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WWF SuperStars 2

--------------------------------------------------------------------------- * Inside cover LICENSED BY Nintendo SAFETY FIRST... This is a high precision game with * Nintendo's Seal of complex electronic circuitry. It Quality logo is here... should not be stored or used in places that are very hot or cold. Never hit or drop it. Never attempt to open it or take it apart. Don't touch the connectors or get them wet or dirty; this will damage This official seal is your the game circuitry. Keep them clean assurance that Nintendo has by storing the Game Pak in its approved the quality of this protective case. product. Always look for this seal when buying games and Don't clean with benzene, paint accessories to ensure complete thinner, alcohol or similar solvents. compatibility with your Game Boy System. All Nintendo If you play for long periods of time, products are licensed by sale for take a 10 to 15 minute break every use only with other authorized hour or so. products bearing the official Nintendo seal of Quality(TM). Nintendo, Game Boy and Official Seals are trademarks of Nintendo of America Inc. * Advisory page ADVISORY READ BEFORE USING YOUR GAME BOY SYSTEM A very small portion of the population may experience epileptic seizures when viewing certain kinds of flashing lights or patterns that are commonly present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games including games played on the Game Boy Compact Video Game System. Players who have not had any previous seizures may nonetheless have an undetected epileptic condition. Consult your physician before playing video games if you have any epileptic condition. Consult your physician if you experience any of the following symptoms while playing video games: altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion, and/or convulsions. * Contents page CONTENTS Join The WWF Superstars ................................. 1 Before The Opening Bell ................................. 2 Preparing For Your Match ................................ 3 Your View Of The Ring ................................... 5 Offensive Maneuvers ..................................... 6 Defensive Maneuvers ..................................... 10 Aerial Maneuvers ........................................ 11 Out-Of-The-Ring Action .................................. 12 Dig Deep For Extra Strength! ............................ 13 Scoring The Victory ..................................... 13 Special Rules For Specialty Matches ..................... 14 Some Strategies To Remember ............................. 15 WWF SuperStar Profiles .................................. 16 * Page 1 JOIN THE WWF SUPERSTARS Are you ready to face the ultimate test of your wrestling skills? Because six of the World Wrestling Federation's greatest stars are waiting for you: powerful Sid Justice, the mysterious Undertaker, Jake "The Snake" Roberts, The Mountie, "Macho Man" Randy Savage, and the Immortal Hulk Hogan! Match these formidable athletes in singles or tag team competition, in a conventional wrestling ring or within the confines of the steel cage! Throw your opponent through the air and deliver a thundering elbowdrop, or send him sprawling to the mat with a flying dropkick! But watch out: the action could get so heated that the match will spill out of the ring into the arena floor! You need to think and move quickly, because these WWF SuperStars are after the same thing you are: victory! And they're willing to use every skill they have in order to attain it! Get ready for action that's more than just a wrestling match. Get ready for WWF SuperStars 2! * Page 2 BEFORE THE OPENING BELL 1. Make sure the Nintendo GAME BOY power switch is OFF. 2. Insert the WWF SuperStars 2 Game Pak cartridge as described in your GAME BOY® instruction manual. 3. Turn the power switch ON. When you see the WWF SuperStars 2 logo appear on the screen, press the START BUTTON. * Page 3 PREPARING FOR YOUR MATCH After you've pressed the START BUTTON, the computer will ask you whether you will be competing in a one-player or two-player match. Use the LEFT/RIGHT CONTROL PAD ARROWS to make your choice, then press any button. (Note: A two-player match requires each player's Game Boy unit to be equipped with a WWF SuperStar 2 cartridge, and for thw units to be connected with the Game Link.) The computer will then ask you to decide from among three playing modes: player vs. computer singles match, player vs. computer tag team match, or player vs. computer tournament competition. Use the LEFT/RIGHT CONTROL PAD ARROWS to make your choice, then press any button. You then need to decide between a regular match or a cage match, and choose one of three skill levels (easy, medium, hard) for your match. Use the LEFT/ RIGHT CONTROL PAD ARROWS to make your choices, then press any button. (Note: Tag team matches may be contested inside a regulation ring only.) * Page 4 Finally, you must choose which one of the six WWF SuperStars you want to be. To do this, use the UP/DOWN and LEFT/RIGHT CONTROL PAD ARROWS to highlight your choice, then press any button. (Note: In tag team competition, * Picture of player player and computer (or player and selection screen second player) choose wrestlers alternately.) Once you've chosen from among the WWF SuperStars, the ring introduction will