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Heavy Barrel

Typed out by NES-HV-USA Heavy Barrel INSTRUCTION MANUAL PRECAUTIONS 1) Always turn the power off before inserting or removing the Game Pak from your Nintendo Entertainment System. 2) This is a high precision game. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it apart. 3) Avoid touching the connectors; do not get them wet or dirty. This may damage the game. 4) Do not clean with Benzene. paint thinner, alcohol or other such solvents. ____________________________________________________ Please read this instruction booklet to ensure proper handling of your new game and then save the booklet for future reference. ____________________________________________________ MISSION OBJECTIVE The Impossible - and unthinkable - has happened. Terrorists have seized the underground control complex of a nuclear missile site. It is up to you to infiltrate the installation and eliminate the leader of the terrorist army before they can launch the missiles. You won't find the job an easy one. The formitable defense of the subterranean fortress - powerful tanks, treacherous waterways, narrow bridges - are now in the hands of terrorists. And if that isn't bad enough, the only weapon that gives you a chance against the terrorists - Heavy Barrel - is inside the installation itself. You have one bit of luck on your side - the terrorists don't know that Heavy Barrel exists. Just before the fortress fell, a clever technician took the gun apart, locked the pieces in six different storage lockers, and scattered the keys throughout the fortress. Once you have battled your way inside, you have to find the keys and reassemble the gun. Brute force alone won't defeat the terrorists. It'll take strategy and resourcefulness. This isn't a job for just anyone. That's why you are here. CONTROLLER PARTS AND OPERATING INSTRUCTIONS During the game, your controller buttons will perform the following functions. Control Pad Move Forward ^ | Move Left ( =O= ) Move Right | v Move Backward During the agme, your controller buttons perform the following functions. A Button: Fire the machine gun, laser gun, pellet gun, or flame thrower. B: Throw a grenade, use a smoke bomb or the mace. START Button: Pauses the game. To resume, press START again. GETTING STARTED To start Heavy Barrel: 1) Make sure that your Nintendo Entertainment System is off, then put the Heavy Barrel Game Pak in the system. 2) Press the POWER button on the front of the system to display the title screen. 3) If you're playing alone, make sure the controller is plugged into socket 1, then press the START button on the controller. If you're playing with someone else, press the select button on controller 1 to choose 2 PLAYER, then press the START button on controller 1. The game begins. THE GAME SCREEN ------------------------------------------------------------------ | | | | | | | | | | | | | | | | | | | | ------------------------------------------------------------------ | 1 P x 0 600 B39 A()() [][][][][] | ------------------------------------------------------------------ / | \ \ \ LIVES LEFT POINTS GRENDADES BULLETS HEAVY BARREL OBJECTS Keys. You need to pick up keys so that you can open the lockers where the parts of Heavy Barrel are hidden. Red terrorists carry the keys. You can only have four jeys at one time. Locker. Lockers contain the pieces of Heavy Barrel, weapons, and ammunition. If you have a key, you can open a locker and pick up its contents. WEAPONS Firearms You can only carry one type of firearm (machine gun, laser gun, pellet gun, or flame thrower) at a time - unless you're carrying Heavy Barrel. If that's the case, you keep in reserve the weapon you were carrying when you finished assembling Heavy Barrel, and you go back to that weapon when Heavy Barrel's time is up. You can pick up ammunition for the reserve weapon while you're carrying Heavy Barrel. If you die, you lose whatever weapon you were carrying. Machine Gun. Your basic weapon. Unlimited ammunition. If you run out of ammunition for any of the other fire arms, you automatically go back to using the machine gun. Laser gun. Fires powerful blasts, one at a time. Limit: 90 blasts per weapon. Pellet Gun. Fires a spray of five bullets simultaneously. Limit: 90 sprays per weapon. Flame Thrower. Shoots fireballs, one at a time. Limit: 90 fileballs per weapon. Heavy Barrel. Super-pwerful blasts, one at a time. Limit: 99 seconds. (as soon as the time runs out, you can start reassembling another Heavy Barrel.) HAND WEAPONS You can carry onlyone type of hand weapon (grenade, smoke bomb, or mace) and keep another one in reserve at the same time. The weapon you picked up most recently is the one you will use first; as soon as you use up that weapon, you go back to the one in reserve. If you die, you lose whatever weapons you were carrying. Grenade. Basic hand weapon. Limit: 50. Mace. Destroys anyone within reach as it swings in a full circle around you. Limit: 40 uses for each mace. Super grenade. Twice as powerful as a standard grenade. Limit: 40 at a time. Smoke Bomb. Slows down the terrorists' guns and cannons. Limit: 40 at a time. Other Weapons Star Shield. Star Shields circle you at a distance, destroying any terrorists they come in contact with. After a time, the stars lose their energy and disappear. HAZARDS In additon to the terrorists and their armaments, you need to watch out for other hazards: