTRAGAMES are registered Trademarks of Ultra Software Corporation. Nintendo and the Nintendo Entertainment System are registered Trademarks of Nintendo of America Inc. (c) 1990 Ultra Software Corporation All Rights Reserved Ultra Software Corporation, 900 Deerfield Parkway, Buffalo Grove, IL 60089-4510, (708) 215-5111 WARNING: DO NOT USE WITH FRONT OR REAR PAOJECTION TV 0 Do not use a front or rear projection television with your Nintendo Entertainment System"' ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projectiontelevision. Similar damage may occur if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. Thls situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause slmilar damage to a projection television. Please contact your TV manufacturer for further informatlon.


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