Get a FREE iPad or MacBook Air!!!!!!!

Mario Golf

Typed out by Steve Begin U/NUS-NMFE-USA Instruction Booklet MARIO GOLF (Nintendo 64 logo) INSIDE COVER ------------ Warning: please carefully read the consumer information and precautions booklet included with this product before using your Nintendo(R) hardware system, game pak or accessory. This booklet contains important safety information. (picture of the Official Nintendo Seal of Quality(R)) This official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product. All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality(R). Thank you for selecting the Mario Golf(TM) Game Pak for the Nintendo(R) 64 system. Please read this instruction booklet thoroughly to ensure maximum enjoyment of your new game. Keep this instruction booklet and warranty information in a safe place for future reference. (E Everyone ESRB rating logo) This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or comments about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772. (C)1999 Nintendo/CAMELOT TM, (R) and the "N" logo are trademarks of Nintendo of America Inc. (C)1999 Nintendo of America Inc. All rights reserved. PAGE 1 ------ CONTENTS The Nintendo 64 Controller............................2 The Birth of Entertaining Golf!.......................4 Controls..............................................5 Starting the Game.....................................6 Introduction to Play Modes............................8 Viewing the Status and Results Screens................14 Play a Game of Golf!..................................16 Continuing a Game.....................................20 The Clubhouse.........................................21 Characters Introductions..............................24 Course Introductions..................................28 Mario's Golf Glossary.................................30 Warranty and Service Information......................33 PAGE 2 ------ THE NINTENDO 64(R) CONTROLLER Control Stick Function The Nintendo 64 Control Stick uses an analog system to read the angles and directions of its movement. This allows precision control that is not possible using the conventional + Control Pad. When turning the Control Deck power ON, do not move the Control Stick from its neutral position on the controller. (picture of the control stick held at an angle with a big beige X on it) If the Control Stick is held at an angled position (as shown in the picture on the left) when the power is turned ON, this position will be set as neutral. This will cause games using the Control Stick to operate incorrectly. (picture of the control stick at its neutral position) To reset the neutral position once the game has started, let go of the Control Stick so it can return to its center position (as shown in the picture on the left) then press START while holding down the L and R Buttons. The Control Stick is a precision instrument; make sure not to spill liquids or place any foreign objects into it. If you need assistance, contact Nintendo Consumer Assistance at 1-800-255-3700 or your nearest Nintendo Authorized Repair Center(SM). PAGE 3 ------ Holding the Nintendo 64 Controller (picture of a hand holding the N64 Controller) While playing the Mario Golf game, we recommend you use the hand positions shown on the left. By holding the controller like this, you can operate the Control Stick freely with your left thumb. Using your right thumb, you can easily access the A, B or C Buttons. Place your left index finger on the Z Button on the back of the controller. Connecting the Nintendo 64 Controller Using only one controller, up to four players can play this game. Connect a controller to Socket One, located on the front panel of the Control Deck. If you change the connection during the game, you will need to either press RESET or turn the power OFF to make the connection active. N64 Rumble Pack(TM) This game is compatible with the Rumble Pack(R) accessory. Before using it, make sure to read the Rumble Pack accessory instruction booklet carefully. Make sure that the Control Deck is OFF when inserting the Rumble Pack accessory. (picture of the N64 and a hand that plugs a controller in socket 1) PAGE 4 ------ THE BIRTH OF ENTERTAINING GOLF! Mario Golf is a realistic golf game that can be enjoyed alone or with friends. With a wealth of different play modes, there are many ways to enjoy Mario Golf! Tournament Competition! (picture of Peach playing golf) VS. Golf! (picture of the VS Board screen) Fun & Exciting for All! (picture of the score card screen) Check VS. Data! (picture of the VS. Records screen) (picture of Mario holding a club) PAGE 5 ------ CONTROLS These are the basic controls for the game. Master them all to improve your game. (picture of the N64 Controller) Start: Pause the game R Button: View