Typed out by Robert Ferguson
Parker Brothers' MONOPOLY Real Estate Trading Game was presented to Parker
Brothers during the Depression by Charles B. Darrow of Germantown,
Pennsylvania. Darrow had made the first games by hand, given them to friends
and sold a few through Phila
delphia department store. But as demand grew, he could not keep up with the
orders and arranged for Parker Brothers to acquire the rights to the game in
Since then, it has become the leading proprietary game not only in the
United States but throughout the Western world. It is published under
licence in 32 countries and in 23 foreign languages!
This Nintendo Entertainment System version of the MONOPOLY game confirns to
all the rules of the board game and some of the rules used in tournament
play. The beauty of this version is that the computer acts as the Banker and
takes care of all the accounting and money management tasks-which speeds up
play and prevents mathematical errors in the High Finance Department!
Players are advised to read the basic MONOPOLY game rules at the back of
this book to learn-or refresh-the basics. Then play a test game consisting
of human players only while you familiarize yourselves with the particulars
of play on the Nintendo Entertainment System. Then you'll be ready to play
against the eight fast-playing, sometimes ruthless computer opponents.
Note, too, that we've created a special series of eight Wheel and Deal
pre-set games. These four player game setups assume that players have
alresdy acquired certain properties and assign all players a certain amount
of cash, which varies from scenario to scenario, so they can "cut to the
chase" and begin the game at the high-stakes trading level. You may also
your own pre-set game by selecting "Game Editor" at the beginning of the
game; this way, you decide who gets what.
Before you begin: While the computer does keep track of all properties, and
this information is always available on-screen, some players may wish to
hold onto their own Title Deed "Cards." The color poster packed in the game
has Title Deeds printed on it: You may cut these apart and keep them in
front of you as you play.
HOW TO USE THE CONTROLLER
START Button... To begin the game
SELECT Button... To call up the Main Menu
A Button... To confirm and enter all selections; to buy un-owned property
you land on; to move from the Main Menu to one of the Sub-Menus; to exit
from Community Chest and Chance card screens
B Button... To send a property to auction; to exit a screen or menu selection
UP/DOWN/LEFT/RIGHT Arrows... To move and scroll around the screen to
numbers, letters, tokens, options
NOTE: There will be brief instructions and reminders on screen while you're
TO START A GAME
1. Hit START to begin.
2. HOW MANY PLAYERS?... The computer will default to 2 players. Youcan play
with from 2 (you and one computer opponent, or you and another human) to 8
players. Use the Arrows to select the number of players, then hit the A
button to confirm the number. Move to "OK" and hit A to confirm.
3. IS THIS A HUMAN (H) OR COMPUTER (C) OPPONENT?... If Human (H) hit A to
confirm. If Computer (C), move to "C", then hit A to confirm. Your rogue's
gallery of possible opponents will appear. Use the arrows to move from
portrait to portrait; hit the A button to select each rival.
4. ENTER NAME... Use the arrows to move the cursor to the first letter of
the player's name, then hit the A button to confirm that letter. Continue
until you have spelled out the player's name, then use the arrows to move to
"OK," then hit the A button to confirm. (Use the <- at the bottom to
backspace and "erase" a letter to change the spelling; use the -> to add a
space, as in Mary Lou.)
5. TOKEN... Use the Arrows to scroll to the token you want, then press A to
make your selection. (Computer opponents pick their own tokens immediately,
so enter the human players first so they can pick their own.) There are a
total of 8 tokens to choose from: HAT, HORSE, IRON, THIMBLE, DOG,
WHEELBARROW, CAR, SHOE.
6. Repeat steps 3, 4 and 5 for all remaining players.
7. TIME LIMITS... Press A to play an unlimited game without time limits. Or
press B to play a short game: use the arrows to select how long you want to
play; hit A to confirm. Move down to "Timer OK" and hit A to confirm. When
the time in a limited game expires, the game will automatically and
immediately end and the winner will be displayed. If the time limit is not
established at the start of the game, it can be set later(see "Timer"
section in Game Control).
