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Mortal Kombat Trilogy

Typed out by WLFPK84@aol.com Kontents Kredits.................................2 getting started.........................3 the nintendo 64 controller..............4 kontrol konfigure.......................5 the mortal kombat story.................6 mode select screen......................7 player select screen....................6 choose your destiny.....................9 fighting summary.......................10 sound and music........................12 game konfigure.........................13 basic moves............................14 klose quarters.........................15 special moves..........................15 krouching moves........................16 spinning moves.........................17 aerial moves...........................18 secret kodes...........................19 warrior biographies....................21 KREDITS ****************** midway design team:Ed Boon, JohnTobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel Williams entertainment team:Lead programmer:David Schwartz Tools programmer:MarkGuidarelli Artists:Greg Miller, Mark May Sound & Music:Rob Atesalp Print Design & Production:Debbie Austin, Steve High, Shawn Murphy, Dave Young, Jon Mongelluzzo Game Testing:Will Shen, William Sutijadi, J.R. Salazar, Brian Johnson, Marselle Washington, Mike Turner, Steve Kramer, Toan Ngo, John Ubalde, Eddie Ferrier, Mike Vinikour Special Thanks:Steve Ranck, Detmar Peterke, Scott Patterson, Mike Cuevas GETTING STARTED ********************************* Warning: Never try to insert or remove a game pak when the power is on! 1-Turn the power off on your N64 2-Make sure a Controller is plugged into the #1 socket on the N64. 3-Insert the game pak into the slot on the N64. Press firmly to lock the game pak in place. 4-Turn the power switch on. After the appearance of the Moral Kombat Trilogy title screen, you may bypass at any tim by pressing START. 5-Press START to get to the main menu. Here you have two choice:START or OPTIONS. Press up/down on the control pad to highlight with the rotating cin. Then press START to select your choice. Good luck! THE N64 CONTROLLER ************************************* The Nintendo 64 control stick uses an analog sysem to read the angles and directions of its movements. This allows precision control that is not possible using the conventional + control pad. When turning the control Deck power on, do not move the control stick from its neutral position on the controller. If the Control stick is held at an angled position when the power is turned on , this will cause gmes using the control stick to operate incorrectly. To reset the neutral position once the game has started, let go of the control stick so it can return to its center position then press START while holding down the L and R buttons. KONTROL KONFIGURATION ******************************************** Highlight KONTROL KONFIGURATION to cusomize your controller. Press the control pad up/down to highlight the control you want to change. Cycle through the available options by pressing the control pad left or right. BUTTON DEFAULTS ARE SHOWN BELOW DOWN ARROW:Crouch UP ARROW:Jump LEFT ARROW:Move left RIGHT ARROW:Move right "L":Run "R":Block "B":High punch "A":Low punch Left C:Block RIGHT C:Low kick DOWN C:Run UP C:High kick START:Pause THE MORTAL KOMBAT STORY ************************************************ "You have been chosen to represent Earth in Mortal Kombat. Be warned. For although your souls are safe from Shao Kahn's evil, your lives are not. I can no longer interfere." .........These are the words of Rayden For nine generations, the Mortal Kombat tournament was ruled by the Outworlds finest Warrior, Prince Goro. It was agreed that if the Outworld could claim victory in 10 consecutive tournaments, it would then rule the Earth. With the Earth on the brink of destruction, a new generation of Warriors gathered and claimed victory. With victory in hand, Warrior monk, Liu Kang, had now become the new champion. But his victory was short lived. He and his comrades were lured into the Outworld to compete in a second Tournament. But Liu Kang and his comrades discovered an evil deception. The Tourrnament was merely a diversion devised by the Dark Emperor to break the rules set forth by the Elders. The Dark Emperor would witness the reincarnation of his former Queen, Sindel. This unholy act gave Shao Kahn the power to step through the