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Typed out by (cover) NES-EB-USA EXCITEBIKE (TM) INSTRUCTION BOOKLET PROGRAMMABLE SERIES ----------------------------------------------------------- OBJECT OF THE GAME/GAME DESCRIPTION Excitebike is part of Nintendo's Programmable series featuring the exclusive Design mode that allows you to create your own race course for a fresh challenge every time you play. You can also select from 5 different tracks designed by Nintendo and choose to race alone or against other motocross riders. Face crazy curves, hairpin turns and daredevil jumps as you race toward the checkered flag and the Excitebike championship. Please read this instruction booklet to ensure proper handeling of your new game, and then save the booklet for future reference. 1. PRECAUTIONS 1) This is a high precision game. It should not be stored in places that are very hot or very cold. Never hit or drop it. Do not take it apart. 2) Avoid touching connectors, do not get them wet or dirty. Doing so may damage the game. 3) Do not clean with benzene, paint thinner, alcohol, or other such solvents. Note: In the interest of product improvement, Nintendo Entertainment System specifications and design are subject to change without prior notice. (C) 1995 Nintendo of America Inc. 2 ---------------------------------------------------------- NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS Controller 1 Control Pad SELECT button START button A button B button Controller 1 - Used for all games Controller 2 - Not used Control Pad Use for the landing control of the red bike {up} - turn handlebar to the left. {right} - Lower the front during a jump. {down} - turn handlebar to the right. {left} - Raise the front during a run or a jump. A Button This is the accelerator and brake button. Press it and the bike accelerates, let it go and the brakes operate. Used for ordinary runs. B Button This is the turbo button. The engine accelerates quickly and the speed is fast, but if used too much the engine overheats. when the engine overheates, the bike cannot be operated until it cools down. 3 ----------------------------------------------------------- SELECT button Move the checkered flag to line up with the game you wish to play. *The checkered flag also moves with the control pad. *SELECTION A is a solo run game. *SELECTION B has completing motocross riders. *DESIGN mode is for programming your own course (see instructions). START button Press this button to begin Pause: If you wish to interrupt play in the middle of a game, press the START button. The pause tone will sound, and the game will stop. Press the START button again when you wish to continue playing. The game will continue from where you left off. 4 -------------------------------------------------------- 3.HOW TO PLAY *Before entering the Excitebike race, you must first qualify in the preliminary "challenge" race. (T = 1) (T = 2) Excitebike (main race) 1-)2-)3-)4-)5-)5 ^ ^ ^ ^ ^ | | | | | Challenge Race (preliminary race)1 2 3 4 5 Select 1 - 5 *Choose the challenge race from 1 to 5 that you wish to start with. *If you place third or better in the preliminary, you go to the main race of the same number. [Examples] *Preliminary race 3rd place -) Main race *Preliminary race 4th place -) Game Over *If you place third or better in the main race, you go to the next main race. [Examples] *Main Race 1 -) Main Race 2 -) Main Race 3 *Main Race 3 -) Main Race 4 -) Main Race 5 5 -------------------------------------------------------- *If you place in the main race of Track 5, you can race at track 5 over and over. The number of times you have raced at Track 5 is indicated at the lower right part of the screen (T = #). *If GAME OVER occurs at T = 2 or more, the time necessary to place third will not change unless you first go back to the game menu before playing the next game. *The 3RD indicated at the lower left part of the screen is the time necessary to place 3rd. *SELECTION A is a solo race run. In SELECTION B, motocross riders compete. *There are two types of motocross riders. One type runs normally and the other type peruses. if a pursuing motocross rider hits you from behind, he falls down. If you hit a motocross rider who is ahead of you from behind, your motocross rider falls down. *How long the fallen rider rolls depends on the speed he was going just before falling. If the rider falls on a hurdle, the rider rolls to the edge of the hurdle. If your rider falls, press the A button over and over quickly until you return to the race. *Holding the B button (Turbo button) down too long will overheat the engine. The engine temperature decreases when you pass you the cool zone ( )) mark). Engine condition is indicated by the TEMP meter in the lower central portion of the screen. *Speed drops if you run off the track or through mud. 6 ------------------------------------------------------------- Jumping *The distance of a jump is determined by the speed before jumping and the angle of the jump. Control this with the control pad. *If the bike lands squarely on both wheels, you can take off quickly. If you land unevenly, your bike will fall. {In the manual, there are some pictures that can't be printed in text. Here's what they describe, in my own words: for a high jump, press left. for a low jump, press right. DO NOT Press right going into the jump. DO NOT press left while sliding down the jump. DO press left going into the jump, and press right while sliding down the jump.