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Super Mario Bros. 2

Typed out by Martin Nielsen __ _ ________ __ __ __ __ ________ __ | \ / || __ || \ | || | | || __ || | | \/ || |__| || \| || | | || |__| || | | |\ /| || __ || |\ || |__| || __ || |_____ |__| \/ |__||__| |__||__| \ __||________||__| |__||________| ---------------------------------------------------------------------------- TITLE : SUPER MARIO BROS. 2 MADE BY : Nintendo YEAR : 1988 CODE : NES-MW-SCN ---------------------------------------------------------------------------- Thank you for selecting the Nintendo Entertainment System Super Mario Bros. 2 Pak. _______________________________________________________________________ |Please read this instruction booklet to ensure proper handling of your | |new game, and then save the booklet for future reference. | |_______________________________________________________________________| * This Game Pak can only be used with the NES (Control Deck) - European version (NES-PAL-001) PRECAUTION 1) This is a high precision game. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it part. 2) Avoid touching the connectors, and dp not get them wet or dirty. Doing so may damage the game. 3) Do not clean with benzene, paint thinner, alcohol or other such solvents. ---------------------------------------------------------------------------- CONTENTS: The Story of Super Mario Bros. 2................................... Know the Basic Rules of the Game................................... Let's see how Mario and his friends move around.................... Items that help Mario and his friends.............................. A Bonus Chance at the end of an Area............................... Obstructing your way-gangs of enemy characters..................... Note: In the interest of product improvement, Nintendo Entertainment System Specifications and design are subject to change without prior notice. ---------------------------------------------------------------------------- THE STORRY OF SUPER MARIO BROS. 2 One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!" At the same time this was heard, a bolt of lightning flashed before Mario's eyes. Stunned, Mario lost his footing and tumbled upside down. He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and Princess about the strange dream he had. They decide to go to a nearby mountain for a picnic. After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When thy enter this cave, to their great surprise, there's a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one is Mario's dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them!.... ---------------------------------------------------------------------------- KNOW THE BASIC RULES OF THE GAME. * First, pick which character you will play as. Choose who you are by using the SELECT screen. Pick one of the four characters. * 7 worlds - Clear all 20 areas. Start Goal _______ _______ _______ _______________________________________ Area | 1 - 3 | 4 - 6 | 7 - 9 | 10 - 12 | 13 - 15 | 16 - 18 | 19 - 20 | World | 1 | 2 | 3 | 4 | 5 | 6 | 7 | --------------------------------------------------------------- This game is comprised of 20 areas in 7 worlds as shown in the diagram above. There is a little boss at the end of each area. The big boss, Wart is waiting for you at the end of the final area once you've cleared all of the other areas. KNOW WHAT EACH CHARACTER CAN DO. * Jumping power Each of the four have different jumping powers and ways of jumping. * Mario Average jumping power in almost all situations. But, the height he can jump decreases a little when he is carrying an item. * Luigi He can jump the highest and can go much farther but he jumps slowly. When he has an item, his power decreases more than Mario. * Toad He has the least jumping power. But since he has lifting power, the height he can jump and the speed he can run does not change even if he is carrying an item. * Princess Toadstool She is no. 3 in jumping power. When you hold down the A button, she can float in the air for about 1,5 sec. Her jumping power decreases quite a bit when she is carrying an item. * Running They all run at the same speed, but if they are carrying something, the order from slowest to quickest is; Princess Toadstool, Luigi, Mario, Toad. * Picking up mushroom blocks The speed at which they pick up items in order of the slowest to quickest is: Princess Toadstool, Luigi, Mario, Toad. WATCH OUT FOR GAME OVER. * Your game starts with three lives. You loose a life when your meter becomes 0. The life meter starts from the 2nd mark. When the marks are all white, you loose a life. This meter can increase to a maximum of 4 marks, If you slip up when the number of lives remaining is 0, the game will be over. * You loose