dimensional gates to reclaim his Queen and seize control of the Earth. This Trilogy of events comprises Shao Kahn's final attempt at taking conrtrol of the Earth. MODE SELECT SCREEN *************************************** At the title Screen, press START to get to the Mode Select Screen. Select from these four choices: Mortal Kombat 4 player 2 on 2 6 player 3 on 3 8 player kombat Press the Control Pad left or right to highlight the option you want, then press the START button to select. To access the OPTIONS menu, press and hold UP on the control pad then press the START button. PLAYER SELECT SCREEN ***************************************** Any of these options will take you to the player select screen. It displys mug shots of the various Fighters available in the game. The Mortal Kombat mode is a one or two player game. The 4-Player mode will allow each player to select two fighters.The 6-player mode lets players select three fighters each, and the 8-player mode is an 8 player tournament. Use the control pad to highlight the fighter you want. Press any button to select and begin your kombat! CHOOSE YOUR DESTINY ****************************************** Once you've chosen your fighter in the 1-player mortal kombat mode, you will be transported to the CHOOSE YOUR DESTINY screen. Press the control pad left or right to toggle between these columns: Novice, Warrior, Master or Champion. Press any button to select. You'll see a large tower scrolling with the characters' faces. If a second Player wishes to join the fight, he may do so at any time by pressing the START button. Both Players return to the MODE SELECT Screen, where they can select the desired fighting mode. After selecting the mode, both players go to the "select your fighter screen" to choose warriors again. If both players select the same warrior, Player Two will be displayed with a different color. FIGHTING SUMMARY *********************************** The Tournament first tests a warrior's fighting skill b pitting him against other Tournament challengers. In all Mortal Kombat battles, Health Meters in the upper part of the screen measure the health of each Warrior. The meters begin each round reflecting the warrior's health at 100%, but they are diminished with each blow taken. The amount they reduce depends on the type of hit and whether or not it was blocked. When a Warrior's health Meter runs out, he or she is knocked out and the round goes to the opponent. If the time is up before either Kombatant is knocked out, the Warrior with fewer injuries is declared the victor. The first warrior to win two rounds takes the match and moves on to the next opponent. HEY! Pay attention to the Run Meter. It allows you to perform combos and run towards your opponent. But they're "time sensitive", so you can only activate the run function while the meter is green. AGGRESSOR MODE:At the lower part of the screen an Aggressor Meter will build up as you land more and more hits on your opponent. Keep an eye on the meter. It grows faster if you block attacks. When the meter is fully showing "Aggressor" you'll be much stronger and inflict heavier damage on your opponent. SOUND AND MUSIC ********************************** Select the SOUND & MUSIC option to modify a number of the game's sound features. Press the control pad up or down and left or right to select the settings you want. PAN CONTROL: Set this option to ON to make sounds pan from one speaker to the other. Turn it OFF for no pan effect. SOUND:Turn the sounds in the game ON or OFF. MUSIC:Turn the music ON or OFF When you're finished making chages, highlight EXIT and press the A button to get back to the Main Menu. GAME KONFIGURATION ************************************** Select the GAME KONFIGURE option to modify a number of the game features. Press the control pad up or down, then press left or right to select the settings you want. DIFFICULTY:Select from five different settings: Very easy, Easy, Medium, Hard, or Very hard BLOOD:Turn this option ON or OFF TIMER:Select ENABLED to have a fight time limit and DISABLED for no time limit. CENTER SCREEN:If your screen does not appear centered on your moniter, you can use this option to center the screen. Press the control pad up, down, left, or right to move the screen, then press any button whin the screen appears centered. Scroll down to EXIT and press an ACTION BUTTON to get back to the main menu BASIC MOVES ***************************** Each kontestant invited to the