Ball's Landing Spot C Buttons: Select a 9- or 18-Hole Round. Set Bets. View Terrain Control Stick: Change Clubs and Aim Z Button + (Control Stick): Change Ball Impact Point + (R Button): View Course Map A Button: Swing. Confirm Selection B Button: Change Shot: Normal/Power Shot (Regular Shot) Normal/Approach Shot (Near Green) Short/Mid/Long Range (Putters) Cancel Selection PAGE 6 ------ STARTING THE GAME This game has many different modes of play. You can play any one them by following the steps below. (picture of Mario) 1. Select the Number of Players Properly insert the Game Pak and turn the N64(r) Control Deck ON. (Do not touch the Control Stick at this time.) When START is pressed on the opening screen, the Title Screen appears. Press START again to enter the Main Menu. On the Main Menu Screen, choose the number of characters you would like to play with and press the A Button to enter the Character Select Screen. (picture of the Title Screen) -) (picture of the Main Menu) 2. Select Your Characters Select the characters you would like to play with. For 1-player games, you can choose from four characters at first. For 2- to 4-player games, you can choose from ten characters. Other characters will become available once you meet certain conditions in the game. More than one player can use the same character. Press the A Button while holding the R Button to select computer- controlled characters. (picture of Mario) (picture of the Character Select Screen) The characters you may select are displayed here (14 characters top of screen) Additional characters may become available using Mario Golf(TM) for Game Boy(R) Color. (4 characters under the 14 others) The character's name, drive distance and trajectory are shown here. (bottom right of screen) PAGE 7 ------ 3. Select the Play Mode Once characters are selected, the Play Mode Screen appears. Select the mode you'd like to play. Be aware that the modes you can choose change depending on the number of players (see below). Tilt the Control Stick left or right to select the mode you'd like to play and press the A Button to confirm. (picture of the Play Mode Screen (2P)) Currently-Selected Mode (center of screen) Currently-Selected Character and Controller (1P) (left center of screen) Currently-Selected Character and Controller (2P) (right center of screen) * Mode Differences 1-Player Modes Tournament, Get Character, Ring Shot, Speed Golf, Stroke, Mini-Golf, Training 2-Player Modes Stroke, Match Game, Skins Match, Club Shots, Mini-Golf 3- and 4-Player Modes Stroke, Skins Match, Club Shots, Mini-Golf 4. Select a Course Once you have selected a mode, you may choose the course you wish to play. In some modes, you may only be able to choose same courses. Once you meet certain conditions in the game, the closed courses will become available (see page 8). Also, depending on the mode selected, you can set bets and handicaps by using the C Buttons. (Refer to page 13 for bets and page 12 for handicaps.) (picture of the Course Select Screen (Stroke Mode)) (picture of Peach) PAGE 8 ------ INTRODUCTION TO PLAY MODES Each of the different play modes is introduced here. Before playing, be sure to take a look at each mode's features. (picture of Peach) (gold cup) Tournament Players -) 1 Get This! -) COURSE Pts -) Birdie Badges Compete in a Tournament against many players. If you score a birdie or better on any hole, you'll receive a Birdie Badge. Also, if you finish the Tournament with a good score, you'll receive COURSE Pts. Once you have saved up enough points, you'll be able to play the next course. (picture of the Course Select) (picture of the Final Results screen) Here's the Difference! Tournament When you shoot a good round in a Tournament, you can collect more COURSE Pts than in other modes. You can't open new courses without COURSE Pts, so collect as many as you can. Good luck! * Things to do on the Pause Screen If you press START during game play, the Pause Screen will appear, and several menu options will be displayed. The menu displayed differs depending on the play mode. - Course View: View the course map. - Score Card: Display the scorecard. - Grid Color: Change the color of the 3-D grid. - Controls: Display Controller information. - Give Up: Quit playing that hole. 3 times par will be added to your score. - Save and Quit: Save your game and quit. Choose "Continue" to continue from the start of that hole. - Start Over: Start again from the beginning of that hole. - Hole Out: Quit that hole. - End Game: End the game. - Return to Menu: Return to the Main Menu. These appear in the Training Mode: - Change Wind Direction: Change the wind direction. - Change Wind Speed: Change the wind speed. - Change Weather: Change the weather. - Change Terrain: Change the lie of your ball (in the driving range only) PAGE 