a life if you fall down There are holes and waterfalls. You will loose a life if you carelessly fall into one of these. Be careful not to fall when you jump or loose your footing. Also, do not fall when up high in the sky. * You become smaller when the life meter reads 1 mark. Be careful. RETRY AND CONTINUE To begin another game from the same worldas it ended, press CONTINUE. Press RETRY to start a completely new game from the beginning. ---------------------------------------------------------------------------- LET'S SEE HOW MARIO AND HIS FRIENDS MOVE AROUND. How to use the controller Climb up vines and ladders __ __| |__ Move left |__ __| Move right |__| Duck Climb down vines and ladders _ / \ Pick up items or lift up enemies | B | Throw items or enemies \ _ / Go faster _ / \ | A | Jump \ _ / * A character's response to controls will vary depending on the place and possessions YOU CAN DO ALL KINDA OF JUMPS (1) A jump on the spot If you press the A button when standing still, you will jump on the spot. However, you cannot jump very high. (2) Running jump Jump by pressing either the right or left side of the control pad and using the A button while running. You can jump higher than a jump on the spot, so it's easier to avoid enemy attacks. (3) Power squat jump The player will flash when the bottom of the control pad is pressed and held. When you jump, you will be able to jump 1,5 times higher than regular jumps. (4) Try pulling up the grass When you press the B button when standing on the grass you find growing here and there, you will pull it out and lift it up. On the surface of the desert, you can also dig in the soft sand. (5) Carry a mushroom block When you stand on a mushroom and press the B button, you can lift it up just like a vegetable. * Throw items [Bombs and Mushroom blocks] It can be thrown to a place a little way away by pressing left and B. A bomb can be dropped at the player's feet by pressing B. [For other items] Other items can be thrown much farther by pressing left and B. Other items can be thrown a shorter distance away by pressing B. * Attack enemies with enemies If you stand on an enemy and press the B button, you will be able to lift up the enemy and can throw him at other enemies. YOU CAN ALSO GO FASTER * Acceleration speed (1) You can run faster and faster by pressing either the left or right of the control pad and the B button at the same time. * Dodge the enemy skillfully (2) You can duck if you press the bottom of the control pad. With this, you can dodge flying enemies. (3) You can control Mario and his friends even when they are jumping. Come down skillfully on top of enemies. * Try climbing vines and chains. (1) When Mario or one of his friends is over a vine or a chain, they can grasp the vine or chain if the top of the control pad is pressed. They can do it even in the middle of a jump. If you get on an enemy on top of a vine, you can toss him off. * Enter open doors (2) To go through a door, stand in front of it and press the top of the control pad. (3) If you haven't got a key, you won't be able to go in locked doors. DESTROY WALLS WITH BOMBS There are places in caves and towers where brick walls obstruct your path. Use bombs to destroy the walls. ---------------------------------------------------------------------------- ITEMS THAT HELP MARIO AND HIS FRIENDS. (1) Coins You can win extra lives with luck and the coins you have collected so far. (2) Vegetables Ripe vegetables. If you pull out a lot of them... (3) Bomb A few seconds after they are picked up, they flicker and explode. (4) Unripened vegetables They are not fully grown. Just give them to the enemies. (5) Turtle shells When you throw them they slide and hit the enemy. (6) Mushroom block They can be used as steps and for attacking the enemy. (7) Mushrooms These appear when you enter a warp to Subspace at a certain place. Your life meter will increase by one mark. (8) Small heart This appears when you beat a lot of enemies. The life meter recovers by one mark. (9) Key You need this to open locked doors. Your running speed does not change even if you have the key. (10) 1 UP When a 1 UP mushroom apears, you get a new life! (11) POW Power block. When you throw this, the earth shakes and you can beat all the enemies. REALLY USEFUL ITEMS * Go to Sub-space with magic If you find a magic poition, try throwing it. When you do that a door will appear. You'll enter the subspace if you press the top of the control pad while infront of the door. The grass in Subspace will turn into coins until you use magic twice in that area. If you place a door in a certain place place, there will be a heart that will increase your life meter. * You'll become invincible by collecting cherries. A Starman will appear when you