tournament has spent years in practice and concentration to perfect his/her martial arts skills. Before challenging these warriors in kombat, you will also need itense practice adn concentration to learn these fundamental skills. The best way to begin your training is with the fundamental moves: Kicks, Punches, Crouches, Jumps and Blocks. These moves may seem trivial compared to powerful and acrobatic moves, such as a flying kick. However, knowing how to stop, avoid or counteract a flying kick can be far more useful than knowing how to land one yourself. The L or C down (RUN) buttons are especially powerful. Backing off won't cut it against this move. Hold the L or C down Button while pressing Foward on the control pad. KLOSE QUARTERS ******************************** Additional moves used during close-in kombat situations are the elbow, the knee and the throw. They are highly effective and do not require full limb extension, which is impossible in close quarters. Atthough these moves are potent, they can only be used when you are directly adjacent to an opponent. CHECK IT OUT:Press the attack buttons in a certain sequence for different types of "KOMBOS". SPECIAL MOVES ********************************** All of the mortal kombat warriors possess expert fighting skills. In that respect, they are equal to thousands of other warriors around the universe. What raises them above their peers are the special moves which they have created and perfected. In order to become a superior warrior, skilled enough to win the title of Grand Champion, you too must learn these moves. These moves, whether Special Kicks or Elemental bolts, make the mortal kombat warriors the fiercest and most ferocious kombatants around. Mastering their special moves will make you the same. KROUCHING MOVES ********************************** Defensively, the crouching moxes let you escape from close proximity, avoid punches, aerial weapons and throws. Offensively, the uppercut executed from the crouch, is one of the most powerful offensive weapons. To do the Crouching moves, hold the control pad DOWN and simultaneously push High kick or Low Kick for a crouching kick. Hold the control pad DOWN and push B for uppercut. The BLOCK can always be used to defend against your opponent's moves. SPINNING MOVES ******************************** The spin is the key to exotic moves, such as the Roundhouse kick and the Foot sweep. The Foot sweep hits your opponent's ankles and knocks him on his butt. The Roundhouse is a Spinning kick that nails your opponent in the face. To execute the Spin moves, hold the control pad away from your opponent while you press the kick buttons. All together, these fundamentals are the foundation for both a strong defense and a potent offense. AERIAL MOVES ************************ The final moves one should learn are these Aerial moves: flying punches and kicks. To execute these moves, either jump in place (control pad up) OR towards (control pad up+Forward/Back) your opponent. Press the Attack buttons while you're in the air. Unlike most attacks, Aerial attacks must be timed properly to land blows. SECRET KODES **************************** At the bottom of the VS BATTLE Screen you will see a row of six boxes with different Dragon Icons in them. Player 1 can change the symbols in the first three boxes by pressing his/her BLOCK, HIGH KICK, LOW KICK Player 2 can do the same with the other three symbols. The six symbols represent secret codes which can have subtle or dramatic effects on game play. Each button causes the symbol in the corresponding box to change to the next icon in a predetermined order. If you hold up while pressing C-left, C-up, or C-right, the order in which the Icons are cycled will be reversed. For example, pressing the Player 1 BLOCK button once will change the dragon icon in the first box into a "MK" symbol. Press it a second time to change it to the third Icon in the sequence (a Yin/Yang) and so on. Pressing a button more than nine times will cause the order of the icons to start over. In other words, pressing a button that corresponds to a box with a Skull symbol will change the Skull back to the original dragon icon. Let's take a look at the code: Skull, Shao Kahn, Rayden, MK, Yin/Yang, and 3. To enter this code, Player 1 presses BLOCK button nine times, High Kick eight times and Low Kick seven times. WARRIOR BIOGRAPHIES **************************************** KANO---Kano is believed to have been killed in the