9 ------ (yellow star) Get Character Players -) 1 Get This! -) Characters -) COURSE Pts Compete against the character shown in silhouette on the course selected and compete in a Match Game. (You can also compete against characters that aren't shown in silhouette.) If you can beat that character, you can use it the next time you play. (picture of the Get Character screen) Here's the Difference! Get Character Increase the number of characters you can use in 1-player modes by getting new characters in Get Character! (picture of the Character Select screen) (picture of Baby Mario) (golden ring) Ring Shot Players -) 1 Get This! -) Stars Shoot your ball through the rings hovering above the course. When you clear a Ring Shot, a save menu will appear. You can save up to five Ring Shots, so save them wherever you like. Once you get several Stars on one course, you can open the next Ring Shot course. (picture of the Ring Shot Star Status screen) (picture of a Ring Shot game screen) Here's the Difference! Ring Shot Even if you shoot your ball through the rings, if you don't sink it within par, you won't clear the hole. Keep good control over your ball. PAGE 10 ------- (time watch) Speed Golf Players -) 1 Get This! -) COURSE Pts Try to finish the course as quickly as you can. The timer starts as soon as the game starts and stops once you have finished the 18th hole. Compete for the best course time and overall score. If you get a good score (in less than 60 minutes), it will be recorded under Status in the Clubhouse. (picture of the Speed Golf time card screen) (picture of the Speed Golf Final Results screen) Here's the Difference! Speed Golf If you just go for speed, you won't shoot a good round. However, if you are too focused on score, you'll take too much time. Give it some thought before playing. (pad with pencil) Stroke Players -) 1 to 4 Get This! -) COURSE Pts Play the course you've selected and compete based on final score. Up to four players can play. Increase the number of courses you can play by collecting COURSE Pts in Tournaments and other modes. (picture of a game screen) (picture of the Play Modes screen) Here's the Difference! Stroke Gather two or three friends together for a heated competition. See bets to make it even more exciting (see p. 13)! PAGE 11 ------- (putter and ball) Mini-Golf Players -) 1 to 4 Get This! -) COURSE Pts (picture of the Course Select screen) Play on special Mini-Golf courses in this putting game. On the Course Select Screen, tilt the Control Stick left and right to select the course, and up and down to select the course type (FAST = Ball rolls quickly; GREEN = Normal; SLOW = Slow). Aim for the cup on this par 3 course. If you can't sink it in 9 strokes, you're out. Here's the Difference! Mini-Golf Each hole is surrounded by short walls. Use the walls to bounce your ball into the cup. (picture of a game screen) (picture of Yoshi) (4 golf balls) Training Players -) 1 Get This! -) Practice! This mode is for single-player training. Play the courses and holes you like as much as you want. It includes a driving range for practice, as well as all the holes on all the courses you've opened. Choose the toughest holes and master them. (picture of the Driving Range screen) (picture of a Training screen) Here's the Difference! Training You can change the weather and rehit single strokes. Take time to check how the wind affects the ball's flight. PAGE 12 ------- (m-a-t-c-h letters) Match Game Players -) 2 Get This! -) COURSE Pts In this game the player with the fewest strokes gets a point, just like in a Skins Match. However, in this mode, if the losing player cannot win, even by winning all of the remaining holes, the game will end. (picture of the Play Modes screen) (picture of the VS Board screen) Here's the Difference! Match Game The round may end in lopsided games - even in the middle of the course! It could be said that in this mode, victory is determined more quickly than in other modes. (star coin) Skins Match Players -) 2 to 4 Get This! -) COURSE Pts On each hole, the player who sinks his ball in the fewest strokes wins that hole and receives a skin. In this mode you will compete for those skins. If two or more players tie for the fewest strokes on a hole, the skins for that hole are carried over to the next one. (picture of the score card screen) (picture of the VS Board screen) Here's the Difference! Skins Match Suppose there are three players, and your stroke count is higher than the other two. As long as the remaining two players tie on that hole, the skin for that hole will be carried over to the next one, and you'll have another chance to win it! * Handicaps (picture of a Scorecard game screen) Along with bets (see the next page), you can also set handicaps. For example, if you set a handicap of 36 and