collect enough cherries. When you pick this up, you will become invincible for a limited time. * Time Stop Vegetables are not only used for attack. If you have already taken four and you take a fifth one, a stopwatch will appear. When you take this, the enemy's movements will stop for a limited time. ---------------------------------------------------------------------------- A BONUS CHANCE AT THE END OF AN AREA * Clear the screen by over throwing the boss character. At the end of each area, there is a mask that becomes a gate to the next area. In order to open the gate, you must get a hold of the crystal ball. Ostro sometimes has the crystal ball, so get it back by defeating him. At the end of each world, the boss is waiting for you again...! THE BONUS GAME IS ONE OF CHANCE! * Get more lives by collecting cherries. You can win extra lives when you clear each area. You get 1 play for each coin you have collected from the last. Cherries | Other | Other = 1 more life Cherries | Cherries | Other = 2 more lives Cherries | Cherries | Cherries = 3 more lives 3 of any other symbol = 1 extra life ---------------------------------------------------------------------------- OBSTRUCTING YOUR WAY - GANGS OF ENEMY CHARACTERS (1) Shyguy-Red A member of the "8-bits" (a club from evill dreams). He wears a mask because he's shy. (2) Shyguy-Pink He moves back and forth on the hills. Carefully avoid him. (3) Tweeter It's a bird with a mask. He hops. Tey to get on top of his head. (4) Snifit-Red A member of the "8-bits." He wears a mask and spits the bullets of evil dreams from his mouth. (5) Snifit-Gray He jumps before spitting a bullet. Learn the timing of his bullets. (6) Snifit-Pink He moves back and forth on the hills. Avoid his bullets with timely jumps. (7) Ninji-1 He is a little devil who appears in the dreams of NES players. He moves fast and will persistently chase you. (8) Ninji-2 He stays in one spot and jumps repeatedly. A strange guy. (9) Beezo - Red He attacks by diving at you. Looks like a Shyguy with wings. (10) Beezo-Pink He attacks by flying straight at you. Stay calm and study his movements carefully. (11) Hoopster He is a creature about the size of a basketball. He resembles a ladybug. He lives on vines and crawls up and down. (12) Phanto He is normally at rest and waits by keys. If you take a key, he will pursue you. (13) Trouter It's a fish which lives in the world of dreams. You'll find it in waterfalls and rivers. He interferes with Mario. (14) Porcupo His body is entirely covered with spines so you can't climb on his back. (15) Bob-Omb He has a terrible temper. When he gets angry, he explodes. (16) Albatross He used to be the only resident in the world of dreams. Now, by order of Wart, he works as a carrier of Bob-Ombs. (17) Pidgit He brings evil dreams. He can't fly on his own, so Wart gave him a flying carpet. (18) Cobrat Usually asleep in a jar, it moves on Wart's command, often appearing in the dreams of Toad. (19) Panser The only plant life Wart created for the world of dreams. It spouts fire. (20) Birdo He serves as a means of transportation in the world of dreams. Shyguys often ride them. (21) Pokey It is a walking cactus. Its entire body, except for its head, is covered with thorns. Thorns will hurt you if you touch them. (22) Autobomb Shyguy's favourite ride. It is also referred to as a "bad dream machine." (23) Flurry Snow monster. He'll chase you on ice skates. (24) Spark He shines and moves in a circular motion around the walls and floors of the underground. He moves fast or slow. (25) Ostro He thinks he is a girl and he spits eggs from his mouth. (26) Mouser It is a bomber of bad dreams that destroys good dreams. It is proud and it doesen't believe that it is just a mouse. (27) Fryguy Wart gave life to this entity which is created from fire. He spits fireballs when he is mad. (28) Tryclyde He was once an outsider, but now he is one of Wart's helpers since he impressed Wart with his cunning brain and offensive capabilities which are three times normal strength. (29) Clawgrip He grows suddently, and he is surprisingly skilled at throwing rocks. (30) Wart He is the most mischievous of all in the world of dreams. He created monsters by playing with the dream machine. ---------------------------------------------------------------------------- /!\ WARNING /!\ DO NOT USE WITH FRONT OR REAR PROJECTION TV Do not use a front or rear television with your Nintendo Entertainment System ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are displayed on your projection television. Similar damage may occour if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact your TV manufacture for further information. (C) 1988 Nintendo Co., Ltd.


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