} Wheelies *You can do a wheelie (raise the front wheel in the air) to get over small obstacles. {press left while going over the obstacle} 7 ---------------------------------------------------------- Winning time displays *When you pass the goal line on the first lap, the buzzer sounds and the lap time appears at the center of the screen. *The lap time necessary to place 3rd is displayed under 3RD at the bottom of the screen. *The best Time is displayed on the fence in the middle of the track for both the preliminary race and the main race. *The Best Time display will not disappear when you press the reset switch. It will only disappear when the power switch is turned off. Techniques --How to maintain high speeds-- *Try to stay on the track. *Avoid going through the mud. *Since the other riders are also trying to avoid the mud and the track edge, be extra careful when racing alongside another rider. *When jumping over a large obstacle, use the control pad to adjust your bike's landing angle correctly. This will prevent you from slowing down upon landing and help you to pick up speed easily. 8 ------------------------------------------------------------ *If you press the control pad to lift up the front in the middle of a jump, you can pick up height but not distance. On the other hand, if you press the control pad to lower the front you can jump lower and further. Use both of these skilfully. *Press the B button (Turbo button) just before starting off or in the front of an obstacle you want to dash. *You can use your back wheel to knock another rider down. *Make skillful use of the difference between buttons A and B. *Avoid overheating the engine by going through the cool zone ( )) mark). 4. DESIGN MODE Design your own original track in the DESIGN mode by setting up different hurdles and specifying how many laps you want. 1. Press the reset switch to recall the game menu. 2. Using the SELECT button or the control pad, move the checkered flag to DESIGN and press the START button. 3. The DESIGN mode menu will appear. Move the checkered flag to DESIGN again and press the START button. Note: Save and Load menu selections are not operable in this game; they have been programmed in for potential product developments. 9 ------------------------------------------------------------ The Figure selection screen will appear as shown at left {image not pictured} . You can then begin to design your course. How to design and play on your own original track 1. There are 19 different hurdles you can choose from (A - - S). (see listing. ) 2. Press the A button to move the motocross rider to where you want to locate a hurdle on the track. 3. Move the mark to the letter from A to S corresponding to the hurdle that you wish to set. Press the B button and that hurdle will be set in that location. 4. If you make a mistake and wish to erase a hurdle, move the mark to CL (clear). Then press the B button and the mistake will be erased. 5. The number of hurdles you can set on the track differs according to which hurdles you use and where they are placed. Generally, about 50 are possible. *When the memory is full, FINISH will automatically be displayed. 10 ----------------------------------------------------------- 6. Once the track has been designed, move the mark to END and press the B button. *The best time display will be 0:00:00 and the 3RD prize winning time will be 0:08:00. The first rider's time at the start of the game will be displayed as best time and the 3RD prize winning team will change accordingly. 7. LP (lap) will start to flash. Press the A button or the top/bottom of the control pad to decide the number of laps, and then press the B button to set your choice. *The maximum number of laps (LP0 is 9. 8. The design mode menu will reappear. *Select either PLAY MODE A for a solo race or PLAY MODE B for motocross competition, and press the START button. 9. When you want to end the design mode, move the checkered flag to RESET, and press the START button. The original game list will then be displayed. Hurdle letters for use in original design. {I'll describe what they look like} A{small ramp} B{medium ramp} C{large ramp} D{triangular ramp} E{steep ramp} F{large ramp, steep slope left} G{large ramp, steep slope right} H * (H) is a jumping ramp. I{left small obstacle} J{right small obstacle} K {left mud pit} L{right mud pit} M{left cool-down zone} N{right cool-down zone} O{right track missing} P{left track missing} Q{entire track missing} R{mountain} S{ramp and platform jump} 12 -----------------------------------------------------------------------

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