play all 18 holes, 2 strokes will be subtracted from your score on each hole (2 strokes x 18 holes = 36). As in the screen on the left, holes for which a handicap is applied have a white dash in the score column on the scorecard. Holes for which a double handicap is applied have two dashes. PAGE 13 ------- (slot machine) Club Slots Players -) 2 to 4 Get This! -) COURSE Pts Compete in Skins Match style in this VS. Mode. A slot machine determines which clubs you may use on each hole (you may use a putter any time). Press the A Button to stop the slots. When you play with your friends, this mode guarantees fun and excitement! (picture of a game screen) (picture of the Club Slot screen) Here's the Difference! Club Slots The left drum on the slot machine determines your woods, the center drum your long irons, and the right drum your short irons. If you match up stars on all 3, you can use any of your clubs! * About Bets The bets you can place differ depending on the mode you are playing and the number of players. (You cannot place bets in some modes.) The player with the best score wins the bet. For instance, if four players set the Driving Contest bet to 1, the player who drives his ball the farthest wins the bet with the other three players. In this case, the winner receives 3 (bet of 1 x 3 players = 3). The other players lose only the amount they bet (in this case, 1). (picture of the Bet Screen) (Refer to the screen on the left) - Driving Contest: The player with the longest drive from the tee on the specified long hole wins the bet. The ball must land on the fairway. - Closest to Pin: Get on the green in one stroke on specified short holes. The player closest to pin wins the bet. - Score: On each hole, the player with the best score wins the amount bet times the difference in scores. - Nassau: The players with the best scores on the front 9, the back 9 and on all 18 holes win this three-part bet. - Skins Match: On each hole, the player with the best score wins the bet. When there is a tie, the bet carries over to the next hole. - Doubles: When four people play, Players 1 and 2 play against Player 3 and 4. On each hole, the team with the best total score wins the bet. PAGE 14 ------- VIEWING THE STATUS AND RESULTS SCREENS This section explains the screen that displays your status during the game and the screen that shows the results. (picture of Wario) Leader Board Screen This is displayed during Tournaments. A "T" to the right of a player's ranking indicates a tie. "Hole" indicates which hole each player has just completed. (picture of this screen) Scorecard Screen, Part 1 This is displayed in the Tournament, Mini-Golf, Stroke and Speed Golf modes. The top half covers scores on the front 9, and the bottom half covers the back 9. Starting from the top row, the scorecard records hole number, par, actual strokes, putts, and score for the hole. In Tournaments, if you have earned a Birdie Badge (see page 8), it will be marked in the Birdie Badge row. (picture of this screen) Scorecard Screen, Part 2 In the Get Character and Match Game modes, a circle marks the winner for each hole. The total column shows which player has the lead. In the Club Slots and Skins Match modes, the points earned for each hole are shown, and the total column shows the total points earned so far. (picture of this 2 screens) Speed Golf Screen This screen is displayed in the Speed Golf mode. It displays time taken for each hole and total play time. (picture of this screen) PAGE 15 ------- Save Menu Screen In the Ring Shot mode, this menu is shown each time you successfully complete a Ring Shot. Use the Control Stick to select a file in which to save your play data and press the A Button to save. (picture of this menu) VS. Board Screen In the Get Character, Club Slots, Skins Match, Match Play, Stroke and multi- player Mini-Golf modes, the VS. Board is displayed. There are two types -- this in which medals collected for winning holes are displayed and those in which competing players' places are shown. (picture of a VS Board) Get Character and Match Play Display (picture of a VS Board) Club Slots and Skins Match Display (picture of a VS Board) Stroke and Mini-Golf Display Scroll between Progress Status Screens with the Control Stick. On the screen on the right, tilting the Control Stick right will scroll to the scorecard, and tilting to the left will scroll to the Bet Screen. Bet Screen The Bet Screen is shown in the Club Slots, Skins Match, Match Game, Stroke and Mini-Golf modes. The results of the bets wagered at the start of the game are displayed. Carry Over indicates a bet in which there was no winner. The next time the bet is won, the winner wins the bet that was carried over as well. (picture of this screen) Final Results Screen (picture of this screen) This screen