The Deal... If you have selected a short game, the computer will ask if you
want it to randomly deal out two Title Deed cards to each player so you
don't spend time acquiring property, but get into the wheeling and dealing
sooner. Press A if you want it to deal. You may deal the other Title Deeds
yourself by selecting Game Editor(see below and "Game Editor" section in
Let's Wheel and Deal). To skip this function, press B to leave the cards
with the Bank.
8. START OR GAME EDITOR?... Press A to start the game immediately. Your
alternative is to press B to bring up "Game Editor," which allows you to
pre-assign cash, properties, tokens, houses and hotels to all the players,
thus setting up your own game "scenario," and then hit A to confirm your
selections. See "Let's Wheel and Deal!" for details on this and the
already-programmed games you may choose.
9. WHO GOES FIRST?... The computer randomly picks who goes first and that
player's name appears on the first screen. Press A to start the game.
NOTE: Your cash on hand will always be displayed at the start of your turn.
10. ROLL THE DICE... Now it's time to play! The first player presses A to
"roll" the dice; the token will automatically move the number of spaces
indicated by the dice.
"ILLEGAL MOVES"... You can't get away with any shady dealings! Whenever you
try to make a move that does not follow the official MONOPOLY rules, the
computer will let you know! The move will not be carried out, and play will
resume at the point before the illegal move was attempted.
WHO ARE THE COMPUTER OPPONENTS? Some clues...
Arthur... A self-made, rags to riches millionaire. Growing up in a North
Carolina orphanage, he learned the value of a dollar early and never forgot
it! He made his first fortune on the New York docks and has never lost his
hard bargaining ways.
Gertrude... The widow of a wealthy New England banker, Gertrude lives
frugally and protects her investments wisely. Although she has a generous
nature, she has a sharp mind and knows when someone is taking advantage of her.
Erwin... This hustler from the wrong side of the tracks runs a half-way
house for ex-cons; he says it's a charitable venture, but it's really quite
profitable. Erwin disdains living cheaply, and sometimes he's a little too
loose with small change.
Maude... Maude's father is Daddy Graham V. Park, one of the richest tycoons
in the land. She's always lived in the lap of luxury and can't imagine any
other way of life. Her sly good looks and amiable charm have always kept her
in diamonds, and she wastes money shamelessly.
Carmen... From her start waiterssing tables in South America, Carmen earned
enough to buy a rail ticket to the U.S. She had a few hard knocks in the
midwest before learning how to hold her own in negotiations. She's a quick
learner who never makes the same mistake twice, and a good worker. She's got
a future ahead of her.
Isaac... Isaac's still young, so he has to learn to temper his ambitions. He
likes to read and play chess, and dislikes clanking machinery. He's most at
home sipping lemonade on the porch with his parents.
Penelope... A sweet girl with a trusting heart, Penelope's biggest thrill
was being elected high school prom queen in Atlantic City. She dislikes
rough men and especially dislikes having to travel by Erwin's half-way house.
Ollie... Ollie's a good natured man who just can't seem to hold on to his
money. There's always someone who needs it more than he does, and he just
can't say no. Also, he occasionally likes to splurge for a big night out on
the town, and his taste runs to the glitzy part of the city. His friends
tell him he should settle down, but he says he'll always be a drifter.
BUYING AND AUCTIONING PROPERTIES
TO BUY... When your token lands on an unowned piece of real estate, press A
to buy it immediately. If you need to raise money to buy what you landed on,
see "Mortgage." To view all of the property's Title Deed card information,
use the Arrows to reveal it a few lines at a time; to display the entire
card, see "Deeds" in the Status section.
If you don't want to buy the property, press the B button to send it to
auction, where all players may participate if they wish.
(If you have a "Get Out of Jail Free" card, it will show up here [Underneath
your Title Deeds.]. To use it, push SELECT to raise the main menu. See Get
Out of Jail in the Status section.)