first Tournament. Instead, he's discovered alive in the Outworld, where he once again escapes capture by Sonya. Before the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his Warriors how to use Earth's weapons. And Kano is the man. SPECIAL MOVE:Grab & Choke-D,F,LP REPTILE---Always a reliable servant to Shao Kan, Reptile is chosen to assist Jade in the Capture of Kitana. In contrast to Jade's instructions, Reptile is ordered to stop the renegade Princess at all costs...even if it means her death. SPECIAL MOVE:Slow Foreceball-B,B, HP+LP MILEENA---Murdered by her twin sister Kitana, Mileena finds herself brought back to life by Shao Kahn himself. Her skills as a vicious fighter will be needed to defeat Earth's chosen warriors. Her ability to read the thoughts of her twin sister will enable Kahn to stay one step ahead. SPECIAL MOVE:Teleport Kick-F, F, LK KUNG LAO---Kung Lao's plan to feform his old group, The White Lotus Society, comes to a haltwhen Shao Kahn begins his invasion of Earth. As a Chosen Warrior, Lao must use his greatest fighting skills to bring down Shao Kahn's reign of terror. SPECIAL MOVE:Hat throw-B, F, LP SHANG TSUNG---Shang Tsung is Shao Kahn's lead Sorcerer. He once fell out of favor with his Emporer after failing to win the Earth Realm through Tournament Battle. But the ever-scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever. SPECIAL MOVE:Flaming skull-B, B, HP SINDEL---She once ruled the Outworld at Shao Kahn's side as his Queen. Now, 10,000 years after her untimely death, she is revorn on Earth. Her evil intent is every match for Shao Kahn's tyranny. She is the key to his occupation of Earth. SPECIAL MOVE:Shriek wave-F,F,F,HP SEKTOR---Sektor is actually the code name for Unit LK-9T9. He was the first of three prototype Cybernetic Ninjas built by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. He volunteered for automation because of his loyalty to the Clan. Sektor survives the Outworld invasion...He has no soul to take. SPECIAL MOVE:Telepor uppercut-F,F,LK STRYKER---When the Outworld portal opens over a large city in North America, panic and chaos rage out of control. Kurtis Stryker was the leader of a riot control brigade when Shao Kahn began taking souls. He finds himself the lone survivor of a city once populated by millions. SPECIAL MOVE:Nightstick Toss-F,F,HK NIGHTWOLF---He works as a historian and preserver of his people's culture. When Kahn's portal opens over North America, Nightwolf uses the magic of his Shamen to protect his tribe's sacred land. This area becomes a vital threat to Kahn's occupation of the Earth. SPECIAL MOVE:Hatchet uppercut-D,F,HP SHEEVA---She was hand-picked by Shao Kahn to serve as Sindel's personal protector. However, she becomes suspicious of Shao Kahn's loyalty towards her race of Shokan when he places Motaro as the leader of his extermination squads. On the Outworld, Motaro's race of Centaurians are the natural enemy of the Shokan. SPECIAL MOVE:Telepor stomp-D,U KITANA---Kitana is accused of treason by the high courts of the Outworld after murdering her evil twin Mileena. Shao Kahn appoints a group of warriors specifically to catch his daughter and bring her back alive. But Kitana must find a way to reach the newly crowned Queen Sindel first and warn her of their true past. SPECIAL MOVE:Fan lift-B,B,B,HP SCORPION---When Shao Kahn makes a failed attempt at stealing the souls which occupy Earth's hell, Scorpion is able to escape from the nether region. Free to roam the Earth once more, Scorpion holds allegiance with no one. He's a wild card in Earth's struggle against the Outworld. SPECIAL MOVE:Teleport punch-D,B,HP SONYA---Sonya Blade disappers in the first tournament, but is later rescued from the Outworld by Jax. After returning to earth, she and Jax try to warn the U.S. Government of the looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his invasion. SPECIAL MOVE:Bicycle kick-B,B,D,HK SMOKE---Smoke, unit LK-7T2, is the third prototype cyber-ninja built by the Lin Kuei. He tries to escape the Lin Kuei automation process with Sub-Zero but is captured. His memories are stripped away leaving behind an emotionless killer. However, Sub-Zero believes that somewhere in this machine is a human soul trying to escape. SPECIAL MOVE:Spear-B,B,LP RAIN---Rain is an assassin working freelance. He was once a member of the Lin Kuei along with Sub-Zero, but left the clan under mysterious circumstances. Years later, Rain is found working for Shao