is displayed in all modes except the Training and Ring Shot modes. Final scores and EXP Pts received are displayed. When EXP Pts are collected, the number of "points to the next course" in the bottom part of the screen will decrease. If you collect more points than required, you'll open the next course. PAGE 16 ------- PLAY A GAME OF GOLF! (picture of Luigi) This section explains the steps in playing a game, using a 2-player Stroke game as an example. Point 1 - The First Stroke: The Tee-Off It is best to make your first stroke with the positioning of your second stroke in mind. First, memorize the information displayed on-screen. (picture of a game screen) Hole Number (flag on upper left corner) Pin Direction (pin on the upper part of screen) Ball Trajectory (white line that starts from the ball) Current Wind Speed & Direction (the ghost and the number on top right corner) Par and Distance from Tee to Pin (numbers under flag on top left corner) Distance from Ball to Pin (numbers to the right of pin on top left corner) Each Character's Stroke Count, Score and Handicap (numbers on right center) Distance and Height Difference Between Ball and Target (center of screen) Currently-Selected Shot Mode (balls on top left of screen) Currently-Selected Club & Drive Distance (lower left corner of screen) Power Gauge (Bottom of screen) Current Impact Point and Ball Lie (golf ball in bottom right corner) Power Rate (When the ball is hit at full power, this is the percent that will actually be transmitted to the ball. At 50, only half the power will be conveyed, and the ball will travel only half as far.) (lower right of screen) Check out this data, too! (2 close-up pictures of the "Each Character's Stroke Count, Score and Handicap" portion of the screen) Drive distance will be shown beside the faces of each character on the right side of the screen in a driving contest, and distance to the pin will be shown in a contest for accuracy. Step 1: Confirm Terrain (R Button / Z Button + R Button) Before swinging, press the R Button to check to see where the ball will land. If you press the Z Button while holding the R Button, the Course View Screen can be viewed. (picture of 2 game screens) PAGE 17 ------- Step 2: Check Wind Conditions (close-up picture of upper right corner of screen) Boo, in the upper-right corner of the screen, acts as a wind meter. The wind blows in the direction Boo is facing at the speed displayed. Wind conditions will affect the ball's flight. A headwind will reduce driving distance, while a tailwind will carry your ball farther. Likewise, wind blowing from the left will carry the ball to the right, and a breeze blowing from the right will carry it to the left. When the wind is strong, adjust your direction and power accordingly. (picture of a game screen) In this screen, the wind is blowing from right to left at a speed of 14 miles per hour. Step 3: Determine Your Power (B Button) You can switch between Normal Mode and Power Mode by pressing the B Button. (picture of 2 game screens showing the Normal Shot and Power Shot) Step 4: Shot Direction (Control Stick) Lightly tilt the Control Stick left or right to adjust your aim. (picture of a game screen) Step 5: The Swing (A Button) Swing your club as you watch the Power Gauge at the bottom of the screen. Time your A Button pressing well and aim for a Nice Shot! (picture of a game screen) (picture of the Power Gauge) When you press the A Button, the cursor starts moving from point 1 (a little to the right of the center of the power gauge) to point 2 (left most point on the power gauge). If you press the A Button again when the cursor reaches point 2, and a third time precisely as it reaches point 1, you'll make a Nice Shot. Stop the cursor in the point 3 meet area (area on the power gauge delimited by the red horizontal line) (the size of this changes depending on your club and the lie of your ball) for a good shot. PAGE 18 ------- Point 2 - The Second Shot: Aim for the Green On middle and long holes, it is necessary to get your ball closer to or onto the green. Select Clubs and Set Impact Points (Control Stick / Z Button + Control Stick) Check the remaining distance to the pin and select an appropriate club. Select a club by tilting the Control Stick up and down. On a long hole, check the distance as well as the ball's landing spot. Also, when swinging your club, hold the Z Button and tilt the Control Stick to change the impact point. If you hold the Z Button and move the impact point up with the Control Stick, the ball's trajectory will shift lower; if you move the impact point lower, the ball's trajectory will shift higher. Once you have adjusted the impact point with this method, you must take your shot while holding the Z Button and Control Stick in the selected position, or the