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Karate Champ

Typed out by tsrken@voicenet.com Karate Champ(tm) Instruction Manual Data East(r) --- Data East brings you arcade realism at home! Put on your black belt and challenge your friends or the computer through nine picturesque settings to become the Karate Champ. Flatten your opponent by deftly executing the kicks and punches at your command. Sharpen your martial art skills through the series of karate matches in this super arcade classic. --- 1. Precautions 1) Always turn the power off before inserting or removing the Game Pak from your Nintendo Entertainment System. 2) This is a high precision game. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it apart. 3) Avoid touching the connector, do not get them wet or dirty. Doing so may damage the game. 4) Do not clean with benzene, paint thinner, alcohol or other such solvents. --- 2. Names of controller parts and operating instructions Controller 1 - For 1 player game Controller 2 - For second player in 2 player game. Control Pad Moves player on the screen. Use either the A button or B button, or both, to execute the various moves. Select button: When this button is pressed, the mark will move between "1 player" and "2 players". Start button: Press this button to begin. --- 3. How to play One-player version In the one-player version, you are the white player and the computer is red. You can expect the computer to get smarter and faster at the more competitive levels of the game. Two-player version Throughout a series of karate matches at various locations, your objective is to flatten your opponent as often and as quickly as you can, by deftly exe- cuting the kicks and punches at your command. Each match consists of a series of rounds at nine picturesque settings. Two points win a round and two rounds (out of three) win a match. The winner of a match earns the exclusive right to earn bonus points before the next match begins at another location. One round lasts for 30 seconds or until one player gets two points. The first player to score two points, or the player with more (match) points when the clock runs out, wins that round. The Referee The referee begins all rounds, and determines the winner of a round where neither opponent has scored two match points after 30 seconds have elapsed. the referee will award the round to the player who has earned the higher num- ber of match points. Ties If the clock runs out and each opponent has earned an equal number of match points, the referee will award the round to the player who has scored the higher number of "score points", based on the value of his kicks and punches. (See Scoring for the distinction between "match points" and "score points".) --- Player moves Move Match Points Score points Lunge punch Full 100 Half 50 Low punch Full 200 Half 100 Front kick Full 300 Half 150 Back kick Full 300 Half 150 Round kick Full 500 Half 250 Low kick Full 300 Half 150 Foot sweep Full 400 Half 200 Jumping kick Full 800 Half 400 Jumping back Full 800 kick Half 400 Back round Full 700 kick Half 350 --- How to select moves Right lever Joystick Left lever A+B B A - - - B A A+B Round Back Lunge - - - Lunge Back Round Kick Kick Punch - - - Punch Kick Kick ------------------------------------------------------------ Round Back Jumping Jump Up Jump Jumping Back Round Kick Round Kick Kick Round Kick Kick Kick ------------------------------------------------------------ Jump Jump Front Forward Right Withdraw Low Low Jump right Back Kick /block Kick Kick right Kick ------------------------------------------------------------ Low Foot Foot Squat Down Squat Foot Foot Low Punch Sweep Sweep Sweep Sweep Punch left right left right ------------------------------------------------------------ Jump Low Low Withdraw Left Forward Front Jump Jump left Kick Kick /block Kick back left kick ------------------------------------------------------------ --- Mastering your moves Master your moves by playing a two-player game against an invisible person. Your opponent's player will remain static, and you can learn the different characteristics of your moves. Learn which moves execute quickly, which work best in close range or long range, how to quickly move out of reach of your opponent. You can block moves only if your opponent is attacking you. Properly executing moves To fully execute a selected kick or punch, you must hold the button down long enough to register. Releasing the button too early results in a half-executed move, and leaves you vulnerable to counter-attack. --- Bonus screen scoring At the end of each match, the victor has an opportunity to gain some bonus points. Any one of three screens will present you with an intriguing challenge. Knock down flying objects for bonus points. If you survive the first challenge, you'll get a chance to do it again, up to a maximum of five per bonus situation - unless, of course you get flattened first.


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