Kahn as an assassin in the Outworld. Born a human, he finds himself questioning his loyalty towards Kahn after watching the invasion of Earth. SPECIAL MOVE:Lightning bolt-B,B,HP JADE---When the renegade Princess Kitana makes her escape into the unkown regions of Earth, Jade is appointed by Shao Kahn to bring her back alive. Once a close friend of the Princess, she is faced with the choice of betraying her friend or disobeying her Empereor. SPECIAL MOVE:Shadow kick-D,F,LK BARAKA---Baraka was sent to quell the uprising renegade race in Outworld's lower regions. After his victorious battle, the nomadic warrior returns to fight on the side of villainy. Under the guidance of Shao Kahn, Baraka will once again pose a formidable threat to his Earthen counterparts. SPECIAL MOVE:Sword swipe-B,HP JOHNNY CAGE---Killed in battle with an Outworld extermination squad, Johnny Cage's life came to a tragic end. But the celluoid superstar manages to cheat death when his path to the after life is blocked by the merger of Earth and Outworld. His soul takes possession of his body once again and enables Cage to rejoin his friends to battle for Earth's survival. SPECIAL MOVE:Shadow kick-B,F,LK ERMAC---An enigma to all who come into contact with him. Ermac's past remains shrouded in mystery. It's believed that he exists as a life force brought together by the souls of extinguished Outworld warriors. Shao Kahn has managed to take possession of these souls and use them to fight on the side of tyranny. SPECIAL MOVE:Teleport punch-D,B,HP NOOB SAIBOT---Noob Saibot emerges from the darkest region of reality-a region known as the Netherealm. He belongs to a group called the Brothers of the Shadow. His mission is to spy on the events taking place in the Battle beween the Realms and report back to his enigmatic leaders. SPECIAL MOVE:Teleport slam-D,U SUB-ZERO---He was betrayed by his own Ninja clan, the Lin Kuei. He broke the sacred codes of honor by leaving the clan and is marked for death. But unlike the Ninja of old, his pursuers come as machines. He must not only defend against the Outworld menace, but must also elude his soulless assassins. The Ninja returns unmasked. SPECIAL MOVE:Decoy-D,B,LP KABAL---As a chosen warrior, his identity is a mystery to all. It's believed that he is the survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respirators and a rage for ending Shao Kahn's conquest. SPECIAL MOVE:Ground saw-B,B,B,RN JAX---After failing to convince his superiors of the coming Outworld menace, Jax begins to covertly prepare for future battle with Kahn's minions. He outfits both arms with indestructible bionic implants. This is a war that Jax is prepared to win. SPECIAL MOVE:Grab'n punch-F,F,LP RAYDEN---As Earth's sworn protector, Rayden finds himself banished in the merger between Earth and Outworld. When the Elders refuse to assist him in aiding the Earth any further, the thunder elder is forced to take matters into his own hands. He transforms himself into a mortal warrior to exist once again to fight along side his human comrades-this time resking his place in the pantheon of elders and giveing up his own immortality. SPECIAL MOVE:Flying Dive-B,B,F CYRAX---Cyrax, Unit LK-4D4, is the second of three prototype Cybernetic ninjas built by the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to find and terminate the rogue Ninja, Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and remains a possible threat against his occupation of Earth. SPECIAL MOVE:Energy net-B,B,LK LIU KANG---After the Outworld invasion, Liu Kang finds himself the prime target of Kahn's extermination squads. He is the Shaolin Champion and has thwarted Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat to Shao Kahn's rule. SPECIAL MOVE:Flying kick-F,F,HK MOTARO---In the realm of the Outworld, Motaro's race of Centaurians has long since come into conflict with the Shokan. When Shao Kahn formed special extermination squads to eliminate the chosen warriors of Earth, Motaro was appointed to head this elite group of Savage Warriors. SHAO KAHN---Many decades ago, Shao Kahn rose to power in the Outworld, usurping the realm from Kitana's parents and taking Queen Sindel for his bride. Then she died. Now, centuries later, Sindel is reborn. And since Shang Tsung failed to win the Earth Realm through Mortal Kombat 1 and 2, her rebirth is the means by which Kahn will finally seize the planet forever unless.....


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