impact point will return to the center. You may also change the impact point by moving the Control Stick once the Power Gauge has begun moving. Point 3 - Nearing the Pin: The Approach When the ball is within 60 yards of the pin, select the Approach Mode by pressing the B Button. Selecting Approach (B Button) If you press the B Button before your shot, you can switch between a Normal Shot and an Approach Shot. If you select an Approach Shot, the shot's maximum distance is set to 60 meters, and a 3-D grid extending to the pin is displayed. (picture of a game screen) Tips Pad - Instant Replay If you press the B Button between the time you hit the ball and the time the ball stops, you can see a replay of your shot. (picture of a game screen where the ball lays on the fairway) Press the B Button before the display on the left appears on the screen to see a replay. PAGE 19 ------- Point 4 - Eye on the Cup: Putting Once your ball is on the green, it's finally time to focus on putting. Aim for the cup! (Picture of a game screen) Distance to Cup; Height Difference Between Ball and Cup (under the flag) Cup (on the playfield) Putt Distance (balls lower left corner of screen) Red Grid Lines: Uphill Slope (grid lines on the playfield) Blue Grid Lines: Downhill Slope (grid lines on the playfield) Step 1: A Sloped Green? (C Buttons / R Buttons) Check the slope from the ball to the cup. Use the C Buttons and the R Button to get the lay of the land. (2 pictures of game screen) Step 2: Set Power and Putt! (B Button --) A Button) (picture of a game screen) Once you check the grid lines for the distance to the cup, press the B Button to select the appropriate putt distance. Once you select distance, press the A Button to hit the ball. (Picture of Mario) (picture of the power gauge) The cursor starts moving from point 1 (a little to the right of the center of the power gauge) when the A Button is pressed. Press the A Button again to set your power and swing your putter. For instance, suppose you chose a short putt, and there is no slope. If you press the A Button again at point 2 (the farthest point to the left of the power gauge), the ball will roll 10 feet. Match your power to the distance and slope, and press the A Button at just the right moment! PAGE 20 ------- CONTINUING A GAME (picture of Bowser) You can save your game data and finish playing later. Save up to three games. Save and Quit While playing any mode other than Training, Speed Golf and Ring Shot modes, press START to view the Pause Screen. On the Pause Screen menu, select "Save and Quit" and press the A Button to confirm. If you choose "CONTINUE" on the Main Menu, you will continue your saved game, restarting from the tee of the hole on which you saved the game. Be aware that once you restart a game, that data will be erased from the save file. (picture of the Save Menu screen) -) (picture of the Continue screen) -) (picture of a game screen) (picture of Wario) Tips Pad - The Secret to Power Shots! Each character has a limited number of Power Shots. However, if you execute a "Nice Shot" with perfect power and timing, your number of remaining Power Shots will not decrease. If you're going to use a Power Shot, make sure it's a "Nice Shot!" (picture of a game screen with Nice Shot! written on it) Carefully-timed swings result in Nice Shots! PAGE 21 ------- THE CLUBHOUSE (picture of Yoshi) This section explains the "STATUS," "HOW TO PLAY" and "OPTIONS" menu selections found in the Clubhouse. Status - Tournament (picture of the Tournament Data screen) Under Tournament, you can view data for Tournaments you have finished, including data for each Tournament and overall data. Tilt the Control Stick left or right to select a Tournament and up or down to scroll through data. Refer to the box below for explanations of the different data. * Tournament Data Rounds: Number of times you completed the Tournament. Best Score: Your best score recorded for that Tournament. Average: Your average score for that Tournament. Best Drive: Your longest drive for that Tournament. Average Drive: Your average drive distance in that Tournament. Fairway Keeps: Number of times the ball was kept on the fairway after tee-off. Average Putts: Average number of putts on holes in that Tournament. Par Saves: Percentage of holes competed within par. Par Ons: Percentage of holes on which your ball was on-green within 2 strokes of par. Sand Saves: Percentage of times in which you made par after landing in a bunker. Note: Other than Birdie Badges, your Tournament data will not be recorded if you do not complete the Tournament. PAGE 22 ------- Status - VS. Records (Get Character only) (picture of the VS. Records screen) The characters along the left-hand side of the screen represent human players. The characters across the top represent