(Some of the names of the properties shown on the board are abbreviations.
Check the "Title Deeds" on the poster if you're not sure what they stand for.)
TO BID AT AUCTION... The computer auctioneer will run the auction and
determine what the bids will be. To bid, use the Arrows to pick your name,
then press the A button to confirm that you will accept the bid the
auctioneer has asked for. The auctioneer will flash "Going, going, going..."
and if no one else jumps in to bid, it will be "SOLD!" to the highest bidder.
The computer won't let you bid more cash than you have on hand, so you'll
have to Mortgage properties during the auction to raise some quick cash(see
Mortgage section in Main and Sub-Menus). After the auction, hit A to return
to the board.
(Move the Arrows to your name; hit A to accept the auctioneer's bid.)
MAIN AND SUB-MENUS
*Hit Select to bring up the Main Menu.
*Use the Arrows to move between selections.
*Hit the A button to move to the Sub-menu.
*Hit B or "Done" when you're through.
(Point Rich Uncle Pennybags at your Main selection. Hit A to bring up the
Sub-menu. If you are in Jail, "Get Out of Jail" will appear. Select it and
push A to get out!)
TRADE... When the pink screen appears, use the Arrows to pick your trading
partner; hit A to confirm. (The other players can refuse your offer!) Use
the Arrows to pick what you want to do; hit A to confirm your selection.
Cash... How much money you're putting into, or want from, the deal.
Offer... Use Arrows to scroll, then hit A to select the properties you want
to offer in the trade.
Remove... To delete a property from the proposed deal.
Yes... If you accept the deal.
No... If you don't!
Quit... To exit the Trade screen.
Example... Sue offers Jim Pacific in exchange for Oriental and Connecticut;
she hits Yes to present the deal. Jim is interested, but wants her to
sweeten the deal by adding Illinois, and he'll throw in Atlantic and $200;
he hits Yes to present this counter-offer. Sue agrees and will hit Yes to
make the deal.
MORTGAGE... Use the Arrows to move to different properties you own and
display their Title Deed cards; the mortgage value is displayed halfway
down. Press the A button to select it, or press B to exit if you have
decided not to mortgage anything. The bank will pay you 50% of a property's
UN-MORTGAGE... Follow the above procedure to choose the property you wish to
pay off; enter your selection, and the transaction will occur automatically.
Your money will be debited for the value of the mortgage plus 10% interest.
Note: The number of Houses and Hotels left in the Bank and available for
sale appears on the main screen at the beginning of each player's turn.
Watch out for impending shortages!
BUY: HOUSES AND HOTELS... Select the "Buy" option for either HOUSES or
HOTELS, then press the A button to confirm. Use the Arrow keys to move
around the board, and see the Title Deed cards for the properties you own;
when you reach the one you want to build on, press A. On the next screen,
use the Arrows to enter the number of HOUSES (or HOTELS) you want to buy.
Hit A to confirm.
NOTE: The computer places the buildings on the appropriate property.
Does Anyone Else Want to Build?... At this point, other players may jump in
and purchase houses or hotels for their own properties by pressing the B
button. This is very important if there is a potential building shortage.
Each player tells the computer how many they want. If there is a shortage,
the computer will automatically start an auction for each available house/hotel.
The first player to bid and those thereafter use the Arrows to select their
token, then press the A button to enter. The auction will follow the usual
procedure (see To Bid at Auction section in Buying and Auctioning
Properties); the highest bidder wins.
SELL: HOUSES AND HOTELS... Follow the "Buy" instructions above.
PORTFOLIO... Gives you the name of all properties you own. By pressing the
Arrows, you may also see which properties your opponents own.
