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Dragon Warrior 3

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Well-balanced party
How do you open secret passage for the Vase of Drought?
Fighting bomb crags
Fighting Goopies tip
Fight metal slims and metal babbles
Wining some weapons
Geting spells
Character tip
Fighting Zoma
Golden Claw tip
Fighting Metal Babbles
Learn six combat spells
Geting gold at the start of the game
Geting experience points
Finding the Poison Needle
Entering the Castle of Edinbeark
Finding the Sphere of Light
Finding the Sword of Kings
Finding the Shield of Heroes
Finding the Armor of Radiance
Finding the Fairy Flute


Well-balanced party

Sent in by Alex To begin the game with a well-balanced party, create your own characters upstairs at Luisa's Place and keep creating and recreating your character until the game generates you a character with high stats. Then, before you add them to your party, leave the castle and build up your level by yourself to level 3 or 4. The classic party of Hero-Soldier-Priest-Wizard is a well-balanced start, and is of even greater benefit later in the game if the Priest becomes a Sage and the Wizard (with all spells learned) becomes a Fighter. Fighters typically have extremely high agility, which allows for quicker magic casting as well. This will help you quickly exterminate hordes of Metal Slimes/Babbles with BeDragon, which will give you lots of experience points.

How do you open secret passage for the Vase of Drought?

Sent in by Travis Cook In Edinberg, you'll need an invisibility herb. You can get one in Lancel. When you have one, use it in Edinberg so you can pass the guard. Look around and you will find some stairs. Move the left rock first, then the right one, then worry about the middle one. You move the left one to the space down and right of the upper left corner. Then you move it up. Then you move it right until it can be pushed up to the top-left. Then go to the right side of the right one. Move it left until it comes to the space down and right of the upper left corner. Then move it up and do the same thing that you did with the left one. Go to the middle one and do the same thing with that. Once, you are done, a passage will open, and you are free to get the vase of drought.

Fighting bomb crags

Sent in by Daniel When fighting bomb crags, damage them first until they're about to use Sacrifice. When your turn comes again before they use Sacrifice, cast Ironize. This will make the Bomb crags Sacrifice over and over until they lose all of their MP's. You can usually be ironized long enough for them to lose all the MP's. Then finish them off without fear. You can get TONS of experience points.

Fighting Goopies tip

Sent in by Strigal@aol.com In the second world, fight the Goopies (the little hands), kill all but one and it will call for reinforcements. I recommend using SpeedUp and Upper during the fight. Sit and fight for a long time and watch your levels sore, the longer you fight, the more you will get.

Fight metal slims and metal babbles

Sent in by Strigal@aol.com In the first world, there is an island that has a shrine and some ice on the North Eastern end. Fight there at night and you will fight metal slimes in groups of 2 or 3 and an occasional group of metal babbles.

Wining some weapons

Sent in by Jacob You can win Demon's axes by defeating a mimic. This happens very rarely. You can also win an armor of Terrafirma by defeating Stone Hulks. Again, this happens rarely. To find the original Demon axe you have to visit Baramos' Castle. To find the original armor of Terrafirma, you must visit the Navel of the Earth east of the village Lancel. I have also found an Unlucky helmet. It raises defence by 11 points.

Geting spells

Sent in by Viper In the Pyramid (north of Isis), there is a basement level where all spells are mysteriously contained (i.e. permanent StopSpell). This room consists of four main chambers (connected by short narrow halls). There is an exit off the lower-left chamber. This chamber is shaped like a + sign, albeit a wide one. There are halls leading to the other chambers off the top and right sides. Walk to the upper-right area of the lower-left chamber. There is a sand pattern on the floor of this chamber that consists of a 1x1 + sign. Search in the middle square of the plus sign and you'll uncover a stairway. This stairway leads to the Golden Claw, an excellent weapon for the Merchant, and it is worth 11250, a very hansom price for this period in the game. ** Note: The Golden Claw is a monster lure (meaning you will encounter up to five times more monsters). I suggest that you return to the Pyramid in levels 16-17 because since all spells are contained, you cannot cast Heal or Outside. The monsters will rip you apart in levels 12-13.

Character tip

Sent in by Gillian Kinney Take a Soldier, Fighter, and Pilgrim along so that you won't use tons of MP attacking. Use the Book of Satori to turn your Pilgrim into a Sage later on.

Fighting Zoma

Sent in by Gillian Kinney When fighting Zoma, use Healall on him to take off about 170 damage points per spell. Keep doing this and he croaks el pronto as he only has about 1100 hit points.

Golden Claw tip

Sent in by Gillian Kinney Store the Golden Claw in the Vault so that you can use it to build up levels quickly later on if necessary. You can equip your fighter with it for extra attack power.

Fighting Metal Babbles

Sent in by Gillian Kinney Use BeDragon to kill Metal Babbles. They leave tons of experience.

Learn six combat spells

When you start your game, get your players and take them out and fight until your Hero knows Heal and Return. Go back into the town and go to the Hall of Registration, and keep Registering people until you can't register any more. Go downstairs and your Hero will have learned six combat spells.

Geting gold at the start of the game

At the start of the game, go and register three soldiers, then take them to the shop and sell there Clubs and Leather Armor. You will make over 400 gold each time you do that.

Geting experience points

From the town of Kanave, go east to the bank of the river where the forest ends, walk around by the water, and you can fight monsters that give you around 750 experience points. You should wait until you are at about Level 11. The Anenges are the best monstors to fight, but the Bomb Crags can wipe you out with Sacrifice.

Finding the Poison Needle

To get the Poison Needle, return to Kanave at night and enter the Item Shop at night.

Entering the Castle of Edinbeark

To enter the Castle of Edinbeark, buy the Invisibility Herb at the Village of Lancel, the go to the castle and use the hurb to enter.

Finding the Sphere of Light

To get the Sphere of Light, fly to the Dragon Queen's Castle, then find her and talk to her.

Finding the Sword of Kings

To get the Sword of Kings, go to Hauksness and find the horse. Search the area to find Oricon, go to the Village of Kol and visit the shopheeper. Give him the Oricon, then leave. When you return, the Sword of Kings will be for sale.

Finding the Shield of Heroes

The Shield of Heroes is in a cave northwest of Tantegel, in the third basement.

Finding the Armor of Radiance

The Armor of Radiance is in the Tower West of Kol.

Finding the Fairy Flute

The Fairy Flute is in the Village of Kol, four steps south from the fountain, just like in Dragon Warrior 1.


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