computer opponents. A circle or star in your character's row indicates that you have won a match against the computer opponent using that character. An "X" shows that you have played against that computer opponent but have not won. Dashes indicate that no match has been played between the two characters. The smaller board displays the wins and losses for the two characters chosen. Status - Speed Golf (picture of the Speed Golf screen) When you complete a round of Speed Golf, if your total time qualifies as one of the top three for the course you played, that data will be recorded here. Tilt the Control Stick left or right to select a course. The data displayed is (in order from left to right) time, score and character used. Status - Ring Shot (picture of the Ring Shot screen) You can confirm which characters have cleared which Ring Shot courses. Tilt the Control Stick left or right to select a course, and up or down to scroll through the character list. Select the camera in the top-right corner of the screen to view replays of successful Ring Shots. Status - Best Shots (picture of the Best Shots screen) You can view replays of birdies, eagles, albatrosses and holes-in-one recorded during play. Up to five replays of each type can be saved (they are saved automatically). If you move the cursor to a character's face, the course and hole for which the replay was saved will be displayed at the bottom of the screen. PAGE 23 ------- How To Play - View Explanations of Each Mode (picture of the How To Play screen) Select this option to view basic explanations of each play mode. Tilt the Control Stick up or down to scroll through the list and press the A Button to view the description. (picture of Bowser) Options - Adjust Play Settings (picture of the Options screen) You can set the music to ON or OFF, the sound to STEREO or MONO, and the camera to DYNAMIC or SIMPLE. When selecting STEREO, be certain that both the left and right audio output plugs are connected to your television. When you select ERASE DATA, all of your saved data will be erased. Be careful because you cannot recover data once it has been erased. (picture of Donkey Kong) Tips Pad - How to Heckle! When playing with a friend, press the + Control Pad on your Controller while your friend is playing to cheer him on. You can also press the C Buttons to distract and heckle your friend. Talk to each other while you play. It can be very entertaining! PAGE 24 ------- CHARACTER INTRODUCTIONS (picture of Baby Mario) This section introduces the many unique characters that appear in Mario Golf. Which character will you choose? Getting Characters Characters who are listed as "Playable at Start" in the Get Character section can be played in 1-player games the first time you play Mario Golf. Certain conditions must be met to get other characters... (picture of a girl) Plum Drive: 208 yards Shot: Low and Straight For a beginner, Plum has a good shot, but she could use a little more power. Get Character -) Playable at Start (picture of a boy) Charlie Drive: 210 yards Shot: Low Fade Charlie started playing golf just to be cool, but now he's hooked. His ability, however, is the real question... Get Character -) Playable at Start Tips Pad - Secret of the Fly Guy! When playing on a hole where there is a strong wind, a Fly Guy flies across the screen as you step up to the tee. (picture of a game screen) PAGE 27 ------- Donkey Kong (picture of the famous large monkey) Drive: 275 yards Shot: Low Fade With strength on his side, DK only needs one hand to swing his club around like a twig! Get Character --) ??? Maple (picture of a girl) Drive: 245 yards Shot: High and Straight This energetic gal is the best female player on the circuit. Get Character --) ??? Bowser (picture of the oversized Koopa turtle) Drive: 280 yards Shot: High Draw Bowser can boast the most power on the course. Just looking at his massive girth is enough to blow you away! Get Character --) ??? PAGE 28 ------- COURSE INTRODUCTIONS (picture of Donkey Kong) This section introduces several holes from different courses. Each course has its own distinct holes and characteristics. Toad Forest Toad Forest sets the stage for the first Tournament. With its simple layout, this course is perfect for beginners. (picture of a course terrain) Hole 1 Par 4 363y Aim for the pin and shoot straight! There is but one obstacle between the tee and the green - a single tree. The wind may make a difference, but generally you should shoot straight for a good hole. (picture of a course terrain) Hole 13 Par 3 165y It only looks easy... The green is small and lies high on the course, so watch the wind and aim carefully. PAGE 29 ------- Shy Guy Desert This course is set in the midst of a vast desert, and each hole is surrounded by sand. From this course on, the