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Punch-Out!!

Typed out by Akop Karapetyan Words in brackets [ ] were added by me for description Page numbers FOLLOW the pages ----------------------------------- NES-QP-USA* PUNCH-OUT!! INSTRUCTION BOOKLET This official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System. 1 Thank you for selecting the Punch-Out!!(R) Game Pak for your Nintendo Entertainment System(R). ________________________________________________________ | Please read this instruction booklet thoroughly to | | ensure proper handling of your new game. Then save | | this booklet for future reference. | -------------------------------------------------------- CONTENTS STORY..................................................3 CONTROLLER OPERATION...................................4 HOW TO PLAY PUNCH-OUT!!................................7 LITTLE MAC'S OPPONENTS................................14 PRECAUTIONS 1) This is a high precision Game Pak. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it apart. 2) Avoid touching the connectors. Do not get them wet or dirty. Doing so may damage the Game Pak and/or the Control Deck. 3) Do not clean with benzene, paint thinner, alcohol, or other such solvents. 4) Store the Game Pak in its protective sleeve when not in use. 5) Always check the Game Pak edge connector for foreign material before inserting the Game Pak into the Control Deck. 6) Nintendo recommends against using a rear projection television with your NES as image retention on screen may occur. Note: In the interest of product improvement, Nintendo Entertainment System specification and design are subject to change without notice. (C) 1987, 1990 Nintendo of America Inc. 2 OBJECT OF THE GAME/GAME DESCRIPTION Little Mac: A 17-year-old fighter from the Bronx in New York. He loves nothing better than a tough challenge. Doc Louis: An ex-heavyweight who was a famous hard hitter in the U.S. around 1954. It all began one day when Little Mac and Doc Louis met by chance. Doc became Mac's trainer, teaching him everything there is to know about boxing. Doc and Mac's story continues over a seemingly endless path, until one day a champion is born. 3 2. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS Controller 1 - Used for all games Controller 2 - Not used To start a New Game (- -) Pass key selection ^ New game v Continue game B or A Pass key input START Game start Round start * Press the START button to begin each round. 4 During the Game -) : Dodge to right (- : Dodge to left DOWN: Once: block Twice rapidly: ducking --- Left body blow (B + UP = Punch to left face) | -- Right body blow (A + UP = Punch to right face) | | B A (When Mac is knocked down, press rapidly and he'll get up.) SELECT: If pressed between rounds, Doc's encouraging advice can increase Mac's stamina START: Uppercut (If the number of stars is 1 or greater) 5 3. HOW TO PLAY The title will appear when the START button is pressed during the demonstration display. Using the top and bottom of the control pad, select either a new game or continued game. If NEW is selected, the game will begin when the START button is pressed. If CONTINUE is selected, use the left and right sides of the control pad to select the pass key, then press A or B button to input the pass key. If the pass key is correct, the game will begin from the boxing circuit corresponding to the pass key. The title will reappear if the pass key is incorrect. Reselect CONTINUE and input the correct pass key. * The game will begin with Little Mac ranked in 3rd place on the minor circuit. His ranking will go up each time he wins a match. If he loses, rematch or his ranking will go down. * Little Mac will give up and retire if he loses a total of three matches. * The World Video Boxing Association's (WVBA) circuits begin with the minor circuit and continue through the major circuit and the world circuit. 6 Pass Keys * Pass keys will be displayed when Little Mac becomes the champion of the minor circuit and the major circuit. Write down the pass key when it appears. These pass keys can be input to begin the game from the bottom ranking in the major or world circuit, even when the game has been turned off before proceeding. * Little Mac's match record and circuit level are saved with the pass key until he becomes circuit champion. WVBA Rules * A match consists of three rounds, each of which is three minutes long. * A boxer is knocked out (KO) if he does not get up within a count of 10 after being knocked down. * A technical knockout (TKO) is scored if a boxer goes down three times in one round. * The referee determines the winner according to match points if time runs out in the 3rd round. (Watch out for unfair "hometown decisions" against Little Mac.) 7 Be sure to write down your pass key! Opponents Name Pass key _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ _____________________ _____-_____-_______ 8 Hearts (Mac's fighting spirit): Little Mac can punch whenever he has one or more hearts. He will lose a heart each time his opponent blocks or dodges out of the way of one of his punches, and will lose three hearts if he is punched by his opponent. When the number of hearts goes to zero, Little Mac is too tired to punch (he will change color), and must avoid punches by dodging or ducking to gain hearts. Stars: The number of stars is the number of uppercuts that Little Mac can use. When he scores with an effective punch, a star will appear on his opponent's head and the number of stars will increase by one. Little Mac will lose one star if punched by his opponent and will lose all of his stars if he gets knocked down. The maximum number of stars is three. 9 Stamina Meters: These meters show how much stamina Little Mac and his opponent have left. Stamina will drop down when a boxer is punched. A boxer will go down if his stamina drops to zero; his stamina will recover when he gets back up (although the amount of recovery depends on the count on which he gets back up). Once in each match Little Mac can receive advice from his trainer Doc and get a stamina boost if the SELECT button is pressed during an interval. Match Points: Match points are won when Little Mac punches his opponent. Uppercuts and effective punches win the greatest number of match points. Elapsed Time: Shows the lapsed time for the current round. Round: Shows the number of the current round. 10 Screen display before fight [picture] 11 Screen display between rounds [picture] This dialogue may be a helpful hint to winning the match! 12 4. LITTLE MAC'S OPPONENTS France's Glass Jaw GLASS JOE Ranking: Minor circuit, 2nd Record: 1 win, 99 losses, 1 KO Place of origin: Paris, France Age: 38 Weight: 110 lbs The German Steel Machine VON KAISER Ranking: Minor circuit, top Record: 23 wins, 13 losses, 10 KOs Place of origin: Berlin, West Germany Age: 42 Weight: 144 lbs Tropical Chief KING HIPPO Ranking: Major circuit, 2nd Record: 18 wins, 9 losses, 18 KOs Place of origin: South Pacific, Hippo Islands Age: ?? Weight: ??? 13 King Hippo's weak point: His body; you can knock him out with body punches if you can make him drop his guard. The Reckless Bald Bull BALD BULL Ranking: Major circuit, Champion Record: 34 wins, 4 losses, 29 KOs Place of origin: Istanbul, Turkey Age: 36 Weight: 298 lbs You'll also meet a bunch of other hard-punching veterans in the ring, including Piston Honda, Don Flamenco, Great Tiger, Mr. Sandman, Soda Popinski, and Super Macho Man. Are you tough enough to go the distance? Defeat all your opponents, then come face to face with the legendary Mr. Dream in the dream fight! 14 Basic Technique 1. More of your punches will reach the opponent if you aim where he's not guarding. 2. Little Mac won't be able to punch when he's tired (when he has no hearts), and his opponent will immediately start punching. Dodge his punches and recover hearts. 3. Little Mac's left punch is a little faster than the right, but it's not quite as strong. Winning Technique 1. Dodge the opponent's punches and then punch back immediately. You'll startle your opponent (his face will show it). This is your chance -- punch furiously and you should score. 2. If your opponent comes up on the count of 1 after you've knocked him down, go with an uppercut for a sure knock-down. 3. During an interval: Use the advice of trainer Doc Louis to your best advantage. 15


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