BJWA-AA5W Invincibility
AJBT-AAG2 Start on stage 2
ANBT-AAG2 Start on stage 3
ATBT-AAG2 Start on stage 4
AYBT-AAG2 Start on stage 5
A2BT-AAG2 Start on stage 6
A6BT-AAG2 Start on stage 7
AJWA-AA20 Infinite dynamite punches
NTBT-AAH0 Begin each stage with 100 rounds of ammo
9JBT-AAH0 Begin each stage with 250 rounds of ammo
72BT-AEH0 Begin each stage with 750 rounds of ammo
66BT-AGH0 Begin each stage with 999 rounds of ammo
AJYT-AA6A Infinite machine gun ammo
ATNA-AA2A Keep ammo when advancing to next stage
BK2A-AAAN 4-bullet box worth 10 rounds
DF2A-AAAN 4-bullet box worth 25 rounds
NV2A-AAAN 4-bullet box worth 100 rounds
CV2A-AAA0 8-bullet box worth 20 rounds
GK2A-AAA0 8-bullet box worth 50 rounds
3B2A-AAA0 8-bullet box worth 200 rounds
WB2A-ACA0 8-bullet box worth 400 rounds
GK2A-AACC Full-auto weapon carries 50 rounds
NV2A-AACC Full-auto weapon carries 100 rounds
8V2A-ACCC Full-auto weapon carries 500 rounds
BTYA-AA9N Full-auto weapon lasts until next stage
CB2A-AAE8 Magnum pistol carries 15 rounds
GP2A-AAE8 Magnum pistol carries 50 rounds
NZ2A-AAE8 Magnum pistol carries 100 rounds
3F2A-AAE8 Magnum pistol carries 200 rounds
G2YT-AA3J Magnum pistol lasts until next stage
A32A-AAF4 Bazooka carries 5 rounds
CZ2A-AAF4 Bazooka carries 20 rounds
GP2A-AAF4 Bazooka carries 50 rounds
NZ2A-AAF4 Bazooka carries 100 rounds
CJYT-AA4N Bazooka lasts until next stage
BB2A-AABG Flak jacket less protective
EB2A-AABG Flak jacket more protective
NV2A-AABG Flak jacket much more protective
BB2A-AAC0 First aid restores 1 bar of life gauge
FB2A-AAC0 First aid restores 5 bars of life gauge
JB2A-AAC0 First aid restores life gauge to full
F31T-BJ1W + AB1T-AA96 Each D pick-up worth 2 dynamite punches
F31T-BT1W + AB1T-AA96 Each D pick-up worth 4 dynamite punches
F31T-B21W + AB1T-AA96 Each D pick-up worth 6 dynamite punches
F31T-BA1W + AB1T-AA96 Each D pick-up worth 8 dynamite punches