game gradually gets harder and harder. (picture of a course terrain) Hole 1 Par 4 360y That fairway over there?!? On this hole, the fairway is divided in two. You'll need a fair wind to carry your ball across the sand. (picture of Baby Mario) (picture of a course terrain) Hole 5 Par 4 400y The problem is where to drop it... The fairway seems to be melting into the sand. How to use that to your advantage depends on the wind and the character you are using. PAGE 30 ------- MARIO'S GOLF GLOSSARY This is Mario's list of the golf vocabulary used in the game and in this instruction booklet. How many can you remember? Albatross: Term for scoring three strokes under par on a single hole. Also called a double eagle. Approach: A short-range shot played to the green. Back: The last 9 holes on an 18-hole course. Birdie: Term for scoring one stroke under par on a hole. Bogey: Term for scoring one stroke over par on a hole. Bunker: A sand trap. An obstacle in the course that can be difficult to escape from. Cup: The hole on the putting green that you must sink the ball into. Dog Leg: A hole in which the fairway turns and is bent "like a dog's leg." Dormie: Dormie refers to the instance in which player has won or is up as many holes as there are left to play. A Dormie Hole is a hole in which the leading player needs only a tie to win the round. Draw: A shot in which the ball flies to the right after being hit and curves to the left before landing. Eagle: Term for scoring two strokes under par on a single hole. Even: A tie. Fade: A shot in which the ball flies to the left after being struck and curves to the right before landing. Fairway: The groomed lawn that makes up the largest portion of a hole. Front: The first 9 holes of an 18-hole course. Green: The area of short, cut grass surrounding the cup. The green edge is the line between the green and the fairway. Hole-in-One: To get the ball into the cup in one stroke. Hole Out: To finish a hole. Iron (Short, Long): A club with a metal head (the part that strikes the ball). A short iron is for shorter distances, while a long iron is for longer distances. Nassau: A three-part bet covering scores on the front 9, the back 9 and all 18 holes. PAGE 31 ------- O.B.: Short for out-of-bounds. Used when the ball lands outside of the course. A one-stroke penalty is assessed for each of these shots. Par: The standard number of strokes for a hole. Pin: Another term for the flagstick that marks a hole. A Pin Shot is a shot in which the ball directly hits the pin. Putt: To use a putter on the green and roll the ball towards the cup. Putter: A club used to roll the ball across the green. Rough: The area of long grass surrounding the fairway. Skin: The point received for the best score on a hole in a Skins Match. Tee Ground: The place from which you first hit your ball on a hole. The tee shot is the first shot on a hole and is taken from the tee ground. Wood: A club with a wooden head. Also used to refer to long-range clubs. Coming Soon! Game Boy Color MARIO GOLF for Game Boy(r) Color! (picture of the Game Boy Color version of Mario Golf) Can't get enough Mario Golf? Then be on the lookout for Mario Golf, coming soon for Game Boy Color! Create your own characters and raise their skill levels as you play. Improve your game in the training mode and visit the Clubhouse for tips from the pros! On both the N64(r) and Game Boy Color, Mario Golf is a hole-in-one! * Actual game screens may vary PAGE 32 ------- IMPORTANT: Rev B. WARNING: Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international copyright laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This Nintendo game is not designed for use with any unauthorized copying device. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact your local authorized Nintendo retailer. The contents of this notice do not interfere with your statutory rights. This manual and other printed matter accompanying this game are protected by domestic and international copyright laws. The rental of this game without permission of Nintendo or its licensees is strictly prohibited. For further information or assistance, please contact: Nintendo Consumer Assistance Hotline 1-800-255-3700 (U.S. and Canada) Or your local authorized Nintendo retailer. PAGE 33: Warranty and service information (not written) BACK COVER ---------- Need help with installation, maintenance, or service? (Nintendo logo) Authorized Repair Centers (sm) 1-800-255-3700 www.nintendo.com (Nintendo logo) Nintendo of America Inc. P.O. Box 957 Redmond, WA 98073-0957 USA Printed in U.S.A.


Codes Game Shark Game Endings Manuals Reviews Interact Home E-Mail Us Links

Game Boy Game Cube Game Gear Genesis NES Playstation Pokemon Super NES Videos


Webstats4U - Free web site statistics Personal homepage website counter

MidSummer