ASSETS... Similar to Portfolio, except ypu see the properties grouped by
color, rather than by name. This allows you to quickly see who has a
Monoploy, and what properties are remaining. (If you wish, clip the Title
Deed "cards" from the poster included with this game, and keep them in front
DEEDS... To look at all the deeds on the board, including who owns the
property and figure what a property is worth. When the Title Deed is
displayed, you will see:
1. Ownership of the property
2. Number of houses/hotels and rent
3. Mortgage/Un-mortgage status
The game board will also be displayed with properties exhibited with their
owners' tokens, the number of houses/hotels on the properties and the
Mortgaged/Un-mortgaged status. Use the Arrows to move to the property you
want to review. Press the B button to exit.
BOARD... Shows you where you are on the board. To see where other players
are, press the Arrows to reveal their positions one at a time. (This is
particularly important when you are deciding where to build houses.) Hit B
SEQUENCE... Tells you the order of the players.
TIMER... You may play the game in Timed mode, in which case the screen will
tell you how much time is remaining, or if you are playing unlimited time,
you may change to a timed game using this screen. (See Time Limits section
in To Start a Game.)
HURRY/RELAX... To speed up or slow down the pace of the game.
COMPUTER/HUMAN... To change a Computer player to a Human player, or vice
versa, if somebody wants to enter or leave the game.
END GAME... To end the game for any reason. The computer will ask,"Are you
sure?" Use the Arrows to answer "Yes," then press the A button. The computer
will declare the winner of the game and display all players' assets. You may
then turn off the unit.
-Get Out of Jail (Appears on Menu only if you are in Jail)
Press SELECT to raise the Menu and use the Arrow to pick GET OUT OF JAIL.
The computer will automatically use a "Get Out of Jail Free" card if you
have one; if you don't, the computer will automatically deduct $50 and set
you free! (Your alternative is not to go to the Main Menu but just hit A and
try to roll doubles to get out.)
LET'S WHEEL AND DEAL!
At the beginning of each game, hit A to start a regular game or B to bring
up the "Game Editor" option. This allows you to go player-by-player to set
cash and assign properties; then you will place houses and hotels before the
first roll of the dice- so you begin right in the thick of things!
Note: Each of the options marked with an * affects individual players; the
computer will ask which player's "assets" you are designing. Repeat all *'d
steps for each player as you go along, then place houses and hotels on the
Note: "Load Prepared Game" pre-sets many of these options for you.
FINISHED... Select and hit A button to confirm. The game is ready to start.
SHOW BOARD... Shows positions of houses/hotels and tokens. Use Arrows to
switch token; hit B to quit.
*SET CASH... Use UP Arrow to raise and DOWN Arrow to lower how much cash
each player starts with. Hit A to confirm.
*ASSIGN PROPERTIES... Use RIGHT Arrow to move around the board, hitting A to
assign a property to that player; property values are not deducted from
players' cash. Hit B to quit this option.
*PLACE TOKEN... Move LEFT or RIGHT to place each token where you want it to
be at the game's official start. Hit A to confirm, then hit B to quit this
PLACE HOUSES... (You may do so only if you own all the properties in a
particular color group.) Use Arrows to place token on any one of the
properties in the color group where you want to place a building. Hit A. At
the "Number of Buildings" screen, use the UP/RIGHT Arrows to fill in the
number of houses you want to buy; if you change your mind, use the DOWN/LEFT
Arrows to lower the number. Hit A to confirm. The computer will
automatically distibute buildings evenly across all the properties in the
PLACE HOTELS... If you've placed four houses on each property in a color
group, you may replace the four with one hotel. (You cannot buy a hotel if
there is a housing shortage, see BUILDING SHORTAGE in Basic Monopoly Game
LOAD PREPARED GAME... Use to load one of the eight pre-set games (see
following section). Use Arrows to scroll through your choices. Hit A to
select the one you want.
These eight special game set-ups for four players assume you have already
acquired the properties you see listed, and each player is given a certain
amount of money- from $300 to $1500 depending on the game.
Note: If there are just two players, the computer automatically combines the
resources from Player 1 and Player 2, and Player 3 and Player 4. If there
are three players, it deletes Player 4 entirely.