Vermin. Poisonous insects. Death is instantaneous if one touches you. SCORING Terrorist _____________________________________________ 100 Machine Gunner _______________________________________ 200 Terrorist with Jet Pack __________________________________ 200 Fixed Gun Turret _______________________________________ 500 Fortified Gun Bunker ____________________________________ 500 Mobile Gun Turret ______________________________________ 500 Coal Car ______________________________________________ 600 Tank _______________________________________________ 1,000 Helicopter ___________________________________________ 2,000 T-99 Super Tank ____________________________________ 159,400 Manipulator Arm _____________________________________ 10,000 Armored Anti-Personnel Vehicle_________________________ 10,000 Grinder ___________________________________________ 100,000 BRIEFING The Missile Control Complex is made up of six defense perimeters and the Launch Authority Security Area. Each defense perimeter is separated from the next by massive doors of steel-reinforced concrete that are several feet thick. The terrorists have sealed the doors, and the only way for you to get from one perimeter to the next is by blasting a hole through the door. (Some weapons are less powerful than other; when using a less powerful weapon, it will take more ammunition to pierce the door.) There are guns and ammunition scattered throughout the complex. Pick them up as you need them. PERIMETER ONE: Surface Defenses You'll be carrying only a machine gun and 50 grenades with you when you land. The floaters that appear are harmless. You can use them for target practice. Your prime objective - in addition to staying alive - is to find the six disassembled parts of Heavy Barrel. The red terrorists have the keys that open the lockers located throughout the complex. The only way to get a key from a terrorist is to destroy him. He'll drop it, then you can pick it up. You can carry only four keys at a time, so if you're in a spot where you can either pick up a key or open a locker, open the locker first, then pick up the key. Any key opens any locker, but there are more lockers than keys, so use the you find wisely. Not all lockers contain parts of Hevay Barrel. Some contain weapons or ammunition. Assemble Heavy Barrel as soon as you can. You can use it for only 99 seconds, but you can start assembling another one as soon as time runs out. The first terrorists you meet will be on foot. Don't let that fool you. Their coherts are well hidden and heavily armed. You'll also face tanks, fortified gun emplacements, attack helicoptors, and terrorists flying above you wearing jet packs. Keep you head up. PERIMETER TWO: Weapons Assembly Area The second perimeter won't be any fun and games. The worst part is that you have to take a couple of elevator rides to get to the other end. Elevators are bad news because you are a sitting duck - you can move only as fast as the elevator does, and there's no place to hide. You can be sure that th eterrorists have stationed themselves anywhere and everywhere they can to get a shot at you. If you make it to the end of the second elevator ride, you'll find another obstacle separating you from the blast door - a set of hazardous manipulator arms. A blow from either of the arms is enough to instantly crush you. PERIMETER THREE: The Quarry When you reach the quarry, you'll find a maze of railroad tracks patrolled by the terrorists in coal cars. You'll have to dodge not only the hail of bullets, but the cars themselves. Gaurding the door at the far end of the quarry is a deadly armored anti-personnel vehicle. PERIMETER FOUR: The Maze The fourth defense perimeter is a maze of stairways. You'll have to zig-zag your way through the terrorists like a quarterback in the Super Bowl. The major obstacle you'll face is the Grinder - you'll recognize it when you see it. PERIMETER FIVE: The Reactor Area Perimeter Five is one of the most treacherous. It contains cooling taks for the spent fuel rods from the nuclear reactor that powers the entire complex. You'll take an elevator down to a level below the surface. There you'll have to make your way along narrow walkways that separate the cooling tanks. Wach out for the T-99 and the Grinder waiting for you at the far end of the perimeter. PERIMETER SIX: The Abyss The Abyss, the final defense perimeter, leads down to the deepest point in the complex - the Lauch Authority Security Area. You'll first have to make your way past a series of the terrorists' fortified positions. Snipers have climbed to the top of barriers, ledges, and machinery posts - anywhere they can get a shot at you from above. You won't find them easy to deal with. The elevator ride you take to get down to the command bunker will seem like - and may well be - the longest ride of your life. Once you reach the security area level, you'll have to battle your way past attack helicoptors, fortified gun positions, and an onslaught of terrorist commandos to reach the blast door that seals off the command bunker. LAUNCH AUTHORITY SECURITY AREA The siz defense perimeters that surround the Lauch Authority Security Area were designed to stop anything short of a full-scale invasion. The Launch Authority Security Area was designed to stop even that. You can be sure that you'll never retake the Security Area from the terrorists without Heavy barrel.

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