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Super Spy Hunter

Typed out by tsrken@voicenet.com Sunsoft(r) for the Nintendo Entertainment System(r) NES-UY-USA Super Spy Hunter(tm) Instruction Manual --- Game Story The year is 2525. The United Nations are the target for a major covert attack by terrorists. Their devious intentions are to destabilize defense systems and to overthrow the allied governments. This covert action is the evil demise of the international terrorist known as "X". The CIA has just received information which indicates that "X" is near comp- letion of an ultimate war weapon which will enable him to begin his attack. The CIA has sent out their best agents in order to undermine his criminal espionage but all have failed. Finally, they call upon rookie agent Rachel (Code HE03) who has been specially trained in international espionage. Much time passes and she has not yet returned. For fear that "X" has her in his evil grasp, the CIA calls on an unofficial agent in a last desperate attempt to save the world from utter chaos. This agent's code name is SSH "Super Spy Hunter". --- Game Play Operation Directional Button (D-Button) - maneuvers vehicle in all directions Select Button - not used Start Button - start and pause game play Car Stages A Button - Controls cannons in manual mode - Activates special weapons B Button - Shoots bullets Boat Stages A Button - Controls cannons in manual mode B Button - Shoots bullets Plane Stages A Button - Not used B Button - Shoots bullets --- Using your Weapons Car Stages There are two types of weapons vehicles: Blue and Red. Red weapon vehicles supply power. Blue weapon vehicles supply special attack items. Weapon vehic- les will appear on the screen periodically throughout the levels. To obtain an item from the weapon vehicle, shoot at it until it is destroyed. Once the weapon vehicle is destroyed, it will release a weapon capsule and the player must pick up the capsule in order to obtain the item and use it to defeat the enemy. Boat Stages You must rely only on your bullets, skill and wit to defeat your enemies. No weapon vehicles are available during these stages. Plane Stages Only Red weapon items (power) will be available. --- Weapon Items Blue Items O Oil Slick - Destroys everything behind you. T Tire Slasher - Destroys enemies on both sides of you. G Cannon Attack - Cannon detaches from vehicle and hovers around the screen destroying everything in its path. B Super Bomb - Blows up everything on the screen. 1 1 Up - Increases number of lives by one. L Life Refill - Fills up life gauge by 4 increments at a time. - The bottom left corner of your screen indicated what item you have collected. - Any item you collect will replace the item previously collected. - To activate Blue item, press A Button (except 1 Up and Life Gauge; they will occur automatically). Red Items P Power Up - Will power up your vehicle (up to 5 times normal power for car and 6 times normal power for plane). R Rapid Shooting - Increases shot speed (up to 3 times normal speed in car stages and up to 4 times normal speed for plane stages). C Cannon Control - Changes cannons on top of car to automatic or manual. - Changes missile in plane to super missile or homing missile. L Life Gauge - Increases size of life gauge by 4 increments. Maximum power at 12 increments. - Red items are activated automatically. --- Power Ups Power ups can only be obtained in the Car and Plane stages. Car (Up to 5 times normal power) - increases the size of the car - increases the size of shots fired - increases ease of handling Plane (Up to 6 times normal power) - increases shots fired Missiles In the Plane stages only you may use two kinds of missiles. Super Missile - Very powerful but only moves forward to destroy. Homing Missile - Not as powerful but will chase enemies all over the screen. To change from one to the other you must pick up the Cannon Control from the Red weapon vehicle. --- Warning signs Warning signs will appear on the top of your screen to indicate what is coming up ahead. Road Dividing Left Curve Right Curve Caution - Danger Zone Road Narrowing Jump Stop --- On Screen Display Life Gauge Warning Sign Special Weapon At the start of each game you are equipped with 5 power lives. When the life gauge is empty or you drive off your course, you lose one of your power lives. When all 5 power lives are lost the game is over. When the vehicle is hit by a bullet, missile or road obstacle, life increments are lost. By picking up a Blue special weapon, "Life Refill", you can refill your life gauge 4 increments at a time. By picking up the Red special weapon, "Life Gauge", you can build up your life gauge up to 12 increments, 4 incre- ments at a time and also fill up the entire life gauge. --- Levels of Game Play Mission 1 - Aquapolis Boss - Armored Transport Mission 2 - Desert of Doom Boss - Turret Terminator Mission 3 - Hazardous Detour Boss - Laser Cannon Mission 4 - Collapsible Canyon Boss - Magnetic Destroyer Mission 5 - Amphibious/Aerial Assault Boss - Turbo-Prop Space Cruiser Mission 6 - Weapons Factory Boss - ?


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