NUMBER 1- THE BIG BOYS
All players start with $1000
Player 1 Dark Blues, Dark Purples
Player 2 Yellows
Player 3 Reds
Player 4 Greens
NUMBER 2- TRADER'S DELIGHT
All players start with $500
Player 1 Boardwalk, Pacific ave., Kentucky ave., Pennsylvania RR, St. James
Place, Connecticut ave.
Player 2 North Carolina ave., Ventnor ave., Water Works, Short Line RR,
Indiana ave., St. Charles Place, Vermont ave., Mediterranean ave.
Player 3 Pennsylvania ave., Atlantic ave., Illinois ave., Tennessee ave.,
Virginia ave., Baltic ave., Reading RR
Player 4 Park Place, Marvin Gardens, B&O RR, New York ave., Electric
Company, States ave., Oriental ave.
NUMBER 3- EVEN STEVEN
All players start with $1000
Player 1 Boardwalk, States ave., Kentucky ave., B&O RR, Baltic ave.
Player 2 North Carolina ave., New York ave., Reading RR, Indiana ave.,
Player 3 Pacific ave., Illinois ave., Tennessee ave., Oriental ave.,
Player 4 Park Place, Short Line RR, Mediterranean ave., Ventnor ave.,
NUMBER 4- SMALL STUFF
All players start with $500
All players start on Free Parking
Player 1 Light Blues, Utilities
Player 2 Light Purples
Player 3 Oranges
Player 4 Dark Purples, All Railroads
NUMBER 5- MONEY ISN'T EVERYTHING
All players start with $300
Player 1 Light Blues, Greens, Short Line RR
Player 2 Light Purples, Reds, Both Utilities
Player 3 Oranges, Yellows
Player 4 Dark Purples, Dark Blues, All Railroads except Short Line
NUMBER 6- SHORT AND SWEET
All players start with $500
Player 1 Greens with 4 houses
Player 2 Reds with hotels
Player 3 Yellows with hotels
Player 4 Light Purples with hotels, Dark Purples with hotels, all Railroads
NUMBER 7- BUILDING SHORTAGE
All players start with %1500
Player 1 Reds with hotels, Dark Purples with 4 houses each, all Railroads
Player 2 Yellows with 3 houses each, Light Purples with hotels
Player 3 Light Blues with hotels, Oranges with hotels, Both Utilities
Player 4 Greens with 4 houses, Boardwalk with 2 houses, Park Place with 1 house
NUMBER 8- IT'S A START
All players start with %1500
Player 1 Indiana ave., New York ave., Pennsylvania RR
Player 2 Ventnor ave., Virginia ave., B&O RR
Player 3 Vermont ave., Pennsylvania ave., Reading RR
Player 4 Park Place, Baltic ave., Short Line RR
BASIC MONOPLOY GAME RULES
These are the traditional and internationally accepted rules for the board
game, plus certain tournament rules. We have re-worded and revised some
sections to reflect the fact that the game will be played on the Nintendo
Entertainment System. The screen will indicate certain basic instructions as
you proceed through a game.
OBJECT... To become the wealthiest player by buying, renting and selling
PREPARATION... Each player enters his/her name and selects a token
on-screen. The computer Banker automatically allots each player $1500 from
the Bank and keeps track of all other equipment.
BANKER... The computer will always act as the Banker.
THE BANK... Besides its money, the Bank holds the Title Deed cards and
houses and hotels prior to purchase by the players. The Bank pays salaries
and bonuses. It sells and auctions properties and disributes their proper
Title Deed cards, sells houses and hotels, and loans money when required on
The Bank collects all taxes, fines, loans and interest and will buy back
houses and hotels (at half price).
Note: All of these functions are performed automatically by the computer.