appear... and the action is just moments away! * Page 5 YOUR VIEW OF THE RING Here's a close-up of the ring * Picture of the ring during a where your WWF SuperStars will wrestling match. They are pointing battle. out all of the various things on the screen (your man is upper-left corner with your energy level beside him, opponent is upper- right corner with his energy level beside him) * Page 6 MOVING AROUND THE RING To move around the ring, use the UP/DOWN * Picture of The Undertaker CONTROL PAD ARROWS to move toward the back standing on the upper-left or front of the ring, and the LEFT/RIGHT turnbuckle ready to jump CONTROL PAD ARROWS to move to the left or on the oncoming Jake. right of the ring. To run across the ring, press the LEFT or RIGHT CONTROL PAD ARROW and press the A and B BUTTONS simultaneously. To climb to the top of a turnbuckle, move your wrestler to the top left or top right corner, then press the UP CONTROL PAD ARROW. To climb out of the ring, use the LEFT or RIGHT CONTROL PAD ARROW to move your wrestler into the ropes. Keep the button pressed, your wrestler will automatically climb out of the ring. (NOTE: Once out of the ring, you may move in front of the ring, but not behind it. However, you may only re-enter the ring from the left or right side.) * Page 7 OFFENSIVE MANEUVERS To punch your opponent, press the A BUTTON while your opponent * Picture of gameplay screen is standing or walking. of Jake Roberts getting elbowdropped by the To kick your opponent, press Undertaker... the B BUTTON while your opponent is standing or walking. To stomp your opponent, press the B BUTTON while your opponent is lying on the mat. To elbowdrop your opponent, press the A BUTTON while your To deliver a running clothesline, opponent is lying on the mat. press the A BUTION while you are running and your opponent To deliver a running elbow- is on his feet. drop, press the A BUTTON while you are running and your oppo- nent is lying on the mat. * Page 8 To lock your opponent in a grapple, move into him using the LEFT/RIGHT CONTROL PAD ARROWS. When you have the advantage over your opponent in * Picture of The Undertaker a grapple (you'll see your and Jake in a grapple with wrestler leaning forward), you The Undertaker having the have five options: advantage and leaning forward. (1) Headbutt your opponent by pressing the A BUTTON. (2) Bodyslam your opponent by pressing the B BUTTON. * Page 9 (3) Suplex your opponent * Picture of The Undertaker doing by pressing the A BUTTON and a suplex on Jake... the UP CONTROL PAD ARROW simultaneously. (4) Throw your opponent to the mat by pressing the B BUTTON. (NOTE: If this move is executed near the ropes, and you simultaneously press the UP CONTROL PAD ARROW, the throw will send your opponent flying out of the ring.) (5) Stun your opponent by throwing him into the ropes or the side of the cage. To do this, press the A BUTTON and the LEFT/RIGHT CONTROL PAD ARROW simultaneously. * Page 10 DEFENSIVE MANEUVERS When your opponent is charging, you have two defensive options: (1) Deliver a clothesline by * Picture of The Undertaker pressing the A BUTTON. throwing Jake into the ropes and about to follow up with a (2) Throw your opponent to the clothesline. mat by pressing the B BUTTON. (NOTE: In many cases, this move will send your opponent flying out of the ring!) To return to your feet when When you're lying on the mat, you're lying on the mat, press use the UP/DOWN CONTROL PAD ARROWS the A BUTTON repeatedly as fast to roll out of the way of your as possible. opponent's stomps and elbow smashes. * Page 11 AERIAL MANEUVERS * Picture of The Undertaker To throw a flying dropkick, press the B giving a dropkick to Jake. BUTTON while you are running. To deliver a flying elbow from the top turnbuckle, first climb to the top left or right turnbuckle using the UP CONTROL PAD * Picture of The Undertaker ARROW, then press the A BUTTON. about to give a flying elbow (NOTE: The accuracy of this move can be to Jake. affected by utilizing the LEFT/RIGHT and DOWN CONTROL PAD ARROWS while in midair.) * Page 12 OUT-OF-THE-RING ACTION WWF SuperStars 2 allows the action to * Picture of Jake and The spill out of the ring, where it can continue Undertaker facing each on the arena floor. other outside the ring. All offensive and defensive moves apply outside the ring, but there are three important points to rememeber: (1) The * Picture of The Undertaker action can only continue to the sides and in giving Jake a suplex front of the ring, (2) You may only return outside the ring on the to the ring through the side ropes, and (3) arena floor. You must return to the ring before the 10- count is completed, or you will be counted out of the match! * Page 13 DIG DEEP FOR EXTRA STRENGTH If you find your energy level approaching zero, boost your power and gain a fast second wind by pressing the SELECT BUTTON. But be careful when and how you use this ability: it can only be done once per match! SCORING THE VICTORY There are three ways to win a WWF SuperStars 2 match: (1) By pinfall *Picture of Jake winning (regulation ring and cage matches). a match against The To attempt a pin on an opponent, Undertaker because the press the A and B BUTTONS simultaneously Undertaker failed to while he is lying on the mat. You must get back into the ring hold your opponent's shoulders to the mat before the 10-count. for a