Super Street Fighter II
Reviewed by Dyson Turner
Super Street Fighter II was the second and last Street
Fighter for 16-bit consoles. SSFII was much like the other
remakes of the Street Fighter II but this one had new
characters and some more moves thrown in. The ending seems
the same as they were from the regular Street Fighter II. So
this truly wasn't' the sequel many were hoping for at the
time. The only real difference in this remake was more modes
and more characters. That's enough to sell me a new game in
my opinion, this game was very different from its
predecessor but its overall look and feel remained the same
and untouched. Like for instance the ground rules stay and
some more moves have been added, some of the newer modes are
much like the modes from Champion Edition, but these are a
bit more spiffy and friendly to use. This game seems to be
designed with the party type of game in mine with
tournaments and group battles being the focus of the newer
modes. Under first impression this game really didn't amaze
me because it played and felt a lot like Champion Edition,
the move lay outs were the same, but some things changed
slightly though, but it didn't throw off your usual
patterns. The characters got smaller in this one instead
this is the smallest they ever been on 16 bit, but they were
a bit more detail and vivid. There was many factors added to
this 40 Meg game that many didn't see.
Graphics 9.5/10
The graphics were pretty good but really no comparison to
the over powered and beautiful Arcade graphics. The new
characters had a distinctive flair to them and the way they
moved some graphical things have been taken out of your old
favorite through. For instance Vega didn't climb the cage
any more which I think was a bummer, they did it either to
preserve space or that you could see the move coming and you
could easily set up for a counter attack. The difference
between the 2 main characters Ken & Ryu is at a bigger
margin than the last one. For instance Ken has a arching
fire Shoryuken, which is pretty close to the arcade one and
Ryu has a huge red or blue Hadoken close to the arcades as
well. Also of notice are some of the other popular
characters like Chun Li and some others have different
winning animations than before and some of their animations
are missing. The cut scenes after the battles look different
but better than the previous adaptation. For the main part
though the graphics on this game were excellent but didn't
live up to quite as much hype as was expected.
Sound 10/10
This game was a definite treat for the ears. Most of the
songs were unaltered but enhanced. What I mean is before
they were pretty good and close to what were expected but
now their great and am way better than before. Like for
instance Ken's music is way better and has a clearer sound
and more definition to it than before. Some of the other
music and the newer music have a way better sound and they
all come across clearer and louder. The sound effects were
top notch, like the punching and kicking sound all were
great and loud and just about as bone shattering as the
arcade did, if you put the sound on the TV up high enough no
one can tell difference. The sounds were truly excellent for
being on the Genesis, I'm talking the whole music
department. Many didn't take the time to appreciate this
when this came out. The overall sound in this game went
fluently with the graphics to make this game near perfect in
the year 1994.
Game Play 10/10
This game was for 1 or 2 players. But that doesn't mean it
didn't have a lot of cool multi player like modes, Such as
the group battles in tournaments. They were the usual modes
like versus where you and a friend went head to head and
fought it out. Then there was Super mode where you went
through all competitors to get the ending. Also you had the
returning elimination group battle. This is where you and a
group of friends played strait until one person was the
supreme champion. Then you also have another type called
Point Battle. This is much like Match Play but, the person
with the most points wins. The newer modes like Tournament
are a lot of fun, this is where you have an 8 man double
elimination tournament. This mode is very fun especially
with friends playing. You also have a Challenge mode where
you try to get the most points on a controlled
opponent or beat them real fast, to break the records. Plus
there are some newer moves added to the game to make it a
lot more enjoyable. Some of these new moves and some brought
over arcade combos are excellent and important to the way to
the game plays. The main factor of this game was the Super
Mode, which never gets tiresome and it's a lot of fun to
beat with all these cool characters. The difficulty is
adjustable but much like the Champion Edition you have to
beat it on a certain amount of stars to get a true ending.
There wasn't any save or password feature.
Overall 10/10
This was a truly excellent game and one of the best games
you could get when it first came out. This is up there with
as one of my all time Genesis favorites, and its rightfully
so. The replay value is that on this is very high its fun
going through the entire game with every character to see
their endings. I think having the 4 new warriors T. Hawk Dee
Jay Cammy and Fei Long were an excellent addition and added
new variety to the game as a whole. This also added to the
fun factor of the game and made it a bit more challenging,
this game was definite fun and could be played for hours
with a friend. Not too many at all games were comparing to
this at the time in my opinion this was the last good Street
Fighter to ever come out. If your looking for a wonderful
game for your old Genesis you can go wrong with Super Street
Fighter II.
OR
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