THE PLAY... The computer selects who goes first, and that player uses the A
button to "roll" the dice. The token is automatically moved that number of
spaces along the board. After the play is completed, the turn passes to the
next player. (The computer sets the order of play; to see the sequence of
players, see the "Status" section in Main and Sub-Menus.) The tokens remain
on the spaces occupied and proceed from that point on on the player's next
turn. One or more tokens may rest on the same space at the same time.
Depending on which space his token reaches, a player may be entitled to buy
real estate or other properties or be obliged to pay rent, pay taxes, draw a
Chance or Community Chest card, "GO TO JAIL," etc.
If a player rolls doubles, he moves, then rolls and moves again.
GO... Each time a player lands on or passes over "GO," the Bank pays himm a
$200 "salary." This amount is added to the player's "account' and the new
total automatically appears on-screen every time that person begins a turn.
BUYING AND AUCTIONING PROPERTY... Whenever a player lands on an unowned
property, he may buy it from the bank at its displayed price. If he does not
want it, it will be auctioned, and the computerized Banker will sell it to
the highest bidder.
PAYING RENT... When a player lands on a property owned by another player,
the owner "collects' rent from him in accordance with the information
displayed on its Title Deed card. The computer handles the whole transaction.
If the property is mortgaged, no rent can be collected.
It is an advantage to hold all Title Deeds in a color group because the
owner may then charge double rent for unimproved properties in that group
(i.e., Boardwalk and Park Place or Connecticut, Vermont and Oriental
Avenues). This rule applies to unmortgaged properties even if another
property in that color group is mortgaged.
It is an even greater advantage to have houses or hotels on properties
because rents are much higher than for unimproved properties.
CHANCE and COMMUNITY CHEST... When a player lands on either of these spaces
the computer gives instructions to follow- and automatically makes the
appropriate move or handles any monetary transaction. Hit A to proceed.
The "Get Out of Jail Free" card is held in a player's "account'- and will
show on his assets screen- until needed. To use it, press Select; see "Get
Out of Jail" in Main and Sub-Menus. After being used, it is "returned" to
INCOME TAX... When a player lands on "Income Tax" he has two options: He may
estimate his tax at $200 and pay the Bank, or he may pay 10% of his total
worth to the bank. His total worth is all his cash on hand, printed prices
of mortgaged an un-mortgaged properties, and the cost price of all buildings
The player must decide which option he will take before he adds up his total
JAIL... A player lands in Jail when...
(1) his token lands on the space marked "GO TO JAIL," OR (2) he is allocated
a card marked "GO TO JAIL," OR (3) he throws doubles three times in succession.
When a player is sent to Jail he cannot collect $200 salary on that move
since, regardless of where his token is on the board, he must go directly to
jail. A player's turn ends when he is sent to Jail.
If a plyer is not sent to Jail but in the ordinary course of play lands on
that space, he is "Just Visiting," incurs no penalty, and moves ahead in the
usual manner on his next turn.
A player gets out of Jail by...
(1) throwing doubles on any of his next three turns; if he succeeds in doing
this he immediately moves forward the number of spaces shown by his doubles
throw; even though he has thrown doubles he does not take another turn, OR
(2) using a "Get Out of Jail Free" card if he has one, OR (3) paying a fine
of $50 before he throws the dice on either of his next two turns.
If the player does not throw doubles by his third turn he must pay the $50
fine. He then gets out of Jail and immediately moves forward the number of
spaces shown by his throw.
Even though he is in Jail, a plyer may buy and sell property, buy or sell
houses and collect rents.
FREE PARKING... A player landing on this space does not receive any money,
property or reward of any kind. This is just a "free" resting place.
HOUSES... When a player owns all the properties in a color group, he may buy
houses from the Bank and erect them evenly on those properties.
If he buys one house, he may put it on any one property. The next house he
buys must be erected on one of the unimproved properties of this or any
other complete color group he may own.
The price he pays the Bank for each house is shown on his Title Deed card
for the property on which he erects the house.
The owner can still collect double rent from an opponent who lands on the
unimproved properties of his complete color group.