three-second count to win. (2) By count-out (regulation ring only). If your opponent is outside the ring and fails to return to the ring before the 10-count is completed, you win. (3) By climbing out of the steel cage (see SPECIAL RULES FOR SPECIALTY MATCHES, next page). * Page 14 SPECIAL RULES FOR SPECIALTY MATCHES In tag team matches, you control the actions of both wrestlers. (NOTE: One exception to this is when you are playing a two-player vs. computer match utilizing the Game Link; in that case, each player controls one member of the tag team battling the computer's team.) To tag out to your partner, move to the ropes on the side of the ring near your partner and press the SELECT BUTTON. In cage matches, you win by either pinning your opponent or by escaping to the top of the cage while your opponent is down on the mat. Remember, too, that turnbuckle moves and tag team competition may not take place inside the steel cage. In tournament play, you must face and defeat the other five WWF SuperStars in the game. But pace yourself: the matches get tougher as the tournament progresses! * Page 15 SOME STRATEGIES TO REMEMBER When you have the advantage over your opponent, don't let up! String your moves together and don't give him a chance to catch his breath! Try to keep the action in the center of the ring. Don't let your opponent corner you, or you may find yourself unable to battle your way back into the match! Save your second wind for a point in the match when you absolutely need it. Don't waste it too early in the contest! * Page 16 WWF SUPERSTAR PROFILES * Page 17 * Hulk Hogan 6'8", 303 lbs. When the Immortal Hulk Hogan charges to the ring, * Picture of Hulk flexes his massive biceps (his "24-inch pythons"), Hogan ripping and salutes the crowd, his legions of fans - his his shirt off... Hulkamaniacs - go wild! Hulkamania has broken loose... and there's no stopping it now! * Page 18 * Sid Justice 6'9", 318 lbs. * Two pictures of The steely look of determination in Sid's eyes Sid Justice... matches the ironlike cast of the muscles on his massive frame. This is a competitor to be reckoned with, a man who knows that justice will be served every time he steps into the ring! * Page 19 * The Undertaker 6'10 1/2", 328 lbs. * Two pictures of Quiet, methodical and dangerous, The Undertaker the Undertaker... wrestles like a silent juggernaut. His almost inhuman ability to absorb punishment assures that he never takes a backward step on his inexorable journey toward inevitable victory. * Page 20 * Jake "The Snake" Roberts 6'5", 249 lbs. * Picture of Jake As sneaky and slithery as the reptile for which looking at you with he is named, Jake "The Snake" possesses a wrestling his arms crossed... style as lethal as a cobra. This is not a man to be trusted in any sense of the word. Opponents who turn their backs on him usually pay the price. * Page 21 * The Mountie 6'2", 245 lbs. * Two pictures of Few competitors in the WWF are as cocky as The The Mountie... Mountie. But his arrogant self-confidence is well- earned: this is a man who can wrestle and brawl with equal ease and is never satisfied until he gets his man and the victory is his! * Page 22 * "Macho Man" Randy Savage 6'2", 245 lbs. * Two pictures of One of the most flamboyant wrestlers the WWF has Randy Savage... ever known, "Macho Man" Randy Savage is also one of the most formidable. His unique blend of strength, speed, stamina, agility and aerial ability makes him extremely dangerous in and out of the ring! * Warranty page LJN Ltd., LIMITED WARRANTY LJN, Ltd. warrants to the original purchaser only of this LJN software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This LJN software program is sold "as is", without express or implied warranty of any kind, and LJN, is not liable for any losses or damages of any kind resulting from use of this program. LJN agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any LJN software product, postage paid with proof of date of purchase, at its Factory Service Center. Replacement of the cartridge, free of charge to the original purchaser (except for the cost of returning the cartridge) is the full extent of our liability. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if defect in the LJN software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE LJN. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL LJN BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS LJN SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. This warranty shall not be applicable to the extent that any provision of this warranty is prohibited by any federal, state or municipal law which cannot be pre-empted. LjN Ltd., 1 Spring Street, Oyster Bay, N.Y. 11771 LJN Hotline: (516) 624-9300 Distributed by Acclaim Distribution, Inc. WWF Superstars(TM) is a trademark of TitanSports, Inc. 1992 TitanSports, Inc. All rights reserved. Hulk Hogan(TM) , Hulkamania(TM) and Hulkster(TM) are trademarks of Marvel Entertainment Group, Inc. Licensed exclusively to TitanSports, Inc. All other distinctive character names, titles, logos and likenesses used herein are trademarks of TitanSports, Inc. All rights reserved. Nintendo®, Game Boy® and the official seals are registered Trademarks of Nintendo of America Inc. LJN is a registered trademark of LJN, Ltd. ©1992 LJN, Ltd. All rights reserved.


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