Typed out by Matt
Paperboy Instruction Manual
Playing the Game
It's early morning and the birds are singing. That familiar "TWAP!" could
only mean ont thing--the Paperboy is in town. Through sleepy eyes, you
deliver newspapers to your loyal customers. While this may sound like
an easy job, you'll need all your riding skills just to survive your route
through the jungles of suburbia.
At the end of each day, your hard-nosed boss reviews your performance.
If you did well, you get to wake up bright and early the next day and
make your rounds again. If you didn't make the grade, maybe there's a
job for you down at the local fast-food joint.
After the title screen, a game option screen appears; press the Select
Button to choose a 1- or 2-player game. To return to the option screen
from the demo sequence, press the Select Button. Press the Start Button
to begin the game. When the game begins, you'll see a screen that shows
your customers (blue houses) and non-customers (red houses). Your score,
lives remaining, and papers are shown in the upper left corner of the
Score points by delivering papers to your customers--the yellow, white, or
blue houses with the paperboxes in front. Make sure you get their papers
delivered or they'll drop their subscriptions! You also get points for
breaking non-subscribers' windows. Collect bonus points by hitting garbage
cans, lamps, bushes, and tombstones.
You begin the game with four lives. Avoid all obstacles that cross your
path; if you crash and fall off your bicycle, you lose a life. You start
off with 10 papers--pick up extra bundles of papers as you go in order
to finish your route.
The Training Course
After you have completed your route, you get a chance to really show your
stuff and earn extra points at the Training Course track. You have 45
seconds to complete the Training Course--when you enter the course, a
countdown timer appears in the lower right corner of the screen. Toss
papers at the targets along the way as you weave in and out between
obstacles. Jump ramps to replenish your supply of papers. If you complete
the Training Course, the number of seconds remaining on the timer is
multiplied by 100 and added to your score.
The Daily Report
After the Training Course, the Daily Report screen appears. If you missed
any subscribers' houses (or broke their windows!), those houses will be
flashing on the screen to indicate that they have cancelled their
subscriptions. If you made all your deliveries, you get to keep the
subscribers you started off with and gain additional subscribers. When
you get through an entire week of daring deliveries, you'll make the
The High Score Screen
If you make it into the Top Ten, you'll get a chance to put your initials
on the High Score Screen. Press the Control Pad forward or back to scroll
through the alphabet, and press either the A or the B Button to select a
letter. Press the Control Pad right to move to the next letter.
Press the Control Pad forward and back to accelerate and decelerate.
(Note: To maintain your top speed, you must continue pressing forward
on the Control Pad; once you let go, your speed will gradually decrease.)
Press the left or right side of the Control Pad to move in the corres-
ponding direction. Press either the A Button or the B Button to throw
a paper. Press the Start Button to pause the game. Press the Start Button
again to resume play. Note: You may not be able to pause the game while
digitized sound effects are audible. Simply wait until the sound stops,
then press the Start Button to pause the game.
[diagram of NES controller]
Tossing a paper into a subscriber's paperbox: 750 points
Tossing a paper onto a subscriber's porch: 300 points
Breaking a non-subscriber's window: 300 points
Hitting a bush, tombstone, lamp, or garbage can: 300 points
Hitting a round target in training course: 200 points
Hitting a box-shaped target in training course: 100 points
Picking up and extra bundle of papers: 50 points
Skateboard Fiends Breakdancers
Workmen The Grim Reaper
Tires Lawn Ornaments
Lawn Mowers Tricycles
Tombstones Garbage Cans
Grates Dog Houses
Fire Hydrants Manholes