A player may buy and erect at any time as many houses as his judgement and
finances will allow. But he must build evenly, i.e., he cannot erect more
than one house on any one property of any color group until he has built one
house on every property of that group. He may then begin on the second row
of houses, and so on, up to a limit of four houses to a property. For
example, he cannot build three houses on one property if he has only one
house on another property of that group.
As a player builds evenly, he must also break down evenly if he sells houses
back to the Bank (see "Selling Property" below).
HOTELS... When a player has four houses on each property of a complete color
group, he may buy a hotel from the Bank and erect it on any property of that
color group. The four houses from that property are returned to the Bank,
and he pays the price for the hotel as shown on the screen. Only one hotel
may be erected on any one property.
BUILDING SHORTAGE... When the Bank has no more houses to sell, players
wishing to build must wait for some player to turn back or sell houses to
the Bank before building. If there are a limited number of houses and hotels
availabla and two or more players wish to buy more than the Bank has, the
houses or hotels must be sold by auction (see "To Bid At Auction" in Buying
and Auctioning Properties) to the highest bidder. Hotels take priority over
houses when bought or auctioned.
SELLING PROPERTY... Unimproved properties, railroads and utilities (but not
buildings) may be sold to any player as a private transaction for any amount
the owner can get. However, no property can be sold to another player if
buildings are standing on any properties of that color group. Any buildings
so located must be sold back to the Bank before the owner can sell any
property of that color group.
Houses and hotels may be sold back to the Bank at any time for one half the
price paid for them.
All houses on one color group may be sold one by one, evenly, in reverse of
the manner in which they were erected. All hotels on one color group may be
sold at once. Or they may be sold one house at a time (one hotel equals five
houses) evenly, in the reverse of the manner in which they were ercted.
MORTGAGES... Unimproved properties can be mortgaged through the Bank at any
time. Before an improved property can be mortgaged, all the buildings on all
the properties of its must be sold back to the Bank at half price. The
mortgage value is displayed on each Title Deed card. No rent can be
collected on the mortgaged properties or utilities, but rent can be
collected on un-mortgaged properties in the same group.
In order to lift the mortgage, the owner must pay the Bank the amount of the
mortgage plus 10% interest. When all the properties of a color group are no
longer mortgaged, the owner may begin to buy back houses at full price.
The player who mortgages property retains possession of it, and no other
player may secure it by lifting the mortgage from the Bank. However, the
owner may sell this mortgaged property to another player at any agreed
price. The new owner may lift the mortgage at once, if he wishes, by paying
off the mortgage plus 10% interest to the Bank. If he does not lift the
mortgage at once, he must pay the Bank 10% interest when he buys the
property, and if he lifts the mortgage later he must pay an additional 10%
interest as well as the amount of the mortgage to the Bank.
BANKRUPTCY... A player is Bankrupt when he owes more than he can pay either
to another player or to the Bank.
If his debt is to another player, he turns over to that player all that he
has of value and retires from the game. In the making of this settlement, if
he owns houses or hotels, he must return these to the Bank in exchange for
one half the amount of money paid for them.
This cash is given to the creditor. If he has mortgaged property he also
turns this property over to his creditor, but the new owner must at once pay
the Bank the amount of interest on the loan, which is 10% of the value of
the property. It is possible for the player collecting the debt to go
bankrupt if the 10% cannot be paid.
After the new owner does this, he may, at his option, pay the principal or
hold the property until some later turn, at which time he may lift the mortgage.
Should a player owe the Bank, instead of another player, more than he can
pay (because of taxes and penalties) even by selling his buildings and
mortgaging property, he must turn all his assets over to the Bank. The Bank
immediately sells by auction all property so taken, except buildings.
A bankrupt player must immediately retire from the game.
THE LAST PLAYER LEFT IN THE GAME WINS.
MISCELLANEOUS... Money can only be loaned to a player by the Bank, and then
only by mortgaging property.