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Double Dribble

Typed out by tsrken@voicenet.com NES-DW-USA Double Dribble(tm) Konami(r) --- Introduction The World Championship Is At Your Fingertips You're 5 on 5 against mighty Los Angeles in a championship series deadlocked at three games apiece. The last six meetings have been grueling. Your opponent's defense has been brutal, his offense awesome. But you've managed to hang through, running your game plan, crashing the glass, forcing turnovers, and firing in three point bombs. Now it's crunch time. The final game. And though your team is battered and bruised they still have speed to drive the lane, muscle to power past picks, talent to break free underneath, and most importantly enough heart to win. So, primed for victory, you charge into the arena. Fans packed to the rafters cheer from the edge of their seats. Thousands of reporters wait to make you the hero or the goat. It's all or nothing. And you're up for the challenge. Because you're a pro, ready to be crowned champion of the world. --- How to begin The Pre Game Warm Ups Double Dribble, the first 5 on 5, full court home basketball game, can be played by either one or two players. If only one person plays. use control 1 and take on the computer. If you want to compete against another player, both controls are used. Whether one or two persons play, the winner is determined by who has the most points when the final buzzer sounds. To set up the action, press the START button on either of your controls. This creates a screen showing three categories - TIME, TEAM, LEVEL - and an END selection. (See Select Screen on page 5) Each category gives you options to choose from. For TIME, your options are 5:00, 10:00, 20:00 and 30:00 minute periods. For TEAM, you select one of four top contenders: Los Angeles, Boston, Chicago or New York, with each team's jersey color represented at the bottom left corner of the screen. (When only one person plays, the opponent is automatically Boston.) And for LEVEL, you can choose from LEVELS 1, 2, and 3, with LEVEL 3 being the most challenging. To make your selection in each category, press the A buton. The player at the bottom right of the screen will take a set shot, and when the ball swishes through the net your option in that category will advance. After you've reached the desired option, press the CONTROL PAD down. By pressing the pad down you will move the selection arrow from one category to the next. After all three category selections have been made - TIME, TEAM and LEVEL - take a final shot at the END basket. Now your game is set up. The playing of the National Anthem fades, an overhead view of the court appears, and the two teams take the court. The Jump Ball is automatic, and to control the tip you must press button B on your control. To learn how to maneuver the players see the OFFENSIVE and DEFENSIVE CONTROL diagrams on page 6. --- Offensive Control Control Pad Allows you to move only the flashing player in eight different directions. Select Button Not used during game conditions. Start Button Starts and pauses the action. B Button Lets you shoot the ball. Press button to jump. Release it to shoot. Also use the B button when shooting free throws. A Button Aim your man toward the nearest receiver who will begin flashing and press A button to pass. Also use A button when taking the ball out of bounds. Defensive Control Control Pad Moves your flashing defenseman. Select Button Not used during game conditions. Start Button Starts and pauses the action. B Button This is used when your flashing defenseman is out of position. When pressed, it switches your control to a defenseman closest to the opponent with the ball. A Button This is your steal button. To steal the ball, you must first get in front of the ball carrier and then press the A button. --- The Game Screen Period (One game consists of 4 periods) 1 player score 2 player or computer score Remaining time Fouls: Blocking and pushing. Violations: 1. Traveling 2. Holding the ball without dribbling for 5 seconds. 3. Not getting the ball across half court in 10 seconds. 4. Not taking a shot within 24 seconds of taking possession. --- The Slam Screen When your offensive man breaks into the open and drives for an uncontested lay-in, the slam screen will automatically appear, and one of three rim rockin' slams will light up the stadium. The style of slam is randomly chosen by the computer. --- In-Bounding The Ball Getting the ball in bounds is a key fundamental of the game. Aim your coolest, most level-headed player toward a teammate, which will cause the teammate to start flashing. Then, while holding down the control pad, push button A. But remember. You only have five seconds to get the ball into play or it's a violation. The Three Points Just like the pros, your home court has a three point line to challenge your team's best shooter. So if you have the touch to launch pin-point jumpers from way out, you're awarded three points instead of two.


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